The art and audio is somehow seen as more important and something only humans should de in a game than the code and design, you know the actual game portion of the game.
The art and audio is somehow seen as more important and something only humans should de in a game than the code and design, you know the actual game portion of the game.
Neither of these changes affect the game play, they are both purely aesthetic in their effects, without introducing anything which might be called "art" in a traditional sense, unless you count crudely modeling the behavior of light in shaders and C code as "art", but at that point the distinction between code and art vanishes. I had previously had a "no-ai" policy in my codebase, just as a kind of over-reaction, and kind of, "if I ban it, then I don't have to think about it" response. But these patches... after studying them, there's just no way I wasn't accepting them.
[1] https://github.com/smcameron/space-nerds-in-space [2] https://en.wikipedia.org/wiki/Shadow_mapping [3] https://en.wikipedia.org/wiki/Gravitational_lens
You can't force people to like it.
And those same people don’t care about the AI code in the same games.
It's not and never will be.