Not the OP, but when I was kid I used to draw game level for 8-bit systems back when I wasn’t allowed on a computer (screen time).
My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.
My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.
The plot-twist here is: The game design is made by Claude too :)
Is it about the idea of the platform having limited capabilities (e.g. akin to Game Bub or MiSTer) or about tactile aesthetics (e.g. possibly vaguely comparable - though not really - to r36t or play.date) or something different entirely.