Introducing Humble Indie Bundle 7 (with Legends of Grimrock and more)
humblebundle.com
humblebundle.com
Well worth your $10 through http://www.indiegamethemovie.com/ or whatever you pay through this bundle. Go watch the trailer and then buy it in some form.
and for reference: 92% on RT
But Phil Fish – the guy behind FEZ – made me feel really uneasy. He reminded me of myself in my late teens/early twenties, when I was actually suffering almost constant thoughts of suicide.
I sincerely hope he gets his shit together soon. I hate to see someone suffer for no real reason at all.
Now, it feels as if they churn them out as fast as they can collect enough games to do another.
(This is not to disparage the excellent quality of the games in this bundle; indeed, I already own most of them.)
But that is just my opinion.
So where is the intellectual curiosity in online store sells things? That sounds about as mundane as possible. They call it the 7th but considering the other non numbered ones this is more like the 10th or 12th. At this point I would be more curious to see why they stop.
For me, HIB#7 isn't as exciting as HIB#6 was because a few of the games in it just aren't my cup of tea, but I'm sure there's people out there who will love them just as much as I enjoyed Torchlight and Rochard.
It's good that the games aren't coupled in one big Steam key, so I can give the keys to friends or family (not sure if that's OK by Bundle rules though...)
http://www.humblebundle.com/terms
They have a mechanism for gifting the entire bundle on the order form. The TOS seems to be an attempt to prohibit giving out the games from your bundle to different people piecemeal. The verbiage hasn't been updated since HB started giving out Steam keys instead of direct download links, but intent often matters as much as what's written in a courtroom.
That said, I doubt anyone would be upset about it. The keys are one-time-use so it really shouldn't matter if you or your relative redeems them.
Since you've already hit it pretty hard, I would add the DLC, it adds lots of Fun to the game. It does make performance take a major hit though, because of the way the developers used Flash.
My other piece of advice is: don't get spoiled. Don't read about the enemies, levels, powerups, etc. online. Just play the game and let it teach you.
I cannot find any source to this, so please someone who played, correct me.
Some of the puzzles are difficult to the point where even with the solution online it still means you have to repeat it 5-10 times to pass.
There's a small community modding new maps for the game: http://grimrock.nexusmods.com/mods/top/
I actually used a speed hack to slow the game to 25% speed for one puzzle, because it needed a perfect sequence of moves to make it to a switch in time and it wasn't worth practicing until I could do it at full speed.
Then I quit because a solve-riddle-and-put-object-in-container puzzle required a rock, and the last time I saw a rock was 6 dungeon levels up. I get that "keep everything" is a thing in the old-school dungeon game, and I had the other stuff I needed but rocks? Who keeps them around just in case they are needed?
(I gather Dredmore is in somewhat the same vein.)
It's also a bit odd that Indie Game: The Movie shows up as a game on Steam. I'm somewhat surprised that Valve hasn't properly expanded into the video/music space given that they sell both movies and soundtracks (to games) on Steam.
[0]http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-...
edit: it was actually part of HIB2 not of HIB3(where it was added as bonus)
In contrast to their initial "pay what you want" culture, now they are basically giving away few free games to encourage you to buy their paid games.
In the long run I think this will create a huge quality difference between the locked ones and the others.
In that spirit, is there a place where you can gift extra keys (for games you already own) and they distribute them in a charitable manner?