Do you know of a documented instance where it would have helped?
Downstream database of our edge serverless platform went down. A tonne of requests failed all at once. Every service in the microservice request path, and the client, had their own retry policy.
Clients all retried at the same time. Retries amplified in our microservice graph (1 request at the front door ended up with like 10s of retries internally as each downstream microservice along the path retried requests). Request queues backed up and couldn’t drain fast enough. Clients all timed out at roughly the same time. All waited the same time. All retried again at the same time.
It was a pulsing thundering herd of many hundreds of thousands of requests at the front door that was amplified by internal retries.
Had to tune up load shedding to 100% after the database outage was mitigated until the backend recovered then tune it down in increments to restore service.
Added jitter to clients and turned off retries on the serverless platform.
If you have, say, a long poll then kick off all users due to a deploy or error (or a broadcast message) then you can have a situation where you’ve got a huge clustering of connections at 1 minute, which spreads very slowly out as real life issues give you jitter for free. You can avoid this or at least return to normal much quicker by adding some jitter.
It might happen if all your users back off at the same rate too, if the clustering causes a bunch of errors. Error -> lots reconnect 1 minute after -> fail -> lots reconnect 2, 4…
More likely to occur in cases where there’s a way you can have people all connecting at the same time - synchronisation to a real world event is one case and then connecting again at the same time after.
I felt dirty implementing such a solution (introducing randomness for the sake of randomness is off-putting), but it worked. It wasn't until a while later that I even heard the term "jitter" in this context and realized this was a pretty decent solution for this kind of problem.
Regardless, if you're going to introduce something where adding jitter is appropriate, I'd just just add jitter. It's not premature optimization; it's an essential part of that kind of functionality.
[1] https://en.wikipedia.org/wiki/Exponential_backoff#Example
If you have a switch in your network, or a speed faster than 100Mbps, you aren't using this model.
However, WiFi uses it.
I suppose the main reason I think it might be a bad idea, is that it would add complexity to the reverse proxy (i.e. now it's having to track whatever thing is being used and that complexity itself becomes a potential failure point...)
(To be clear, the clients should have their own backoff procedures, but I'm thinking about cases involving naughty clients, which are sometimes a harder problem to correct for...)
“Adding complexity to the reverse proxy” is kind of the central feature of service meshes, but the point is you pick one that’s battle tested and solves more problems than it creates.
I seem to remember there was a "you failed 5 PIN entries in a row, please wait 500000 seconds before you retry" on Apple phones. So, you probably also want a sensible max... which makes exponential a bit pointless. Just do a basic fixed delay + (large, e.g. 0.5 x the delay) jitter and you'll be fine for most things. You can add a bit of cumulative delay if it's really costly to do retries.
Request amplification via retries is a different problem that causes large amounts of traffic (but it is generally more steady than spiky)