A fortuitous decade as an indie software developer
lapcatsoftware.com
lapcatsoftware.com
https://successfulsoftware.net/2025/12/22/is-the-golden-age-...
The other day I saw someone famous(ish) announce a new desktop application, to meaningful reception.
Thirty minutes later I had the same application, in every meaningful way. Built, working, ready for distribution.
It was just a test and I’m not about to sell it, but I can’t see how this doesn’t come down hard on indie developers.
This example produced reasonably done swift using appropriate system libs… so while “slop” will be a thing people might ignore for now, I think the bar has to go way, way up for real developers.
That was not difficult. Though obviously I wouldn’t declare it so and actually ship it to paying people in 30 minutes.
As for the rest of your point, that’s certainly going to be a fair assessment, much of the time, for now.
But that wasn’t really the point. We’re already pretty close to being there on “just tell the machine what you want” for huge swaths of non-critical software. And I don’t think pressure from that is going to let up.
They are linked. LLMs mean reduced barriers and more competition, which makes promotion harder.
It may or may not be a great time to be a popular indie dev, but for the less known folks - it’s a lottery
Agreed friend
Also, "it takes five years to become an overnight success" is a fantastic line.
Great read
but in software engineering with ageism - your value "goes down". when it should be the reverse if you're an IC.
so yeah going your own way as quick as possible - is not insurance for your sanity but income too.
is it easy no, but worth it.
I think I am not the lucky one to get overnight success and like in the post get the lucky time on iOS 15 release
Being writing a long article to record my indie app developper journey, Hope I can read in calm of it one decade later
The hard part was the customer and technical support. Huge time and energy sink fielding those requests - some totally lucid and well written, some incomprehensible, some just kinda sketchy obviously looking to manipulate/exploit/whatever you, some from people using phones and software versions you've never heard of, some from people using a totally different app than yours, some who think you are Google/apple/Microsoft and please reset their password to hunter2 etc etc etc. Then you have the endless API churn and mandates from the app stores etc about what you can and can't do, what SDK needs updating for whatever, new requirements, new deprecations etc etc etc.
It was maybe 10% coding and building something, with the other 90% just dealing with "customer service" bullshit that gained you basically nothing (and certainly not making you any revenue).
I made some small time hobby money, but obviously I pulled all the apps eventually and never looked back really. I would not recommend doing this to anyone if you have a stable job that pays reasonably well already. Keep the day job, it's less hassle.
If their stated goal was to make a game engine then sure. That wasn't their stated goal.
Rent is due every month and stores don't accept personal IOUs....
I would be really surprised if the majority of HN audience didn’t have decent savings, unless SF is really as expensive as people say online?
The truth is, an overwhelming majority of people in the US live a very precarious life financially speaking. No doubt the US as a whole is a very rich country, but to paraphrase William Gibson, the money is there, just not evenly distributed.
You can do this and release things! Do both!
Or it's healthcare bs. And not the cool kind where you help people (tremendous respect for doctors and nurses). The bs kind where you make it slightly more efficient to bill them into bankruptcy.
Or it's generic SaaS which is more or less the most you can hope to get to work on. (It's where I am).
Then there's reams of poorly paid positions where you software mill excel-adjacent LOB apps.
I agree with the sentiment of parent comment. Corporate programming sucks. If you have the opportunity to not be alienated from the product of your labor, do it.
That's a really good description, I should update my linkedin profile :)
>mog
Touch grass