I guess one thing antisocial people lack is self-awareness.
I guess one thing antisocial people lack is self-awareness.
What about loading in some rare items in Diablo 1 on your local save and them importing them into Battlnet? especially before Diablo 2, 1.10?
How about Early Minecraft - we’re talking Beta days. Did you test out those X-Ray block packs that helped you see diamonds?
Cheating literally only matters when there’s a PvP or leaderboard or whatever glory-theft that comes from it. It’s only really shamed on when it hurts other people’s gameplay experience - like screwing with a leaderboard at the “low pain” end and ruining a multiplayer experience in the middle end. For everything else, it’s an experience modifier or a difficulty slider for your own private game experience. Lots of games nowadays add in those difficulty sliders directly or add sandbox modes where there used to be “cheating” that stuff in.
MMOs, especially runescape are inherently multiplayer experiences and cheating in them hurts the game community. Your examples are all from games that are single player (though with multiplayer options, Diablo and Minecraft in particular)
I highly doubt I'd have ever given a damn about programming if I hadn't tried my hand at Scar scripting as a kid for both RuneScape and Neopets. Simultaneously, I also scammed people and ripped off friends in various games, but that the two activities were mutually exclusive and I was just an asshole. I'm glad I got to explore the worst part of myself in a sandboxed environment rather than taking it to any serious level.
On HN, people will casually discuss careers in defense, surveillance, ad-tech, exploitative finance, or fairly predatory forms of Silicon Valley capitalism without immediately being reduced to “antisocial scum.” The conversation is usually allowed to remain about incentives, systems, technical work, or professional history.
But game cheating seems to trigger a much more personal kind of condemnation.
My suspicion is that games occupy an unusually intimate place in people’s lives: they’re leisure, status, competition, nostalgia, and identity all at once. So violating the rules of a game feels less abstract than participating in an industry whose real-world externalities may be vastly larger.
That doesn’t make cheating harmless. It just makes the asymmetry interesting. Somehow writing a RuneScape cheat is treated as evidence of defective character, while doing technically impressive work for institutions or businesses with much more consequential externalities often gets discussed with detached professional curiosity.
Maybe the lack of self-awareness isn’t entirely on the side you think it is.
p.s. i've written a lot about my experiences in grey-market software on HN and I never once did so to brag : I did so because this is a place to share and develop technically interesting anecdotes.
p.s.s. I don't find your opinion on who scum is to be technically interesting.