- the post itself quotes "I usually couldn’t really give them a good answer except, “Look at the decompiled code of whatever program reads/writes these files and work backwards from there.”
- i dont have the program and that is the real challenge
I have this game, Game Name exact version, which I love and I logged hundreds of hours in it, however there's this little detail that bothers me like a pebble in a shoe: (details of the problem here). I think that it's all encoded in the file (file name), but it's binary and I have no idea how to access it :(
Could you perhaps guide me how to analyse and "decode" this file so I could later change this behaviour? I don't have any experience with reverse engineering but I'm excited to try.
All game files are in /full/path/to/the/game
Thanks!"
Works for me.
Be excited, frame it as a learning opportunity, make sure it's obvious its for your own enjoyment (not for distribution).
If the file's too big, you'll probably need to download a harness/local app. If you go local route, make sure you have a backup in case the LLM breaks the file
The local route it can also try to poke at the binaries that read/write the file so it would have a bit more to work with going that route