Too many to post, you can just google “{engine} gc spike” for example.
Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity.
Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity.
A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
Can you quantify and elaborate more how much GC is an issue for something like Unreal engine?