I’m sure those three engines have had no issues with performance whatsoever right?
Oh shit…
Oh shit…
Garbage collectors aren’t magical black boxes with no levers, and you can use them how you like.
You address performance problems relating to GC the same as you do anything else: measure, analyze, optimize, repeat.
Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity.
A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
Can you quantify and elaborate more how much GC is an issue for something like Unreal engine?