Talking to it alleviates pressure so that mechanism doesn't fire much, but in the void-mode video on the website, at the very end, it chooses to chase down an elk on its own much to my surprise.
After play testing it I had to tone it down quite a bit as it caused continuity issues...
In one scenario the dog was hungry so he went and ate something that was owned (counts as a crime attributed to the player) so we ended up in jail. Being transported to jail fired a new location event and a switch from "exterior->interior" which the dog responded to by having the llm author something along the lines of "It's nice to be finally indoors, it was getting cold outside". Which made for a very funny moment but a frustrating gaming experience.