The only advice that doesn't improve all UIs is the bit about filling in with white and adding black after.
The only advice that doesn't improve all UIs is the bit about filling in with white and adding black after.
This is also complicated by the fact that _all UX changes are bad_ until the users get used to them. So if you genuinely believe you're providing a better UX you do need to ignore the initial wave of negativity - which makes it difficult to tell knee-jerk reactions from genuine criticism if you're glossing over the results.
You are probably more observant and have good visual processing, so the animation is superfluous to you. Luckily it can be turned off on Android. On Linux I use XFCE which is almost instant - no animations by default.
That's also why you don't do automatically collapsible sidebars.
But yes, I can understand the desire to remove them, or at minimum drastically reduce their visual impact for e-ink
Animations are one of the things that I dread about using modern UIs. There are others too, no doubt.
No, they are not. And the Material Design 3 is the prime example of how NOT to do the UI.
It was optimized for such metrics as "rebelliousness" and "being in the know", rather than usability.
I'm firmly on Android because at least I can turn off all the animations there. I develop for iOS, and it always feels like swimming through molasses in comparison.
The only animations that make sense are small ones that are focused in the foveal area. So pretty much only animated button presses.