We're not done with point clouds
claytonwramsey.com
claytonwramsey.com
So naturally the funnest work is multi-robot systems…
Life of Bolt(2016)
https://www.youtube.com/watch?v=iptAkpqjtMQ
Most high quality systems performance relies heavily on high-quality subsystems to achieve optimal performance.
Point clouds seem like a noisy layer to use and better as verification.
I left games, of course, and after various shenanigans ended up writing facial recognition software. Surprised everyone and became the project lead, nobody was even close in the technical real time simulation requirements space that FR requires.