There's still more refinement of existing techniques that need to be done before AI generated 3d models match what humans produce.
There's still more refinement of existing techniques that need to be done before AI generated 3d models match what humans produce.
Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.
AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.
Fable 5 can write procedural texture shaders, CSG, surface meshing, l-systems, even rigging + realtime IK, etc. and do it all in a visual loop within an environment. The model understands the topology, and can tune things with mathematical precision where necessary. Which is much closer to using 3D tools like an artist would.