I'm critical about some choices made with C++20 and after, like the mess that modules are, and the too-little-too-late ranges library. C++26 is also a joke imho. But on the other hand, working with std::optional and (in C++23) std::expected is so much better than without. The thing is nobody forces you to use every single feature of a new standard, but I would not recommend ignoring very good tools just for the sake of it.
PS: it's funny I wrote my comment three days (and not an hour) ago.
That's not the biggest upside of move semantics. You can't safely express smart pointers without move semantics. They tried with std::auto_ptr, and it didn't work.
Not much has changed, though, it still is. Just with a lot more bells and whistles around it
More importantly, before C++11 every library I worked with had their own incompatible way of managing memory. None of them used smart pointers in the API, it was always raw pointers (or references where possible but often not possible) and their own documented ownership rules. Any single library was simple enough to follow the rules (hint we got it wrong often), but the combination was very complex and sometimes impossible to combine the two different rules.
C++11 changed how most people manage memory. You could get the same effect without, but it was both more complex, and nobody agreed on the same rules.
C++26 will allow billions of lines of pointless serialization boilerplate to finally be deleted, adding the basic reflection functionality that most other languages have had for decades.
Out of curiosity, would you be able to elaborate on (or link to?) what makes reflection so problematic?