The moment where the dog is going on about "something foul in the air" as the player is attacked by a wolf ("F--- dude you could have warned me!") was great comedy.
The moment where the dog is going on about "something foul in the air" as the player is attacked by a wolf ("F--- dude you could have warned me!") was great comedy.
I do think it is an interesting exploration but the jagged frontier makes it really challenging to know what will consistently work and what will not, to the point that I bet (maybe pessimistically) one will be gradually less daring with creative plan with their "companion" simply because they can't trust it.
The Uncanny Valley effect would be too big if a human companion randomly started talking to you while you were sneaking up on an enemy. But a dog? You'd be pissed off at it for a bit, and then forgive it because it's a dog.
Some grumpy old school hunters (in less civilized areas) would literally shoot such a dog though for barking in the wrong moment.
People often love to fus ro dah Skyrim companions off of cliffs because they can be incompetent annoying little dumb things that won’t shut up.
The character taking on canine form won’t suddenly make gamers more likely to put up with it messing about their gameplay. Thats just not how things work.
source?
Also the author really gets the "tortitude" right.
Now AI does all the coding for me, I couldn’t have been more wrong. You will be wrong too.
Or maybe it won’t play the game for me but will do whatever it wants, mess up about my gameplay because it inferred it should do something I did not order it to do.
Either way, awesome! Lovely gaming experience. I remember being a kid and thinking “wouldn’t it be so much more fun it if I didn’t have to actually play the game?”.
It will construct the game around you as you play. It will customize the game according to you and the situation dynamically.
The first step is AI npcs and AI generated quest lines.
The next step is the entire world, the entire story, the entire game will be dynamically constructed as soon as you start it up.
"Twitch"
And of course the opposite too, how much the dog trained me to speak to it a certain way to maximize outcome success.
But then I thought, when people play games they are not using highly sophisticated vocabulary and there is probably lots of repetition since they are always under some form of multi-tasking stress (playing and replying/speaking). So maybe... maybe, the system can adjust itself. Use a big LLM offline to say "user said X, we did Y - was that good?" - then retrain itself.
The decomposer is basically a bunch of old-school embeddings/classifiers stitched together, it can train super fast and doesn't need tons of data. Could the thing calibrate itself to the user? Does it even need to? (because as I said I 'm a datapoint of 1 and I am not ready for the potentially huge stream of bug reports when I ship (add some perfectionism to the mix and you get the idea)).
edit: typos