(I am actually designing such a game, but I'm open to suggestions)
My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me.
(I am actually designing such a game, but I'm open to suggestions)
My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me.
There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else.
> Buy low, sell high. Specialize in industry, trading, transportation
I did all of this, quite profitably and for quite a long time, in EVE?
I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.
There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay.
That, coupled with your second paragraph (the new player experience being so rough) and I've never really been too upset about the stuff CCP sells.
Now.. Py3 is nice, and I guess that move signals that at last they pay attention to engine instead of bolting on useless p2w crap, but to really revive eve this is not it.
In my opinion (joined EVE in 2006, still own a JF and few carriers there), what is needed is a massive sink for all the accumulated assets. Idk, expand the universe like tenfold. Then it would be fun again.
edit: also ditch all the nullsec sov mechanics and revert to something resembling the pre-TCU state. I can't for the life of me think of a reason why they chose to die on the hill of not adding more systems.
Maybe one day :)
Can you please tell of what you disagree with?
Schwab?