But all these things will change in time. Hell is other people's software.
But all these things will change in time. Hell is other people's software.
There is no technical reason that animation should take that long.
Someone said, "good enough" and let it be visibly slow. The reasons for that could be anything, including non-performant code in dependencies, written by other people. But it just does not take much computing power by today's standards to composite code-generated animation.
Somehow, despite year after year of percentage-speed hardware improvements, there are cultural and structural reasons people ship code visibly slower than it needs to be. And faster compute appears to be irrelevant.
The technical reason is you will not see all the animated beauty if it's fast, so animation forces feeds min delays for states transition