Configuring all this manually adds extra complexity when it seems that the goal is simply to connect up your cable and let 'er fly.
Configuring all this manually adds extra complexity when it seems that the goal is simply to connect up your cable and let 'er fly.
Occasionally we had someone who knew what they were doing and had their Windows 95 settings set up correctly, and then all we had to do was activate their room's Ethernet port and add their MAC address to the DHCP server's list of authorized MACs. But most often I or one of the other techs had to head down to the person's dorm room and set up their computer's network settings correctly before it would work. Once the 169.254 address was replaced by 192.168, my job was finally done. But there were times when that took some doing.
Because Quake multiplayer originally used IPX, not TCP. At least, that's why I had IPX loaded...
Also, why is he talking about "ethernet"? Its the IP layer, not the ethernet layer...