I am not saying old content needs to be preserved forever, but so much content has factually been lost over time. Old logs from text-based MUDs for instance, even for MUDs that still exist today.
I am not saying old content needs to be preserved forever, but so much content has factually been lost over time. Old logs from text-based MUDs for instance, even for MUDs that still exist today.
We hot-linked to all those image hosts because we couldn't imagine them disappearing.
Archive.org had incredible foresight and if it didn't already exist, I'd call such a project a pipe dream.
No, we hot-linked all those image hosts because we didn't want to pay to host it ourselves.
I enjoyed the emails I got from a couple people who were adamant I "hacked" their site because their "web developer" linked to images on my server... images that now said stuff like "I'm a loser bandwidth thief!", etc. (I never did use really nasty "shock" images-- just taunting stuff.)
This is a bit idealized. In practice copying data is not quite accurate (especially in bulk) and bit-rot is a very real phenomenon, both in flight and in storage.
You sometimes encounter it when dealing with files from the early '00s, it's very common to discover a few of them are corrupt, even if they've only ever been copied between harddrives.
It's copyright that causes anything to disappear from the web IMO -- torrents never die.
EDIT: I am aware that unseeded torrents do in fact die. But it really doesn't take much to seed a whole hard drive's worth of rarely requested data -- this also detects bitrot and so corrects errors automatically if you're not the only copy.
If you are, there's ECC, as well as making another copy.
There are many TinyMUD logs that were posted on Usenet, still to be found on Google Groups.
However, logging was controversial amongst mudders. It was almost always rude to log a private conversation without knowledge or consent; it was tacky to indiscriminately log while everyone was in the "hangout room" or Rec Room, as it were, and it was also bad form to post logs to Usenet or share them without redacting player names and other things.
But logging was built-in to most clients, and it was possible for server administrators to log (and hypothetically any malware-in-the-middle could log the cleartext, unencrypted TinyMUD TCP streams.) And many nefarious deeds by nasty players were exposed to the light when their logs were posted.
Let me introduce you to the alternatives: print media, film, stone engravings. That stuff tends to get burned and shattered and it takes FOREVER to make copies.
I'm being cheeky but I don't know what design change you could possible make to the web to make webpages not die.
I'd say it's one of the biggest design flaws of the current web, what with more and more content hidden behind paywalls, increasingly restricted WAFs, and rendered client-side via convoluted JavaScript.
Archiving and mirroring of old-style websites, delivered as static HTML, is simple and straightforward. 20 years from now, most web content from ~1996 to ~2015 will still be accessible, but much of today's web content probably won't.