If you want it so bad stop crying and make it, that's what I've been doing. It works a lot better than whatever this post and many of these comments are. There are dozens of us !
If you want it so bad stop crying and make it, that's what I've been doing. It works a lot better than whatever this post and many of these comments are. There are dozens of us !
It is a bit risky, and I think the broader internet can make it worse. There's always the risk of a massive falling-out between players and developers which can sink the game. Latest example is probably the Love and Deepspace fiasco, but we've seen quite a few failed launches recently.
They were really hard to get to in the first place, unlikely to happen before the round ended and if it didn't end yet then it was about to, and with the role-playing rules you had to have a good reason to be there or you'd be banned for meta-gaming. Mostly that meant you got lost in space, or someone threw you into space and you managed to survive, or you were a teleporter scientist, or you were a bad guy who found them in a previous round (allowed meta-knowledge) and trying to raid the area for supplies. Those were about the only ways to end up in secret areas.