I spent most of my time on the puzzle mechanics and just getting the difficulty right.
I spent most of my time on the puzzle mechanics and just getting the difficulty right.
Some of the specifics that come to mind:
- the use of emojis instead of icons
- the text content largely sounds like it's written by Claude. This is a big one and it's everywhere: the names of the games, the descriptions, the status texts, basically every single piece of text that I've read.
- the fact that text is being used for some things at all feels a bit Claude-y, like the "Today's result: pending" status or "Vibes are perfected. Well done."
- a lot of the color scheme feels AI somehow. It's interesting, because it's not like the colors are wrong or anything, they somehow just feel like "default" LLM colors
- same thing with the typography
I appreciate the feedback that it felt off. That's what matters in the end. Thanks for the taking the time to share this.