The Intel chip holds its own for multicore in less bursty workloads, where the fans help.
* Web rendering and almost all web apps (see the JS number type)
* Most things in a game not done on the GPU
* Audio processing
* Most GUI processing/rendering
* Every miscellaneous/scalar calculation these days
Believe it or not, on a CPU this adds up to a lot more than the work you get doing AI processing.
You have a point about games, but the CPU is seldom the limiting factor.
Very few people are handling raw audio. For the rest, codec hardware beats everything else by a massive margin.
Being good at floats matters, but even float-heavy code generally has way more integers than floats making integer performance king.
They do in audio processing. ;)