Instead of the two players having their own base, they are running a shared base against a single bot. This makes it challenging as now the players are forced to communicate, or one can sandbag, but overall adds a bit of complexity. Though a shared base should allow one player to manage one aspect of the game while the other player manages the other aspect; such as building units and the base, while the other player navigates or harasses the bot.
It is possible to logically work together to get a better outcome, but the tools we have currently don't support that. I find this multiplayer approach intriguing as with the right formula could unlock a nice super power. As I would imagine having twice the mental bandwidth available such that more things are noticed or caught or imagined...