Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.
Jagex has done some interesting things, but without fail, there is a blunder accompanying each.
booting is so quick today that its hardly a friction point as it used to be.
"oh no, it's okay -- you see I was selling the hack; I wouldn't have wasted time in that game."
One such situation:
A particularly competent "scripter" writes automation programs for the most complicated content in the game. As such, they sell at a premium. It makes you and him considerable money for many months. Eventually, the community starts to develop a free version of this same automation program. You are now in a situation where you've likely built your business around the expectation of revenue from this one "scripter" and his/her products. Maybe you've even given them a more favorable revenue share model.
Another issue that can pop up from this, especially in lower pop games, is that it's very obvious from a statistics point of view. The game developer will easily take notice if the hardest content in the game is suddenly being done many times per day by players who have never showed an affinity for such content. This in turn increases ban numbers which hurts your product's reputation.
All of this is to say: Having thousands of hours in the game you are working on is a massive benefit at every turn. It is best to work on games you genuinely enjoy.
From a regular player's perspective, if they want to kill a boss for 3 hours, they must use X amount of Y resource. If the cost of Y resource is very high, or worse, the market has not enough supply, the game becomes less fun for them.
This is addressed by bots, but is better addressed by a design solution from the developer.
All of that being said, if bots exist, the reward for going and farming that boss is going to be far less than if bots didn't exist. So still, negative.
I don't have any regret for profiting from a game being bled dry by bankers. When that stopped, so did I.
I feel that's fair.
In reality since the new CEO, they have been much more strict with antibotting and they have virtually disappeared from the game. It’s been an incredible 6 months without major botfarms in the game. Botting subreddits have been on suicide watch since.
Obviously we only get the details JMods are willing to give away but some of their techniques can be seen in various reddit Smackdown posts like this one from six days ago - https://preview.redd.it/prx0s0qp2hlh1.png?width=355&format=p...
Sadly, the anti-cheat is not something I'm too knowledgeable in. Half of the story is visible in the client: which data is tracked, and when (as well as some visual adjustments to defeat older colour-recognition bots such as SCAR) - as well as the data scrambling I mention in the article, though this was more likely meant to break all third-party clients and packet sniffers.
Knowing how Jagex used this data once they'd tracked it isn't something I have much of an idea about, though.
On the wink: I wrote this article by hand over a couple of weeks back in May; I used AI to provide wording review on some of the more technical sections, and to create the SVG diagrams from my specs.
Which was added because people were already doing that on the normal crabs, but fighting over the spots. So they made a crab that any number of people can fight at the same time (combat is ordinarily one to one), and it always lives for ten minutes no matter how many people are fighting it or how hard.