One of the most interesting talks on the math behind procedural generation:
https://www.youtube.com/watch?v=C9RyEiEzMiU
That presentation was foundational for me personally wrt quite a few things.
https://www.youtube.com/watch?v=C9RyEiEzMiU
That presentation was foundational for me personally wrt quite a few things.
As in deterministic circumstances + a historic noise + a formula for civilizational fungi.
Basically a recursive scenario-tree- with branches for capabilities- and regressions as loops to previous iterrations. The noise function is the index and the dice - and the tree modifies its branches depending on the iterration. You gain a panopticon- your chance of accidental nuclear war wither- the loop back to savagery reduces in likelihood. And so on and so forth.
https://emshort.blog/2016/09/21/bowls-of-oatmeal-and-text-ge...