nVidia driver sets quite low number for VkPhysicalDeviceLimits::maxTexelBufferElements. I don’t think that’s a hardware limit because I have D3D12 backend doing the same thing on the same hardware.
Vulkan performance is not great on nVidia. On all AMD cards I am testing, Vulkan 1.3 is the fastest backend. On nVidia however, D3D12 is faster despite tensor cores (WMMA / wave matrix multiply accumulate / cooperative matrices) are only available through Vulkan, D3D12 is using shader cores exclusively.
They will be as free as the Washington Post after the aquisition by Bezos.
Wait and see is the only thing we can do.
This is just one company. If other hardware is better and they don’t provide access to it, won’t people just leave HF??
Is this somehow more of a monopoly than I am imagining?
The acquisition sets up corporate interests to be able to increasingly drive it.
I hope better for Nvidia and hopefully it can be cleared up, and maintained.