But today? Ain't nobody got time for that.
But sometimes I personally forget that it’s allowed and enjoyable to just read 20 mins here and there…
EVE (and other MMOs) had their moment and the ideas of MMOs with a persistent lived in world were very cool but the moment for them seems to have sadly passed beyond the horizon for whatever reason. If you had asked me 20 years ago I would have told you MMOs were the future of gaming.
Looking at what GTA6 is shaping up to be, and wondering how R* is evolving the online side, I think we might simply have seen MMO's turn into something people our age don't recognize.
Back when I was playing with my friends and the game was a little harder (BC & WotLK), there was a sense of shared accomplishment when overcoming difficult regions and raids.
Around that sort of time you would encounter known groups/people, e.g. characters that had a reputation as extremely good in PvP etc.
Then along came the cross-realm stuff, and fairly quickly community ceased to matter, you just queue up, play, and move on.
Great for ease of play etc, terrible for community.
(Well, that was how I saw it anyway).
My credentials: I played every expansion (but not every tier) since vanilla with the same group of people. I only stepped away in The War Within after family obligations and time zones got in the way.
When news about the server code leak broke containment and the open servers started I was initially intrigued, but I discovered that playing with randos just wasn't as much fun.
MMO's let you go online and be social and build communities. WoW did that really well back then. Eventually as things went on, MMO's got more and more tools that let you avoid building those communities. Like the dungeon finder in WoW. I think a lot of MMO's and games in general turned to letting peope get their dopamine fix from increasing numbers through RNG rather than being social.
I know people who stuck around with WoW because of the social communities they build. One of the guilds I was in 20 years ago still meets up in the real world, I know because one of my old friends still plays. I also know people who stuck around because of what is essentially the idle gambling. I became a jock of sorts back around the burning crusade release because I had to put a lot of focus into water polo training. Which meant I didn't do a whole lot "nerdy" stuff for a decade. Once I started doing "nerdy" things again it was easy to find people near me because everyone is a "nerd" these days.
I mean, they also had their own gameplay appeal, but I think the current player pool of WoW+FFXIV+ESO+GW is probably a more accurate reflection of how widespread the appeal of them as pure games is, while the crazy numbers of 00s WoW were about the social network aspect.
Only played casually and like a noob for a few years because I was like 12? and playing on the PC of my big brother.
I got into Dwarf Fortress around 2015 and I was hooked. These days it's something I often play together with my son. I love how dynamic and deep it feels. It was such a privilege to get to buy a copy when it finally came to Steam.