Float divides are still pretty expensive; 8-10 cycles of latency on modern hardware, integer divides being 8-20 cycles. (on Apple M1 both are 8-10 cycles; int div is much worse on older x86 hw)
Integer multiply is also pretty universally 3 cycles of latency, i.e. basically the same as float multiply (or even add!).
What float div definitely has over int div is throughput, as float div comes in vectorized versions on x86 & ARM, and it usually is actually parallelized.
On top of generally fp div generally having higher throughput (M1 gets down to 1 instr/cycle! though int div isn't bad either at 0.5 instrs/cycle; x86 numbers are messy but even 32-bit int div is never better than f64 div, though they're close; also an annoying aspect is that x86 division instrs actually always take a 128-bit divisor, though hopefully a sign-/zero-extended 64-bit value skips the extra work)