How many DOS games used an FPU though? I can only think of one.
1. [https://www.mobygames.com/game/attribute:115/include_dlc:tru...]
So or so, the info needs to be verified for accuracy, e. g. if a 486DX-specced title really needed (or profited from the the presence of) an FPU, or if was just a speed requirement/recommendation. And some of the game covers's spec boxes don't mention anything about an FPU at all. Etc.