One of my favourite ways to develop apps is to use Lua - for everything. Construct an efficient core application framework, then embed the Lua VM in it, and then do all program logic and control flow in Lua, then put the Lua bytecode in the binary with luastatic, and off we go.
So this technique could be used to tack on state as Lua bytecode, meaning I could then accomplish something I’ve wanted for my Lua apps for decades - migration. I could have the app save its state safely, then simply transfer the binary itself to another machine, and recover gracefully.
Of course this could be used with any tools - not just Lua - but the idea of having the entire runtime binary included in the Lua state table is just so delicious I wanna try it ..