“Code was never the hard part” is an insult to all programmers
blog.senko.net
blog.senko.net
Navigating customer requirements and building something that satisfies both market's needs and company strategy can be an incredibly difficult and frustrating problem to solve. Especially if you need to also oversee the execution of the strategy. So not only you have to predict what they want or know the domain deeply enough to understand what they say they want is not what they really want, you also have to come up with a plan for executing your solution in a corporate environment.
There is a reason that books like "the staff engineer's path" cover topics such as local maximums, communication, establishing support for executing a plan or creating alignment on big efforts. In large corporate environments with multiple international customers, code is most of the time not the hardest problem.
If you have a site whose performance steadily gets worse and the rate of new features steadily declines and the rate of bugs steadily goes up, then your site/app will probably not have a great future.
All of those things depend on solid code. If staff engineers who are too busy talking and building consensus such that they aren't connected with the actual programming and situation on the ground, then all the talking and consensus-building won't matter.
On those complex systems in particular the problems start long before any code is written.
A software engineer can create and understand the specs, requirements, design the system, architectural decisions, define everything about that software and data, model everything, failure, performance, operational topics, documents everything, etc. before a single line of code is written, and of course they can write good code. Then there are the coders who patch together chunks of code from Stack Overflow or whatever boilerplate they have in the company's repository. I know every coder likes to call themselves a "software engineer" but there's a world of difference between the two types.
For the first group code was never the hardest part. For the second group there was never any other part.
I don't think you're really disagreeing with the original sentiment? However, I think you're taking a much broader view of "code" than is intended by the original statement.
In your framing, you're kind of confounding code with architecture. Code is really just the act of making a computer do a thing you want it to do, for some definition of "thing you want it to do". Architecture is more about understanding which things you want the computer to do, and in which ways.
There are a million ways to code a task. That's the "code" the original statement is talking about. Understanding which of those ways is an appropriate way is a separate skill, whether you call it architecture, or something else.
Yes, and absolutely nobody will care if it does the thing it was meant to do. Performance is near always an afterthought because there is no single team that gets judged on performance.
This might be the reason why many personal projects are so technical and impressive - it's the itch that's not scratched at work.
Scientific programming, hardware interfacing, embedded, demoscene, game engines, HFT or HPC calls for much different breed of code, and generally way harder to formulate in code w.r.t. these enterprise projects. Trying to make hardware go faster with more efficient code is much harder than optimizing an SQL query and safeguarding it, and these are well understood problems, in general.
If you just mean a large company, I would say they do exist - though it may take some looking for them.
You can find them in companies that have to deal with "real" things (hardware, factories, production lines), or where there is an interest in taking advantage of emerging technology (advertising, e-commerce)
I would call my current project relatively systems-level too, as it's a network proxy. Not quite kernel level but definitely not trivial "if this then that" style coding.
My perspective is that application programming - CRUD, forms, IO orchestration - was always vulnerable, even before AI. Think about APIs for payments, APIs for subscriptions. E-commerce in a box type solutions.
That's why I always pushed to do more systems level work, on more exotic or weird technologies. It's not because I think I'm a better programmer, than someone slinging Spring code or React forms. But because in this industry it's better to be a goat than a cow.
Programming is the hard part! I want to make this distinction because to me programming is about solving problems and coding is a way to express the solution.
Designing algorithms, architectures, etc can be done without a programming language. Coding is putting it down into some language.
Advice to job seekers I remember in the 2010s was to not call yourself a programmer because that was where the bad "code monkey" jobs were, but it hadn't yet been much of a thing when I first started looking at the end of the 2000s.
For example, one guy I used to work with wrote this really awesome algorithm about 25 years ago, and I'm responsible for maintaining it since he long retired. I can't go into details, but this is the core algorithm in moving billions of dollars between institutions overnight. It's about 10 screenfuls of c that had been converted from the original FORTRAN 77 with dozens of gotos and weird branching statements and about 20 parallel arrays that store indices for pointer chasing. It's almost impossible for a human to follow (I've actually fed it to an LLM and said rewrite this with for loops and no gotos so I can understand it - and it worked!) but it's blindingly fast. The actual problem it solves can be stated in about three sentences, but programming it was hard because of the context management. The reason that my company keeps getting royalties on this is that it's so hard that they'd rather pay us than write it themselves. But I bet an LLM could write it from scratch now.
So maybe programming is no longer the hard part, or at least context management is no longer the hard part and that humans should move up the chain to help manage the context for LLMs so they can get more done efficiently.
Switching topics a little...much of what I think makes coding the hard part was the tension between big-design-up-front and you're-not-going-to-need-it philosophies. Early in my career I worked in health care and that was BDUF and the coding was easy because program managers spent years defining every screen that would be shown to the users, what queries were needed to fill the screen, all of that. We just took the spec and coded it. Coding was easy. But the failure of BDUF was that it still didn't really match what the customer wanted.
Then enter agile and YAGNI, in that limit, coding is easy, just write what the user story says. But then you have to refactor from what was left behind on yesterday's user story. So smart engineers would cheat a little with YAGNI and say, yes we will put an abstraction in because the next user story. I would say that "good engineers" or "good coders" found that balance in abstraction to move fast but make abstractions not overkill. And I think that's what all the wailing and gnashing of teeth is right now: the good engineers aren't needed anymore.
I can tell an LLM to code something, and as I add complexity it's happy to refactor and manage the context so we don't need to worry about "clean code" or "quality code". As long as what the LLM writes meets the spec, then we're happy.
Ah, sorry long rant and ramble. But I just think the "hard part" has been managing context, and the context we're managing context is just changing. Those good at managing context will be good at coding with LLMs, and those that weren't won't be.
You can absolutely not do this
I type them in when I'm in front of the computer.
All the actual work though? That gets done in a space where there's no phone, no people walking up and talking to me, no distracting social media, no screens, just quiet-ish and a couple of hours to think.
I think 80% of a SWE's job is to communicate with the XFN partners (either gathering requirements, pushing back, managing up, collaborations, etc) and then plan out the actual coding (gather code pointers, look at past code, plan architecture, talk to the team). The last 10% is the coding. And then the other 10% is the maintenance of that and past code (which honestly should be a lot more but incentives are not aligned well).
It's hard for people to understand jobs they don't do. They imagine we spend 8 hours a day clacking at the keyboard.
I do, but the order of the keys makes a difference somewhat.
That last 10% is the value-add. If you aren't doing that, the other 90% can be done by pretty much anyone, and they won't be "SWE", they'd be minimum-paid white-collar workers.
A lot of people miss this in their haste to rationalise their evaporating value - "I'm still useful, because AI is only doing that 10%, I am still needed for the other 90%", not realising that if they aren't needed for that last 10%, they are interchangeable with the office receptionist :-/
Unfortunately it is still the job...
Why would they cover programming? That's what all the books on programming are for.
Also I see no need for signal processing to make programming a hard problem. Writing correct code is hard. Writing code that makes incorrect code easy to spot and hard to write is hard.
You can be great at local maximums, communication, establishing support for executing a plan or creating alignment on big efforts, and proceeded to still create a ball of mud. Bug ridden, hard to read, hard to debug.
Coding was the job. But there were diminishing returns in that getting better at coding wasn't as impactful as getting better at all the social skills, big picture strategy, and general scheming.
Maybe "code was never the hard part" should be replaced with "coding wasn't the most important part". But I think we all know what it means. Those higher level skills are the things that LLMs can't do, at least for now. Coding? It can do that, at least sort of.
The really hard part of this does in my opinion not so much lie in the aspects that you describe, but rather in doing this without leaving scorched earth with most/all of the stakeholders involved.
In other words:
Doing what you described is in my opinion something that can be learned, and in my opinion a central reason why many programmers consider this to be difficult is that they never learned it, and/or (related to this) were never given the opportunity to be responsible for all of this, so they lack experience.
On the other hand, navigating the whole office politics, and running the political gauntlet that is collateral to it is hell on earth. The only way to survive this is to give a big "fuck you" to everyone, which I more politely described with "leaving scorched earth with most/all the stakeholders involved" above.
Even when code was not the hardest problem, it was still a hard problem.
‘Enterprise’ software includes SaaS, internal LoB software, integration work, and a bunch of other things I can’t name. The LoB and integration work is usually boring from a technical point of view, so articles don’t get written as much, and they likely wouldn’t do as well on HN, compared to something highly technical about scaling something to serve millions of users. There’s probably many more hours of work, and more programmers, doing LoB and integration, but people in a SaaS bubble don’t see what happens elsewhere.
I loved writing GPU shaders or optimizing visualization performance, but most of the time it was wiring up netcode to UI elements that exist.
Ironically as I've moved into focusing on more GPU and kernel programming AI is now lapping me there anyway, however the impact of knowing what sort of algorithsm are state of the art in papers, what is causing memory bandwidth issues etc... does a lot to drive the machine.
"Navigating customer requirements" is mostly everyone speculating on customer needs and pushing the part they own, and whoever happens to get closer to the higher management's ear, wins. Then market decides if that's is a good thing or bad thing. If it's good, normally the person who pushed this doesn't even receive credit for it, because either the command chain too long or the stakeholder's memory too short and postfactum everyone pretends they authored good decisions and opposed bad ones.
It might be tiresome and exhausting, like all intense politics, but it's not hard in any technical sense. Most mediocre people can do it and do it.
For something to be hard and complex you need rules and professionals on all levels who understand and follow the rules and driven by meritocracy alone. That's simply never the case.
Then I tried in iMovie. I tried importing the raw gifs. It would hang everytime and I had to restart it. So I had to export .mov directly from Gifox.
It worked great on iMovie, until I needed to speed up or slow down some clips. I noticed on the first operation, it would spin for about 3s, on the second, 5s, on the third, 10s, and by the 6th operation it would either spin for 1min or not stop at all. The machine started getting flow, iMovie was using 22.4gb of my 36gb machine. Had to also force quit iMovie several times. A task that should have taken 30-60min tops, took 5h.
Memory was definitely leaking somewhere, and in different application with completely different engineering budgets. The product was there, people were paying for it, the software was not delivering, which means it was costing customers time and money, meaning people were overpaying for it. This is not a thing product can solve. Programming is absolutelly the hardest part sometimes.
You could say throw more AI at it, and MSFT tried, how's that going for them with all the weird product decisions and bugs and apologies?
True. And there is another angle: ownership. The author also said “having clarity on the priorities” boils down to “just tell me what to do and don't switch it up every two days”. This is like saying that a programming language designer does not own the spec of the language itself but just wants to write hte compiler. I find such altitude counterproductive. Case in point, many companies hire PMs for their internal infra org. I mean, shouldn't the engineers in the infra org know exactly what they design to build? If you don't want to own what to build, you end up letting someone else tell you what to do, except that the person is neither an expert nor even your user.
Writing code that does this while being clean and efficient is a lot harder. How many slow, buggy programs have been written because the assigned programmer did not yet have the expertise needed to do it right?
Just yet another case of people seeing only the extremes and not the entire spectrum
You nailed it: in a corporate setting, code is definitely not the hardest part and it’s why companies can sometimes make do with a skeleton crew of offshore engineers who make $20-$30 bucks an hour
The way harder part is building the right thing and just designing the thing soundly to begin with
This type of software is where AI absolutely kills it - problems with tons of forum posts, writing code for systems with a ton of various kinds of quality developer documentation
On the other hand, if you’re doing something novel or sending a $10bn machine to mars, you probably don’t want to yolo it with AI
This is true, and this is the thing that makes me want to not be part of this dumb system anymore. If leadership on the same company can't align, that shouldn't be my problem, and I hope they get replaced by AIs that can.
Humans suck.
I've read through these comments and, as is typical of HN, virtually none of them refute or even address the points made by TFA.
Because programmers have generally been forced to wear additional, invisible hats that are essential to making the code happen in the first place.
Writing code is not hard. Writing correct code is. Knowing what is correct in a setting with paying customers generally involves interacting with those customers. Either directly or worse. The gigantic salaries paid to the most prolific employees is not due to their ability to write code. It is due to their ability to interrogate the shit out of the customer until they finally reveal the true requirements.
That's like saying "building a car is not hard, building a real car that you can use and that passes regulation is".
IOW, writing code is hard in every reasonable context.
Invoice: $1000
One bolt tightened: $1
Knowing which bolt to tighten: $999
> The gigantic salaries paid to the most prolific employees is not due to their ability to write code. It is due to their ability to interrogate the shit out of the customer until they finally reveal the true requirements.Bit of both probably. I've seen really awful code in my time, so would say "actually coding well" is indeed one of the hard parts.
But knowing what the real problem to be solved is, is indeed important. (Isn't that what sales is? Working with the customer to tease out the real thing they need solving?)
While it is true that a programmer's job is a lot more than writing code, I also wonder to what extent that businesses will actually be able to tell a good programmer from a bad one. For example, a lot of folks at big companies can honestly get away with being a ticket-taking code monkey because so much of the responsibility has been abstracted away so that they don't actually get punished for not caring about the customer. It's sort of similar to how many schools realistically wouldn't care to distinguish between a teacher who puts in extra effort into their classroom versus one who clocks in and clocks out as long as some bare minimums were being met.
I think strong programmers will get rewarded in the right companies that need them, but it's still an open question as to how many companies exist that have their bottom lines actually depend on a programmer doing a good job at wearing all those extra hats.
I go half the speed of a junior developer, but the code I write lasts five years to a decade with an order of magnitude or two fewer bugs and long-term maintenance burden.
That doesn’t describe any devs I know, especially not in the old days. Interrogating customers and bringing back requirements was the job of management (who got big salaries, too.)
However, where we agree, is that there is more to engineering than writing code. It's problem solving. Even if the product team, the c-suite, the board, the investors, et al, are all in on a product that they believe customers want, doesn't mean the real problem of bringing that idea to life at scale has been solved.
Writing code has a minimum IQ requirement; a significant fraction of the population will essentially never be able to code by themselves. That labor supply limitation is what's kept programmer salaries relatively high.
Dude.
Writing correct code is the whole process. If you're defining coding without care for correctness, of course you can write it off as not the hard part.
No ... those are not invisible hats ... those are the real hats.
Software is 'Knowledge Distillation' the code is the hieroglyphic artifacts.
Engineers Engineer, Scribes Scribe.
Just so happens developers do their own scribing.
If you have shop where you have the best product-owner in the world, and exact clarity on how you want to build something, how all failures are handled, all the tradeoffs, all the implementation details, all the risks, then product is simple, then your company absolutely can get away with hiring a less than top-tier engineer.
However if you're combining all of those skills/roles into one individual (a staff+ engineer) then of course it's going to be expensive.
Wow, some "the killer is calling from inside the house" vibes right there. But I totally agree that the game of telephone has always been _an_ issue - maybe not _the_ issue but certainly a big one.
Or are forced to figure them out.
Xing Y is not Z. Xing `additional adjective` Y is.
Writing prose is not hard. Writing good prose is.
Cooking food is not hard. Cooking good food is.
...
What I, and many people who’ve said, “code was never the hard part,” aren’t referring to the skill of an individual. It’s not the hard part of the engineering process of developing software. Programming languages have manuals. Many data structures are well documented. There are frameworks for damn near everything. While the difficulty of producing code varies by the skill of the programmer and the complexity of the problem domain; writing and understanding the code is a tractable and straight-forward problem. I can and have taught many people. People can learn.
What most people are referring to is that the hardest parts of producing software are all the things an organization has to do in the production of it. It’s not writing the code that is the hardest part for an organization. It’s getting everyone to understand the problems, working together, gathering requirements, developing specifications, validating releases, testing, etc. It can often look like herding cats and is probably harder.
And typically (though not always) product managers have better people skills than programmers and consequently they might be more effective at the "gathering requirements" and "working together" bits you mentioned above.
Even much of the "validating releases" and "testing" parts should also be things that a decent PM should be able to wrangle now by themselves with some LLM agents to assist them. Afterall, why bother about code quality of a testing harness. So long as the PM can keep a coherent test case list and have end to end tests that cover them, programmers can leave that to them as well.
There are manuals for this too, and interestingly enough this has been studied since the Romans at least! Is it then really the hard part?
Firstly, I agree with you on all those things.
One aspect of the programmer you are missing is managing complexity in a system. This i find to always be the main goal of the programmer. As design changes, it's easy to code a solution, it's hard to anticipate the direction, build extensible systems, and not compromise other demands that happen now.
Another is communication. Using code to express a solution concisely, in clear language, and with an abstraction that doesn't compromise that correspondence to reality.I often have to steer an AI model a bit to use the correct terms and I will often "rephrase" their code to match my view of the world.
It also depends on how you model the problem. You can easily say the hardest part is hiring people if you are the boss. Since the people you hire can do everything else that needs to be done.
Managing and motivating people is the hardest part for the person who is doing it.
If you are hiring you might say it is harder to find good managers than programmers.
It is not measurable who did a good job at what as almost everything requires a group of people doing different things.
You can see how pointless this is becoming as we don’t have a measure for anything.
This kind of problem requires assumptions because it doesn’t hing on anything natural.
For example, if you start by believing salary indicates value then you can go from there.
In the end there are millions of managers, millions of programmers, millions of ux designers etc. It is kind of funny to suggest doing any of these is inherently harder than the other.
Just imagine you are judging a project. You have everything about it recorded. How hard do you think it would be to judge who had more part in the outcome in what way? If 10 people judged it separately, how many would have similar opinions etc.
It is impossible to judge even for a specific case, so it is a joke to consider to find the universal rule for it.
In the end it is ok to believe something but it is also important to not forget that it is a belief
They’re orthogonal to AI and to the actual hard technical skills needed to execute on a specific strategy. And if the technical skills are lacking, it doesn’t even matter how good an organisation is at collaboration, whereas hard skills plus organisational disfunction are a known successful pattern :)
Many people did look at this through an individual lens and claimed that design skills, domain knowledge are the truly important abilities. I remember reading on HN at least a couple of popular articles claiming that. Actually, they’re all important and having great design skills without matching coding skills is IMO not really possible. The code feeds into the design, the requirements, the architecture and shapes them.
Whether it’s commercial software company or an internal team writing custom software, the return on that investment depends on many things outside of the code itself.
The real conclusion is that programming is such a high-leverage activity that even technically trivial, low-quality programming is immensely valuable economically. That's not going anywhere, but maybe LLMs are going to make it all that much cheaper. (Which is mostly great! But I really don't look forward to the painful debugging and maintenance that reams of shit code will push down on programmers.)
But also, there still is a ton of programming that is fundamentally difficult. That's not going anywhere either. And LLMs are useful there too, but they're currently nowhere near replacing the expertise needed to do novel and non-trivial technical work.
In an ideal world, making mediocre code cheaper should leave more room for taking on harder technical challenges. In reality, this has always been dictated far more by non-technical factors—culture, leadership, trust, risk tolerance...—than by anything intrinsic to programming. But, at least for now, we can use the LLM hype to motivate the kind of deeper technical work that always made sense but was too uncertain or too open-ended or too long-term for non-technical leadership.
And we should also drop the bullshit "code was never the hard part" framing.
Genuine question and not trying to be snarky here, I am actually curious: what fields or types of programming does this apply too? I think I've read anecdotes online about people in fields I previously (a few years ago lol) thought "oh yea an llm will never be able to help with that" and now see articles about how llm's are doing just that.
Now you tell someone else your idea and have to hope they get it. Otherwise you have to argue, rephrase, start all over again.
We are back to the tree-swing project management, but we added another layer
Development is essentially becoming management.
When you are looking at something that already exists, where all the requirements are defined, when all the edge cases have been decided, then coding was the easy part. People didn't "burn out" because it was difficult to figure out how to write SQL. People "burned out" because the requirements constantly changed, demand was ever increasing, and edge cases were constantly being triggered.
>If deciding what to build is the hard part, why do so many product managers seem clueless?Why aren't there rigorous 10-step interviews for them?
Classic engineer type opinion where every else is dumb, except for him. So many people have come to see leetcoding as an intellectual badge of honor, when most of us know its cultural rigamarole and the code written on the job will rarely reflect the type of work that will done.
I'm not saying coding is easy, plenty of people struggle with it. But as far as the job goes, unless you are a junior just grinding through JIRA tickets, coding was the easiest (and arguably the most rewarding) part of the job.
Why exactly is it acceptable to not just do your role and expect the underlying requirements to be correct and measurable, especially when there are separate roles whose sole purpose is to do exactly that?
Encoding your ideas into a programming language is easy. Understanding that your ideas are bad is hard.
You have clients with multiple devices connecting to your backend simultaneously, while you mediate their interactions with your partner systems. Their versions might not be up to date. It's a distributed system. When was the last time you cracked open a distributed systems textbook?
When was the last time you built a system and stared reality right in face, that is: - can't trust your clocks - pick 2/3 of CAP - exactly-once delivery impossible - the code will need to be altered and released without downtime - hackers will try to exploit you for fun and profit - your manager doesn't want you wasting time getting the above right
Coding is the easy bit.
The essential complexity can be easily resolved by talking to domain experts. You will get a nice requirements document afterwards. That’s when the engineering and management concerns appear.
This is still difficult. Sometimes the programming language or the programming methods you want to use effect how you desing the system on an abstract level.
Has Claude code et al replaced programmers? Not really. And it will be a long time before it can - because someone needs to still instruct the direction of the code, the base architecture to build upon and that comes with real human experience.
Also I write good code and managers are thrash.
To be precise, it depends on the domain. The people who could actually write algorithms or core implementations were always a minority. Programmers like me mostly did copy-paste from Stack Overflow or assembled libraries.
It's not that code wasn't difficult—it really was.
In CRUD apps, about 70~80%of the work was building the same thing over and over, so once you got familiar with it, most of it was repetitive practice. But the number of people who could actually create something new was always small.
Most business programs had issues that arose in the application stage, the application layer. In this application layer, only a very small portion involved difficult logic. Most of it was just applied.
The problem is that people often romanticize the lower layers beyond their own, compilers and low level systems, calling that 'real programming,' and in doing so, they make programming seem harder than it is. In reality, the coding that most people make money from is mostly at the abstracted layers. The infrastructure beneath those layers is owned by giant corporations. If you work at one of those giants, that's fine. But beneath them are countless consumers paying those giants, and the coding that targets those consumers isn't that difficult.
In the end, whether coding was difficult or easy depends entirely on which layer you're working in.
What's certain is that coding was difficult, and it still is.
I’ve met a lot of programmers where those concepts where only words and not something they have understood. A snippet of code is either something they have to learn or copy, it’s not something they can fluently manipulate. It’s the difference between having to use a dictionary and sample phrases and speaking the language fluently. The former is a chore, while you don’t even notice the latter.
The hard part has always been how to solve x problem. Coding is the last piece of that part, which while not easy is not the hardest.
The art of computer programming books are not about coding they are about computer science, i.e. figuring out how to compute solutions to problems.
Figuring out what to build is definitely not the hard part though.
Code itself can absolutely be difficult, but it's seldom the most difficult part of a project. Generally the hard part is actually figuring out what you want, and how to achieve what you want, then the actual code is pretty straightforward in most cases.
I've been programming since the the 1980s and I'm not insulted by the idea that code isn't the hard part.
Managers and execs aren’t saying this it’s the programmers and coders themselves making the claim that coding was never the hard part.
It is still an insult though. It’s an insult to themselves. It’s the lie all programmers including me tell themselves as reality itself insults us. Coding WAS the hard part.
That’s exactly what we were good at. Now our skills are getting owned by automation. How do we face reality shitting in our faces? We lie. We fabricate a reality that’s more acceptable. We frame our environment in a way that still validates our existence. If AI has invalidated all of my programming skill then I need to find something else to support my identity.
By the end of my career I was being paid for the code I didn't have to write.
One of the nicest complements I ever got from a coworker was that he was astonished how much I accomplished with so little code. Everything I built was designed to be easily and quickly extensible with minimal changes, I planned my structure for future needs.
That is why high paid programmers have been in demand, because learning that takes more than intelligence, it takes wisdom.
Of course he is an AI consultant among other things.
Edit to add: instead of "adapt" (which would imply "embrace AI", which I didn't say), my intent was more along the lines of "be adaptable."
You must be anti ai among other things.
The degrees, the books, that’s not the supposedly easy part. That’s the HARD PART, and it’s actually the “what you build” thing. What you build is the code architecture, knowing how to conjure objects, methods, modules, lambdas out of thin air in a way that faithfully represents a real-world problem. Literally the shape of the resulting code. It’s not product or CS.
The easy part is supposed to be actually typing out the code, putting the methods together, remembering method names and syntax quirks.
Some people say “coding” to mean the process of converting a well-defined plan (requirements, architecture, everything) into executable code. Others use “coding” to also include all the small decisions you make when writing code, like the abstractions you build and how you handle ambiguous requirements.
AI has decoupled “typing the code” from “making the decisions about what to type” because AI can generate code from very ambiguous prompts. So “coding was always the easy part” is meant to use the second definition and emphasize that you may be able to generate code, but having good decisions embedded in the code is still a difficult, unsolved problem with AI.
There are also different definitions of “what to build” with some people meaning the technical details, as you’ve called out, and others (I think especially more business/product roles) meaning the functional requirements of the system.
Well-engineered code is hard. It still is. Code that is reliable, extensible, maintainable, scalable, legible, understandable is hard. Code where the specs and the "why" behind it were pressure-tested via thought and good intuition.
1.”Writing software was never the hard part” - isn’t saying coding was easy. The comparison was against building a viable product. Doing business involves a whole lot more ambiguity than sitting in your room writing code. You could build anything and yet the hard part was building something that matters
2. >> Nobody knows how the AI revolution will play out in the end
I disagree with this statement as far as Software Engineering is concerned. We kinda know. Everyone uses an agent harness to code this days - the only real difference is in how - and that still sets developers apart but most are using similar tools.
This reads more and more like clickbait. Sorry. I always find posts like this outrageous but I suppose that was the author’s intent. Outrage will get you votes. Taking extreme positions in an argument will get you attention. Kuddos
No we don't. I don't care what's at stake; I will never use spicy auto-complete.
My boss recently hired a vibe coder with zero experience in web development because he was an AI enthusiast and figured he could vibe code his way to success. He generated thousands of lines of code and presented pretty mockups giving the illusion of progress. But when push came to shove, he couldn't get the job done.
He couldn't communicate clearly. He didn't know how to test or accept feedback. He didn't know how to manage expectations or scope creep (which was rampant). He was completely lacking the soft skills which are so often under appreciated in our industry. Frustrations boiled over and he quit in dramatic fashion. Later, my boss asked me what went wrong and I told him verbatim:
"Code was never the hard part"
Writing code is easy; that's why I do it as a hobby on weekends as well. I don't have to sit through five arch review meetings that talk about how we are going to name the class rather than what the API contract is supposed to be.
Sure, writing good C is hard, and writing PHP (used to be) hard because language design is full of inconsistencies. There is so little "hard" code that I wrote for money. Plenty of somewhat harder things that I wrote for myself because it's entertaining. There was a time when I had to spend more time getting a pull request ready than actually writing code in that PR.
Because they're not the ones deciding it, they just provide input for the Heads/VPs/managers who make the strategic decisions. And they are paid pretty well for this.
However, coding in itself generates no value to a business. A business makes money by solving its users' problems; coding is just one of the means to do so.
This article is directionally correct (although a bit verbose) in adding that the best programmers did not ONLY write correct code, but also expanded their scope to understand how best to solve user problems.
Coding is the preferred means to solve many problems and the only means to some certain problems. How does it generate no value to a business when businesses are built on solving problem areas with code? What are you talking about?
Everything is hard until you’ve done it at least once. Making shit work is hard (excluding cases when your particular task has been solved and shared with you)
If it was that easy I would never miss my ETAs.
Well, this is also an insult.
Cleanest way I read this is seeing how basically none of it makes any sense for someone coding as a hobby, or in any non-business context.
This is not an article about coding, it’s a promotional piece for business stakeholders.
No matter how long you spend on architecture, no matter how carefully you plan your features, if you are an actually good developer there are choices that emerge only from the first draft of the code — things that you could do better, broader ideas that suddenly emerge and change your view of your own work, abstractions that become possible once you internalise the project through writing it, realisations that a requirement is unscalable, unworkable or unsafe, etc.
Nobody ever finds all those things only in the planning stage in any piece of code of consequential size or functionality: if it was easy, we'd all be doing waterfall development like 1970s consultants or using StP like 90s consultants, and none of those other ideas about coding would ever have emerged.
LLMs will just write the code. They will never have the rest of that experience. And I think any coder who doesn't have a visceral feel for what I said above is just bad at it.
"The code was never the hard part" is just edgelord AI evangelists masking denial with a pithy mantra. The code, its capabilities, the tooling choices, it's all indivisible from all the other hard parts.
But then these are often also the people who think they can use AI song or image generators to do the bulk of the work and "add the finishing touches". They also think "taste is all that is left" when the thing that gets us paid is not just our taste, it's our responsibility for and to our work.
But I enthusiastically agree with your point about engaging with your output and having that deep understanding of all the intricacies and, well, you already said it better.
I also can’t shake the feeling that many hardcore LLM proponents are actually, genuinely worse at this than I am, and that’s simply it. In my vicinity, the loudest and most extreme LLM jockeys are all people who I personally don’t think are great engineers, or even that smart. They might be right in the end and I might be wrong, but these people definitely won’t become my role models anytime soon.
It was a very useful contraction in the right senior circles where there was a pretty good understanding of the meaning and decently reliable assumed consensus.
I eventually stoped using the phrase because it had started leaking deeper into the team and the impact on earlier career or less confident programmers was often no longer positive, it could be misinterpreted in lots of different ways but the most harmful was when it would further decimate confidence and discourage requests for help when something wasn’t obvious to the ultimate author.
As with almost every attempt to generalize in software engineering the repetition or extrapolation beyond the context in which it was intended can have negative side effects, it doesn’t matter if it’s a simple notion like “dry”, or a comment like “code was never the hard part”. None of these phrases survive context loss and still retain efficacy at general receivers.
Real engineering has always been about talking with the multiple parties, organising architecture meetings, taking down requirements, if no infra team available setup the whole CI/CD pipeline, and so on.
Programming could be done in whatever language, or low code/no code tool, solved the business problem.
Now what will remain to humans is a big question.
https://www.nair.sh/guides-and-opinions/communicating-your-e...
The way I would define it, coding is to software development as cutting is to open heart surgery. It is the final part of the process after 99% of the decision making and application of experience has already been done. There is still some craft or "surgical technique" to it, but the hard part was surely everything that came before (requirements, architecture, design, etc, etc) that got you to the point where all you had left was a bunch of classes and fully specced out modules (and implied test cases) to code up.
I feel that some people, maybe including a lot of the people working at the AI companies, think that the software development job mostly consists of "coding", and perhaps in machine learning (not much code in an LLM!) it mostly does, but if you are a developer and define coding as the final "sit down and implement it" phase, then surely that is the easy part.
Probably is a question of terms: there is two things: -design- and -coding- (but could be anything as: building, drilling, turning, traveling..) so to make things without a good design is the regal way to problems, many times is a problem left by others, and in a world more and more complex and fast-changing can only be more and more worst. Hard to say what part is really the hardest, but starting with a bad design is no good.
And now probably LLM will solve some problems, but for sure these tech will create more and more new ones.
I'm not sure I follow the logic here. Wouldn't this mean that product design is hard?
That said, yeah, coding is hard. I suspect that those who claim that coding is not hard are high-level ICs. For better or for worse, as the size of a company grows and as one's career progresses, engineers will often tranform to professional box drawers, expert meeting goers, seasoned report writers, fierce gatekeepers...Anything but deep coders. Over time, they lose touch of the actual building and think that any code can be handled by people under them.
People like Jeff Dean, who still codes and optimizes things like TPU kernel code, is very rare.
When I think of code, I like to compare it to old complex physical machines. Think automaton. If you zoom in enough, what you see is indeed somewhat simple. But zoom out and the answer changes.
Then there is maintenance, manufacturing, tooling, etc.
I suspect that as humans living in a physical world, we understand intuitively the vast knowledge and skills required to design and build different kinds of machines. Software tends to hide inside boxes that look similar, but are infinitely variable.
They think communication, alignment, gathering requirements, and other political bullshit is the hard part because they have never actually solved or had to grapple with a truly hard problem.
That’s fine, but it shows the corporate programmer who is probably in meetings all day has a vastly different reality than those of us who have had to solve open problems with no solution written somewhere because there is none.
- The sorcerer: Have meetings with others until you know just how valuable a solution to this hard problem actually is, characterize it well, pool resources use cases and documentation, and then work with whatever wizard (or university thereof) is known to be able to solve that kind of problem. Have them find a solution to the hard problem and publish it. Use that publication as context, and have your LLMs integrate the solution.
- The wizard: Find hard problems with adequate funding behind them. Solve them. Don't worry about stakeholders or integrations--the problems are hard enough on their own.
It used to be we found ourselves jumping back and forth between sorcerer and wizard. But there are so many hard problems with solutions that are now in the training data for these models. A relevant skill for the sorcerer, besides the skills that are relevant in those meetings, is not solving hard problems head on, but being a sort of remixer of existing solutions to hard problems.
I think this would actually be better, because more hard problems would get solved in the open where they can benefit everybody, rather than ending up as IP-shaped ammo for zero sum games.
> those of us who have had to solve open problems with no solution written somewhere because there is none.
Probably because solving said 'truly hard problem' is niche with little or limited value as few people have tried to solve it (otherwise a solutions will likely have been written).
Edit: Although the current job market is heavily distorted, there used to be distinction b/w developer and engineer in the past. As the mainstream development model shifts from waterfall to iterative models, it became necessary for everyone to be engineering-capable -- only up to a certain point. So, every developer now carries a certain amount of engineering knowledge, but now they started to misunderstand and underestimate the value of engineering, and this is what you would get at the very end.
https://www.kalzumeus.com/2011/10/28/dont-call-yourself-a-pr...
Don’t call yourself a programmer: “Programmer” sounds like “anomalously high-cost peon who types some mumbo-jumbo into some other mumbo-jumbo.” If you call yourself a programmer, someone is already working on a way to get you fired. You know Salesforce, widely perceived among engineers to be a Software as a Services company? Their motto and sales point is “No Software”, which conveys to their actual customers “You know those programmers you have working on your internal systems? If you used Salesforce, you could fire half of them and pocket part of the difference in your bonus.” (There’s nothing wrong with this, by the way. You’re in the business of unemploying people. If you think that is unfair, go back to school and study something that doesn’t matter.)Occasionally I see a tech person in SV upset about AI automating away jobs. My dude, your whole job is to automate away jobs.
Besides, there was a whole back-and-forth among multiple bloggers and comment sites (including here: https://news.ycombinator.com/item?id=3170766) from back then in response that agreed or disagreed with that patio11 post. Here's one: https://web.archive.org/web/20111126183459/http://www.jacque... Here's another (though a couple years later): https://yosefk.com/blog/do-call-yourself-a-programmer-and-ot... From the second one's conclusion:
> When I introduce myself, I usually call myself a programmer, regardless of my current work on chip architecture and management and stuff. I got into programming for the money, so it's not like I'm overflowing with pride when uttering "programmer". I just think programming is a great career and the right thing to call myself for me.
> There's an alternative approach where you program, but you don't call it that, and you use programming as a starting point from which you transition to some form of being involved in business as directly as possible.
> It sounds a bit roundabout to me – why not just get an MBA instead? – but maybe it's the right path for some (especially considering that some prestigious MBA programs want you to have industry experience before you can even enroll.)
> The important thing is to choose the path that suits your preferences, follow it consistently, and realize where your approach is most likely to succeed. Because where I work, someone applying for a programming position and not calling himself a programmer will not make a good impression.
Sometimes calling yourself a "Software Engineer", or focusing on "$X company revenue definitely attributed to my efforts" rather than the technical details, is the right thing to do. Sometimes it's not. In any case I'll continue explaining to outsiders that "software engineer" is mostly just a fancy term for "programmer", and to programmers to call themselves whatever they think will best give them a chance at working where, on what, and for how much money they desire.
Second of all, most of us haven't worked on the software that send people to space or similar. We unfortunately only move data from one place to another.
People wrote production code after 6-months of boot camp. Writing code is easy. (Quality, scalability etc. are the harder parts).
Part of this is captured with this famous quote:
"The best minds of my generation are thinking about how to make people click ads." - Jeff Hammerbacher
So the insult is probably to a negligible fraction of programmers.
"Code was never the hard part" in my opinion is more about the actual writing and making it compile and fit together. The hard part is one level above: figuring what to write, not only on the architectural level, but also implicitly during the writing itself. LLMs tackle a part of it, but not the whole problem, thus "the code was never the hard part" is about "how to make the already-present plan compile", not "knowing the system underneath is not hard actually"
compare with something automotive: the process for changing an intake gasket and installing a turbo is roughly the same, but if you screw up the compression on your engine in the second case, you ruin everything - saying "installing was never the hard part" means that installation is the final step, however someone still might be upset, because he or she implicitly thinks "installing" means more than just the physical process of bolting the intake on.
Is it an insult to all mechanics to say that "installing stuff was never the hard part"? No, because context here naturally points to a narrow definition which excludes cases requiring engineering, i.e. adding a part in a tight space, drilling the block to make a new auxilliary installed, machining a bracket etc
And honestly, I agree. There are more people who can write code, than who cannot. But among those who can write code, there are fewer that can build large, consistent, well-performing systems, or modify them while keeping them elegant.
There are even fewer that can architect them or comprehend the nuances of that architecture.
So, yes. It may be difficult to write code, but that difficult task often exists in a wider context, where even identifying what to write, and where, is orders of magnitude harder, and, it often requires you to not just be able to write code, but to read code very well, indeed well enough to build an internal model of the system which aligns enough with reality that you can decide where, what and HOW to write the code that must be written. And even harder to find the piece of code to delete instead of writing it, to fix the bug or achieve the desired result.
Are you serious?
That 14% might have been hard, but it is definitely still the smallest part of being an engineer.
* https://www.microsoft.com/en-us/research/wp-content/uploads/...
The author's main thesis, that coding is hard, conflates what an individual finds easy or hard, with what is easy or hard for an average person.
Programming used to be a rare skill. Not so much now. In fact, it hasn't been for well over a decade.
My current employer started aggressively hiring for programmers in India in the early 2010s. They get paid a fraction of what our software engineers do in the US. There are many talented engineers in India, and those who get hired by us either find a way to come to the US for an enormous pay increase, or use us as a stepping stone to quickly find better work. And my employer is seemingly fine with this. They expect these cheap employees to do programming, not engineering.
Programming may not necessarily be easy, but it is cheap. It has become a relatively common skill, driving down its market value. A lot of tech companies were slow to figure this out because times were good, interest was low, and investment was flowing.
AI is waking people up to a truth that has been around for a while now.
As soon as the context builds up high it just starts doing things straight up wrong
I've been trying to network a simple tactics game with AI and it just is a hydra of sync issues despite clear explanations of what they are and bug reports and desired end-states.
This is more of a rant from my side, but I believe "Coding is the easy part, Programming and Designing an efficient system" is where true grasp of Programming is checked.
Programming is not easy and it takes years to master. Some people became really good at solving complex programming puzzles and 'Code Jams' and focused on it. Unfortunately, the same aspect which made this skill highly visible and highly praised, is what made it easiest to automate.
All those medals, trophies and certificates... not the mention advantages at big tech software job interviews... Came at a cost.
Meanwhile there is a whole group of people who have been honing their skills in software design, architecture, distributed systems, security and other less visible, less rewarded skills who have been ignored by the markets. These people still can't be automated.
It's a large problem space so after a decade or two, the coding aspect feels small relative to all the theory and experience surrounding it.
I met many senior people who didn't take programming seriously as a skill, long before LLMs.
One time, when I was at university, one of my math lecturers was boasting about the superiority of math as a discipline and said to the class "Software engineers... There are no software engineers; they're programmers."
That statement was never true but it's much more obvious now. The fact that a lot of people shared this belief highlights the fact that these other skills were invisible.
There is probably as much engineering (if not more engineering) involved in delivering a complex, reliable software project as there is delivering a complex skyscraper project in civil engineering... It's the same kind of activity; lots of interdependent parts, each with their own constraints and requiring many decisions to be made with lots of tradeoffs. At least with a skyscraper, the customer requirements are relatively very stable.
My take on that question is that programmers were in high demand because, for the last 60 or so years, it has been cheaper to write software for general purpose computers to automate things that were done by people and more rudimentary machines, e.g. accounting, manufacturing, music production, etc than it was to pay the people to continue doing those jobs. So, it continues a trend for programmers to be replaced by software, at least until something in the process breaks.
At its core, there is something difficult about programming. Fred Brooks talked about the need for perfection, Don Knuth about there being about 1 in 50 persons who had the mindset for computer science. But we haven't really been paid because it's difficult, we've been paid because we're cheaper than the alternative.
Yes, there always will be artisanal weavers and a smaller number of them get paid a lot more money to do this by people who can afford it. Everyone else either started operating a loom or did something else.
Automated looms are now making mass amounts of textiles but the artisans are no longer doing the physical act of weaving. The artisans come up with cool designs, get feedback from customers, solve people's problems and outsource the rest (physical labor).
We are in the loom moment. Are you designing things people want? Are you doing the weaving? These two paths can coexist but they are diverging disciplines with diverging difficulties and diverging value.
Typing code into a computer is rapidly becoming physical labor now. The layer of creativity and problem solving is quickly rising to a level above the code since the code is a fluid now that comes and goes easily.
Mass production is certainly here for the majority of programming jobs. The competition for the jobs that are left will be intense, but most simply won’t make the bar. Someone said elsewhere “It’s no different than ordering a pizza: I don’t do the work.” Yes. Pizza is automated now. But no pizza employees are coming for my job. When the AGI comes for my job, we will either have post-scarcity utopia or more likely we’ll all be dead.
Typing code is indeed not the hard part, programming is.
Currently I'm reading the Software Wasteland and The Data-Centric Revolution books by software industry veteran Dave McComb [2],[3].
The books also addressed AI aspects but since it's published around 2018 before LLM, the information probably a bit dated on the issues. Hopefully the third book sequel in the trilogy can cover that aspect very well.
Some key takeaways from [2].
1) Almost all Enterprise Information Systems now cost vastly more to implement than they should
2) Most of the excess cost can be attributed to complexity
3) When you have hundreds or thousands of complex applications, you are completely stuck in what we call the Application Centric Quagmire
4) More large firms spend most of their IT budget on integration (without achieving more than ad hoc interfaces)
5) The fix is to become truly data-centric, where an integrated core model precedes the addition of functionality
References:
[1] A Tale of Two Projects:
https://www.semanticarts.com/a-tale-of-two-projects-healthca...
[2] Q&A on the Book Software Wasteland:
https://www.infoq.com/articles/book-review-software-wastelan...
[3] Software Wasteland and The Data-Centric Revolution:
With one massive exception: the "There's no median programmer" section stuck out like a sore thumb. It seemed to be going out of its way to unload a bunch of chips from the author's shoulder about other developers in a way that... didn't really add any value?
The title prepared me for a section about how actually, when we talk about software development, it's very risky to generalise. Instead I was mainly reminded of the Goomba fallacy.
I think it's interesting to think about why software engineer compensation have looked different to management or product ownership compensation, but I also think trying to generalise suffers from the problem that... there's no median product manager.
You can guess which companies and people were hit the hardest, when it turned out that all that software could eventually be generated by a machine.
It's not hard, it's just bloody annoying. And that's my favorite use of AI so far. Telling it what the code should do, and it translates that into language X's stdlib incantations.
I also find this to be the optimal level of AI usage. If I let the AI run around the codebase doing other stuff, then I need to spend more time and energy later catching up. Whereas, if I stay "in the driver's seat", ask for tiny changes, and approve them manually, the mental model doesn't never gets desynced.
Sometimes coding is hard. There are two types of hard things: algorithms and architecture. LLMs are good at algorithms, not good at architecture.
Most of the time coding is not very hard, it’s filling in the blanks, implementing the business logic, writing boilerplate code. LLMs are good at this too.
I have met many programmers throughout my career, and very few of them want to talk to stakeholders, much less customers (exceptions are freelancers and founders, especially of software development shops). And, “having clarity on the priorities” boils down to “just tell me what to do and don't switch it up every two days”.
Then you have met many programmers but very few engineers. The kind that want to avoid thinking about the wider context and only be told what to do will never progress past a mid-level. By the time you get to staff+ it truly is never about the code, and there's a reason why staff+ salaries are an order of magnitude higher than mid-level ones.lol, I hope most coders are not this jaded.
Because companies resent that they have to take on risk and pay people to extract value from the market.
Ugh, why do we have to pay people to code, maintenance, etc. Lets pay people to extract more value for our bonuses and shareholders. Lets try to only hire heavyweights so that we don't get hung up on that difficult-to-measure coding process, knowledge transfer, messy human-ness. Oooh how nice, we can hire a fewer employees that know how to leverage code agents that free them up to think about that what REALLY matters...
Coding is easy just like writing is easy. What makes the difference is what you write.
Programmers are the only[1] hired professionals that can compete directly or go off the market entirely in their own venture with either:
A) nearly zero overhead costs
B) can afford the overhead costs
The compensation is to discourage programmers from doing so, make life comfortable enough for them to not want to bother with getting around IP assignments
The major market of California barring and invalidating non compete clauses in case law, and strengthened by the legislature, also codifies this premium
Make the software alchemist’s lives comfortable
[1] feel free to find counterpoints, and what is their compensation like?
While the former can certainly be challenging, it’s by far not rocket science. Any reasonably intelligent human can discuss requirements or design a product at a decent level.
Writing code at a decent level is beyond the average reasonably intelligent human. If your mind doesn’t tick a certain way, you will not be able to do it and it will be painfully obvious to anyone that can do it.
In my career code was the hard part for the first few years. Then I got over the hump and everything else about my job was harder. Today code is the easiest and least interesting part. But I’ve also experienced in 13 years maybe… I’m going to say 2% of the world of professional coding. I bet if tomorrow I was asked to do some kernel optimization or make Postgres better or reverse engineer an emulator for some PLC something something, I would be deep into a land where code is the hard part.
Code, is written in a language. Language is opinionated. Things written in that language are also opinionated. LLMs often have horrible opinions.
In order to reduce the complexity of eventually coding something, you use modeling and code probes to validate the business model and then write the code.
This has been around since the days of batch programming and evolved through domain driven design principles.
The reality is the business can’t see that so they don’t invest in it and have no patience for it.
Agile wasn’t embraced because it was better. It was embraced because it was cheaper and faster.
Planning and modeling are the levers of complexity.
Now there is hard-er coding. Novel algorithms, performance sensitive stuff, and so on.
It's like saying 'Lawyers write documents!' for their job ... no, that's just an artifact.
Architecture, Systems, State, Integration, Algorithms, Pipelines, Platforms, Ops, Design, Communicating with other Eng, Working on a Team, Understanding Product/Product Marketing Requirements ... and of which the 'code' is just a small bit of the written part.
Honestly ...
Debugging is hard.
I still read TAOCP occasionally as a hobby. The combinatorial algorithms and data structures are just fascinating. That said, this argument seems irrelevant to majority of the programming jobs. I doubt most engineers will ever need to implement anything mentioned in TAOCP, thanks for all kinds of powerful abstractions.
> Those decades spent fighting memory bugs in C or C++, with the scars to prove it, are worthless in the age of Rust, Go, Python and JavaScript.
For most people sure. I’ve had GC kill a service in production, or even just tank p99. And I think a decade of C gives you a massive head start with rust. Less screaming “WTF WHY?” at the compiler anyway.
It always comes out of the mouth of no-coders, vibe-coders and people who misunderstood coding.
Shipping a working service or product matters and theres a lot of ways you can get there. The upside of good code is usually in maintenance and extensibility but theres a limit to how much those matter in the grand scheme.
> Those decades spent fighting memory bugs in C or C++, with the scars to prove it, are worthless.
The world runs on C and C++, with billions of lines of code. That code isn't going away. And with AI, maintaining, debugging, and updating it is becoming much easier.
some say ideas a "a dime a dozen"; the prevailing message that "code was never the hard part" is kind of the reverse of this
In truth the top comment reports correctly that it probably varies from person to person; obviously for people working on intricate algorithms to solve cutting-edge problems, "code is the hard part"; for those who simply make use of existing algorithms like that but to maybe solve an existing problem for themselves or others, it's more about knowing that algorithm exists and making use of it and "code isn't the hard part" (for them)
hence you can probably identify where code is and isn't the hard part with different pursuits
That doesn't make it inherently easy, but it is the easiest part to automate.
A modern LLM is perfectly capable of maintaining decent code quality and architecture (provided you ask for it) up to a few thousand lines of code, but after that it very quickly loses the plot if you're not designing your documentation right and keeping a hand on the architectural tiller.
Architecture is about staving off chaos for as long as possible given the maximum functionality you expect it to achieve. That's hard enough for a human, with a deep understanding of your business, to do. Architectures that endure is a hard problem, dwarfing the difficulty of writing the actual code. Choosing what product to build is also a hard problem if you expect to meet any success. What it does, what it specifically doesn't do. Sounds easy on paper, and if all you're doing is Sunday prototypes it feels almost trivial. But once you're doing a real product with real consumers, it's a very different thing.
Figuring out what code to write and what not to write was always hard.
The code would come out easier the more time I spent thinking and designing and talking about it with others.
of course, YMMV
It is all the parts of maintaining the software with time and engineering with all the moving parts (not the coding) is the point of why software engineering exists.
Writing code that's logical and easy to follow, that can be extended in several likely dimensions without major plumbing work, and that doesn't contain "gotchas" for the maintainer, is not at all easy.
these two groups are telling me my time is numbered because of llm and ai when in-fact im struggling to see how ai doesnt replace them both
really good software engineers are expected to be experts in their job and that of the rest of the project team, these individuals are primed to be empowered by ai in a really disruptive way.
Isn't the real argument that "writing code is not the hard part"? As in, reading and understanding is the hard part. Figuring out what and how to change is the hard part.
Writing is the last 1% that happens after you have already finished the 99% of talking to people, figuring out what needs to be built, building up context about the codebase and surrounding infrastructure in your heard, planning the actual changes.
LLMs don't fix that though. I see some truly awful code come out of them. And no, it's not just better context or use more skillz.md.
The point isn't that labor isn't "valuable" it's that "value" here is a moral position. This same thesis could have been said about basically any mechanized industry.
There is no putting the genie back in the bottle. You can't un-invent the nuclear bomb, or the printing press, or the steam engine. We need to find a politically stabilizing way forward, and that means we need political coalitions that don't consume themselves with infighting.
Right now we can't even work together to build housing for young people... how the hell are we going to get through this mess without actually trying to build something bigger by making sacrifices.
It is uncommon to find engineers doing work they find trivial outside of some consulting niches.
As computing systems become increasingly capable and encroach in our territory that distinguishes us and lead to our success as a species, intelligence (whatever that is or isn’t), we redefine the problem and handwave away the new capabilities.
It’s getting increasingly more difficult to do that in knowledge domains with current frontier agentic systems. They’re not AGI, but they start to make it increasingly difficult to move the goal posts for many people’s comfort.
We really need a lot more philosophers, sociologists, and frankly economists working on this problem: in an era where physical needs were mechanized away and increasingly aspects of the knowledge economy are shifting away, what does it look like in modernity? How do we sustain or adapt our current economic models? What new models may be needed? Do we need to continue to enforce this whole work to survive in an environment where much work is disappearing or at the very least shifting around.
No, we’re not there yet. You still need experts to guide things around, but it’s becoming increasingly easier to do more in this space with less humans. That’s not a trivial change in the US where we put most our eggs in this whole knowledge economy basket.
Farming was also hard, manual work wise and now machines overtook. It's still hard because of marginalization.
It will happen to Coding, Consulting, Creating work, etc as well.
It's been mostly gathering requirements, trying to understand why something was getting build and chasing clients to get paid.
"If figuring out what to build is the hard part, why do so many product managers seem clueless" - because people
"LLMs may be good at coding" - they are not;
The phrase "X is the hard part" means that X is the hardest part, not that all the other parts are easy.
Because it is hard. :). Writing good code - takes years of practice.
The divide between product managers and developers mimics the artificial divide between humanities and STEM.
You divide workers into competing groups, then make they outperform each other.
In reality, practically all humans can both become excellent coders and acquire deep product skills as well. We can also learn a wide variety of other skills in a single lifetime. The only blockers on that are social and psychological, you're meant to not believe that is possible.
All this talk about code in this adversarial role with product comes from that, and all of it dissolves under almost any valid critical angle. The engagement with this kind of discussion takes place exclusively in that aforementioned social layer.
TL;DR weak bait
high demand, low supply.
"Code was never the hardest part."
There you go. Doesn't imply that coding is easy.
2026 - "Coding was always hard, please don't lay me off."
There's probably a lot wrong with the "coding was never the hard part" take, but this quote right here shows that the author is not willing to engage with the actual idea that folks who say this are espousing. Because if the author was discussing these ideas on good faith, he'd know that the answer is obvious: there's much, much more to a software engineer's job than just coding, and that other stuff is very hard to do well, and people pay for that.
Again, I'm not saying the "coding was never the hard part" folks are right, but I really, really hate straw men.
The arguments are couched in questions… which all either have ready answers or imply strawman arguments that few are making.
I suspect it’s emotional and indirect because the author understands how poor its arguments are. That leaves open the question of why do the blog post at all, but I guess bloggers have to blog, whether or not they’ve got anything to say. An angry, emotional, vague post probably gets a nice amount of views.
When a random person says it, they mean it was never the hard part, learning it was never required and programmers have just been holding everyone hostage for decades and now AI came to reveal the truth that product had always been the hard part. Which, well, good luck.
I think this has been the misunderstanding.
The comparison does not imply that coding is an easy thing to do, just that it's easier than being really, really good at the bigger picture.
What Carmack did wasn't hard because writing C is hard.
In the rest of the engineering world, the way you do that is by standards bodies developing reliable, tested, certified methods to build things that avoid common problems. Pipes that are certified to a certain PSI or UV exposure. Wires certified to a certain amount of amperage, wetness, heat. Nails certified with a certain metal grade, tolerances.
Those standard parts are then used in a certified building method for a specific application at specific usage criteria. 3x 12d nails in one kind of wood joint. Beams spaced 24" apart, with 3/4" CDX plywood spread load. You don't guess or follow trends. You don't do what you think is "clean" or "beautiful". You solely follow the engineering standards and code. Now you don't have to think much, and your results are highly reliable. The job becomes easy.
Software doesn't have professional engineering and building standards like that. So humans literally just make this shit up as they go, making software however the zeitgeist of HN says "feels good". This results in unpredictable, unreliable software products that are hard to build because nobody agrees on the "right way".
Somebody read a blog post, or a slogan or quip on a Wikipedia page, and decided on their own interpretation of how that generic advice would drive their work. Software engineers only talk to other software engineers, so they don't realize how incredibly unscientific, inefficient, unreliable, and difficult their work is. Trying to make something predictable and reliable is therefore very hard. Not because writing the code is hard, but because the entire software product lifecycle is basically vibes. The uncertainty, variability, and lack of reproducible standard parts makes figuring out how to build something become way more complicated than it should be.
The actual lines of code are easy to read and write. But without the standards common to every other engineering discipline, the rest of the job is a slog.
Typing is easy. Coding is hard. LLMs eliminate the typing and aid with all the other parts of writing code (where is the system that I want to mutate, how does it work today, debate the tradeoffs inherent in the potential plans of action).
What remains after factoring out the typing and the time spent assembling an understanding of code is opportunity cost. That's not an insult any more than memory managers are an insult to languages like C.
That’s what people mean by this.
"Code was never the hard part" is the dumbest thing I've ever heard.
Making something work, has always been easier than making something someone can read. AIs also, seem to benefit from clean abstractions, appropriate code reuse, etc. (coincidentally, the thing they suck most at).
It's the same thing with english, except that english doesn't have a compiler. Comprehension is the only measure of communication if you're talking about a human language. Programming shares the same goal. Both, often also need to do something else useful. Programming, and lawyering, have a lot more in common than people think.
We're creating a culture of sh*tting on codebases so the highest paid execs can cash out when things get tough. It isn't a new phenomenon, but it's one we'll need to endure until enough people lose enough money that the accountants start taking notice and start saying "you should be more careful, or you'll lose your shirt". In the interim, the people that care are working insane hours to try to protect the things they believe in from inevitable doom, and risking being fired to do it. There is a balance to both sides, and the jury is out on whether or not anthropic/openai/alibaba can save us from the future we are creating now with short-term goals.
nothing has changed since then.
This is a specific attitude I try to beat out of juniors. You will not be dismissive of the point of this exercise.
A lot of people enjoy coding, it’s the rest of the job they don’t like. That’s why it feels hard.
If a tool was going to come along and automate away a huge part of a programmer’s job, I think most would want that tool to eliminate the meetings, ambiguity, scope creep, and administrative work… not the coding itself.
My best days at work were days with nothing on my calendar, when I could just put on some headphones and make something. At the end of the day I felt like I accomplished something and had something I could see and use to show for it; I finished the day happy and energized. Contrast that with a day full of meetings, fire drills, and busy work, where at the end of the day I’m mentally and emotionally drained, wondering if I should quit to stock shelves at the local grocery store. Which day sounds “harder”?
I don’t know about where everyone else works, but defining the details of what to build seems so hard that no one actually does it, so it falls on us as we build things. During one project I got a directive from the CIO (which has only happened 1 time in 20 years) to get what I was working on done in 4 weeks. I made all the decisions myself when it came to the details and had something mostly working in 2 weeks (I skipped all meetings and any other distractions during this time). Several months later, the bureaucracy came into play. The principal architect on the project, who I never talked to before the CIO told me to get it done, finished his design and some details needed to be worked out. One such detail was a port list. It took 4+ months of meetings to get that done, and it still required constant tweaking after that for another year. There was a half dozen other things like that in the same project. So yeah, the initial code was pretty quick and fun to write, and then it was followed by 2-3 years of hell, that probably should have been worked out before we started coding. I ended up having to go back and re-write a bunch of stuff to align with the design that was decided on over a year after the deadline the CIO gave me. In most cases, I think the updated code is worse, as the bureaucratic design creates a lot of operational work that my original design avoided entirely, but I digress.
Good riddance to the overpaid coders.
And hello cheap replacements!
The bottom line has improved. And that's good for business. Which was the only thing that mattered. Regardless of any reactionary sentimentalism.
That didn't mean she understood baking better than I did. If something went wrong, I usually knew why and what to do about it. If someone gave me direction and wild requests, I could get us there, meanwhile she could not. If things didn't work out, her solution was more likely to be "find another recipe"... and finally, the part that "validates" the ego of bakers, if you looked at everything we both made, I'm sure mine was better on average.
BUT... if what people actually value is "who made a great carrot cake tonight?", then yes, baking is easy. All she had to do was find a recipe detailed enough for her and apply it without majorly messing up.
I think that's what the "coding was never the hard part" argument is getting at. The fact that programming has difficulty that people spend decades mastering it, or that the best programmers can do things ordinary programmers cannot does not tell you how much of that depth is actually required to produce the software people value. Which is, tbh, very little.
Anyway, I could spread this analogy further but this is long as it is so I will stop here. It just reminded me of when people accused me of "just knowing how to pick a good recipe" as a way of reducing my development efforts, and it made me laugh.
Structure, design patterns, software architecture, systems engineering, optimization (not of the LoC but the system), data accessibility (in structure as in implementation like indexes etc)... those are the hard ones that require engineers to design and implement properly.
And that’s only going to be more as it’s not the 20 medior SWEs that throw together a full stack application in two days but the untangling of AI slop as the architecture wasn’t built for hundreds of concurrent users
That is not the hard part, even it may look like that to the layperson. Understanding the knobs of an audio mixer or the syntax of one or many programming languages is not the hard part. The hard part is to know when to turn which knob, by how much and why.
I roll my eyes at this when thinking about the poor JavaScript developer that cannot write code without things like jquery or React.
If code were so easy there wouldn’t be so much bloat and slow garbage in the world.
Fully agreed. Nevertheless, I feel that the author took that “Code was never the hard part” way too personally and way too seriously. I think it's still a valid counterpoint to AI coding, even if it's very simplistic. If you look at the slop that LLMs spit out, then coding is still very much a hard part, for them at least.
Claude writes 90% of my code but the bottlenecks always were and still are:
* getting clear requirements from product
* getting the damn code reviewed so I can merge it
Neither of these are fixed. Frankly, overuse of AI has made both of these worse. Claude brained product owners going hog wild with Claude Design are a nightmare to deal with, and the volume of absolute trash quality code being submitted for review is soul crushing.
No, using AI to automate code reviews is not acceptable. Code Review isn’t about a systematic checklist (though they can help) it’s about making sure people understand the actual changes being made to the system because it’s people who are accountable for what happens in production. LLMs can be part of the process of reviewing code but they suffer from the same issues as any other chatbot based tools (hallucinations, context confusion or not enough context, getting bogged down in impossible code paths or other minutia, etc…) so you have to review that review carefully too. Human judgment is still king.
These days my job is primarily reviewing offshore slop and making sure it’s in a good enough state to merge. I’m doing merge and release management way more than actually coding (and it sucks btw because I actually enjoy coding with or without agents). If the quality of the code turned in for me to review and merge is any indication, engineers/system architects are going to have their hands full.
Side note: I so forgot about the "Don't make me think" book! Thanks for reminding this exists. I submit this should be part of "Software Development 101", right there alongside SICP.
>If coding is easy, how come programmers were in high demand, and have demanded large salaries for years (even before ZIRP)?
There is more to those roles than just coding. In fact the more expensive "programmers" often do not code themselves.
>Why was there so much stress, overwork and burnout even before AI started churning out 5000-line PRs?
Something being time consuming is different from something being hard. There are simple factory jobs that also demand overworking.
>Why did companies seek 10x ninja rockstar coders and subject them to leetcode interviews—surely, a junior fresh out of college could churn out something if it's so easy?
Building software takes time and since velocity is important companies wanted people who could increase velocity.
>If coding is easy, why do we have doorstoppers like Clean Code and The Pragmatic Programmer? Is The Art of Computer Programming a light summer read? Is SICP a coffee-table book? Why do we have bootcamps or even whole college degrees dedicated to it?
So authors can make money? Programming is learned by a ton of kids on their own there is no need for boot camps or college degrees just for the benefit of being able to program.
If coding is easy, was Carmack just at the right place at the right time? Why do we consider Fabrice Bellard a genius?
The earlier you are to a field the easier it is to have your impact recorded. In markets with first movie advantage being earlier also helps a lot. A lot of people were able to program so what made them earlier than others was not just being able to program.
>If coding is easy, why are people angry at AI (or anyone else) copying their code? Why do they act like they've poured their sweat, soul, and copious amounts of time into something so trivial?
Again something being time consuming doesn't mean it was hard.
>If coding is easy, why do many now feel like their identity and professional purpose are being stripped away from them?
When you spend a big percentage of your life doing something it becomes part of your identity regardless of difficulty.
>If coding is easy, why is software so damn buggy?
Because making bug free software takes a lot of time and resources. Those resources have a higher return on investment elsewhere.
>If deciding what to build is the hard part, why do so many product managers seem clueless? Why aren't there rigorous 10-step interviews for them? Why aren't they getting paid more than the developers?
People are clueless because it is hard. Pay is not based off of difficulty.
>If deciding what to build is the hard part, why aren't market researchers, usability experts and—hell, customer success—considered rockstars in a software company? If “understanding the customer” is harder, why are business analysts looked down on as pencil pushers?
Because the company finds it cheaper to outsource? A ton of companies have their employees setting up and using telemetry to understand their customers so it's not a one dimensional thing.
>If implementation is easy and finding demand is harder, why are programmers upset when the salespeople promise a new feature to a customer to close the sale? They've found a genuine demand, something people will pay for!
Programming takes time and resources. These may have a higher return on investment elsewhere than this niche feature. It may make maintaining the entire product take more resources to support a niche feature.
>If coding is easy, why doesn't everyone just build ten variations of a thing and see which pans out?
Again building entire products takes a lot of resources. And 10x the cost of building every product is not going to be competitive in the market.
Yes, it's fairly axiomic that he was "just at the right place at the right time" because there are dozens of modern "boomer shooters" on steam that are not nearly as successful as DOOM or Quake. You might counterargue that its always harder to do something thats never been done before but that would only be a tacit admission that coding actually was the easy part in that case.
And yet I spent a majority of my career fixing mistakes, including my own
tl;dr nothing has changed.
of course coding is easy like painting is easy everything have a floor and ceiling
when coding is easy we talk about repetitive boring parts coding also could be hard its when you do with some square roots thingy and such
everything have a ceiling and a floor
when people said coding is easy of course they mean the easy repetitive and boring parts, like when making UI div, grid flexbox that is the easy part
It really depends on how that phrase has been used, as coding to me and to others was never hardest part - dealing with other BS however still is. I don't feel insulted at this expression at all, but it sure sounds like something that "modern audience" members would say, where it does not matter what you say, but how insulting it is perceived by others - by their definition and withing their limited scope of perception.
>>If coding is easy, was Carmack just at the right place at the right time?
Yes, coding here is not so much important as mathematics and algorithms and showman figure of John Carmack makes him more than just a coder that goes to recluse to do coding. The successful engine for DOOM and licensing it to other (lazy?) developers that did not want to make their own engine(or were unable to make their own) is comparable to success of coder known as Bil Gates(notoriously known by directed hate at him). Apart from those games, that were successful with DOOM engines, there were many that were not so successful and even failures, but those are not(and should not) attributed to success of DOOM engine. Not to mention, that there were also successful games that did not use DOOM engines, but it seems that it is hard to imagine such thing when new game developers only know and are using Unity nowadays...
I enjoyed Sid Meyers and Jon Van Caneghem games more and I was spending more hours with Civilization and Heroes of Might and Magic games than Wolfenstein and DOOM. Also, as someone that was marveling at demoscene that was thriving at that time, it sounds like insult to think that gaming industry and coding as art was thriving only because of few people - it was a culture, where giants like IBM were molding it for decades.
>>>Those decades spent fighting memory bugs in C or C++, with the scars to prove it, are worthless in the age of Rust, Go, Python and JavaScript.
LOL. When dealing with myths surviving from past you need to develop whole new mythology.
If you fought memory bug once you don't need decades to deal with them repeatedly... also Rust clearly is not ready to be used to make games with "safe code". I would assume that you can make application made with Rust to slug your OS resources by intention as well - the fact that these things were done before unintentionally does not make much difference how language can be used. Python is not the best example as well, as wrong indentation can make your program behave in ways you did not expect and finding and correct that indentation can be a challenge if that indentation is not perceived as error by compiler - not a problem if you are only using Python as interpretative language with one line codes.
I'm still not seeing it.
I'm seeing a lot of loud people, a lot of LOC produced, and a lot of people angrily pointing to their sideprojects... but no massive impact outside our bubble. Remember it's 2026, we are 5 years into this hype, the models are better than ever, and all the software we used around us is basically in the state it would have been in had we projected 2021 tech 5 years into the future ("in 2026, there will be... another backend JS runtime!")
I'm afraid all the personal anecdotes of technologists have not translated to real world results... other than negative ones like GitHub now having 0 9s of reliability.
Of course I suppose I'm "coping", as if I wouldn't be over the moon if AI had made me 10x productive... but maybe, just maybe, a lot of people really like talking to chatbots?
There's still some skill involved, but the skill is mostly in manual testing, and accurately phrasing what went wrong. The AI is better at debugging than people are, and the code isn't great, but perfectly adequate for pretty much everything. And it's even fine at system design these days.
It's interesting realizing how mind numbingly thoughtless my job has become.
Don't get me wrong, I wouldn't mind it if this was skilled work, but it just isn't.