>To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue.
This isn't how art works. Reminds me of this twitter post.
https://x.com/DonnelVillager/status/1741394747594318275
You can mod the game however you want, but to imply that its somehow a incomplete game because it "lacks voice acting" is just wrong.