GitHub Game Off Winners
github.com
github.com
Downloading a plugin to play seems counter to what HTML5 web games are trying to do?
> All entries must be web-based, i.e. playable in a browser. HTML5, WebGL, Unity, Torque 3D, Node JS, Flash are all possible - just be sure the source is made available on your fork.
O RLY?
My game was octoshot, a 3d FPS: http://octoshot.jlongster.com/
I'm currently rebuilding it with missles and other types of guns, and actual levels.
I really liked the terrain you generated; I think it would be really cool if you could implement randomly generated tunnels through the hills. That way, you could use the hills as 'natural' walls instead of the large blocks in the center of the arena.
Would it be possible to see the source?
Cool work!
On at least two of the arena walls if you move backwards (via s-key) you can exit the 'game-verse' and shoot at players within the 'game-verse.' This allows players to exit the arena and shoot at players who remain in the arena.
Yeah, I'm kicking myself because I've since solved that collision bug. The quadtree was simply too short so sometimes the system didn't perform collision detection on the player.
I have high hopes for what this game could be; if I add some different weapons and different levels, I think it could be great.
Thanks for the feedback on the terrain, too. I wasn't sure about it, and I've since gotten rid of it actual (more in favor of indoor levels). But you may make me rethink that.