Conway's Game of Life in real life
blog.coredump.cx
blog.coredump.cx
To make the thing really "modular," I'd want the communication channels between cells (both the "I'm alive/dead" channel and the "clock tick" channel) to be something like sliding pegs that push into holes on the neighbors and can be sensed either mechanically or optically, not something that requires an electrical current to flow _between_ neighboring cells.
Adafruit sells a 4x4 Game of Life circuit board, which can be connected (permanently, with solder) to other 4x4 boards to make larger boards: https://learn.adafruit.com/game-of-life Having to actually solder it to the other boards makes it not quite what I'm thinking of, but still pretty darn close.
Re counting 2D totalistic CA rules: it could be as many as 2^8 = 256 rules for "I come alive with (1,2,3,4,5,6,7,8) neighbors," times another 256 for "I stay alive with (...) neighbors," for a total of 63356 possible CAs. One _could_ add 16 switches to each cell, and have the cell use whatever rule is encoded by those 16 switches. That feels expensive, though, doesn't it?
I love the idea of mechanical sensing too! Would be cool if somehow the 3-neighbour 'grow' rule could somehow involve budding off a cell from the (or one of the?) 'parents' and transitions from 1 to 0 (cell death) could actually involve the disassembly of something! : )
Since GOL doesn't consider the self-cell, there are 9 possible values for the 'total' (0 to 8), and since there's both Birth and Survival, that's 18 bits in total, so 2^18 which comes to 262,144 possible rules! That is a LOT more than I thought there were! Cool! - makes me want to explore them again more thoroughly.
But "I stay alive with 0 neighbors" probably makes sense, so okay, multiply what I had said by another factor of 2 and call it 17 bits total. :)
Much more scalable in cost.
$3*17*17 = $867 - ouch!
https://www.alibaba.com/product-detail/12x12mm-Tactile-Switc...
also comes in 15mm squares, rgb led. $0.30 in sub 1k quantities.
Also for a glider gun.
with a small amount of additional memory the display could hold the game state and you could manually flip the dots to input the cells.