I think this is such a great reframing. It makes so much sense; I need an AI that acts more as a HUD and gives me superpowers, not just a copilot that can tell me when I've misspelled a word.
I also like Codex CLI more than the Codex App bc it’s more scriptable and displays all the tool calls and reasoning whereas in the App it’s kind of folded away/obscured. This way as soon as I see a tool call fail (eg it tries to use jq assuming it’s available but it wasn’t so I take a note to set it up as it’s obviously useful for the agent to wrangle json).
I think its amazing what OpenAI have been able to squeeze out from a model like Sol thats much smaller in size than Fable.
Do you use the annotations and forking features in codex CLI? I can't find an easy way to access them.
Also, the Codex guy regularly resets weekly limits for everyone, which is a nice bonus (I know it's a temporary gimmick to attract more users, but I might as well use it while it lasts.)
One week it feels better to work with Fable and Opus 5, the other I work more with GPT 5.6 Sol. Either takes its liberties, and neither communicates like a companion.
Either of them will act exactly the way you want if you explicitly tell them too. Add the instructions to your own system prompt. If you don’t want a companion, say so. If you want shorter answers in a different style, tell them. They will obey :)
https://openai.com/index/where-the-goblins-came-from/
> We retired the “Nerdy” personality in March after launching GPT‑5.4. In training, we removed the goblin-affine reward signal and filtered training data containing creature-words, making goblins less likely to over-appear or show up in inappropriate contexts. Unfortunately, GPT‑5.5 started training before we found the root cause of the goblins. When we began testing GPT‑5.5 in Codex, OpenAI employees immediately noticed the strange affinity for goblins, and we added a developer-prompt instruction (opens in a new window) to mitigate. Codex is, after all, quite nerdy.
Note that the permanent solution was not just adjusting the prompt, and in fact being perfectly aware of that option they decided on a different course of action. That means either you are wrong or they are wrong.
So inappropriate goblins are still likely, just less so…
Hey, remember when tech bugs were things like buffer overflows or cross-thread performance impacts? I miss the days when our war with system goblins was purely metaphorical.