The real algorithm that's needed is an intelligent AI mesh retopologizer.
Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.
AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.