THQ Humble Bundle ends at $5,097,373 (THQ President contributes $10K)
humblebundle.com
humblebundle.com
Especially if we still want to see Saints Row 4...
Maybe not disappear, but end up in a legal limbo (eg split up to multiple parties), or in a vault of some insurance/investment company which has no interest or clue to do anything with it. While I can't now recall any specific examples, iirc there has been cases like that before.
idk how the Interplay breakup eventually landed, at least some IP managed to get out.
I had no idea that THQ was in such dire straits. Looking at their Humble portfolio, they have a diverse set of technologies here. It's a real shame that they aren't able to monetize them better. When you look at other publishers, they tend to stick with a single technology, but THQ never had that huge AAA hit that they could keep iterating on cheaply to print money.
CTG Engine, 4A Engine, Essence Engine, GeoMod Engine. There's a lot of technology here. (2 internal) 4A is probably their most advanced.
If I were them, I'd focus on making a CoD clone with the 4A Engine. Perhaps the graphical superiority could appeal to a more hardcore audience that would fill out as GPU technology catches up.
They might be reinventing their engine so often because they can't get a good future-resistant engine out of it.
It is a drop in the ocean relative to the development costs of those games.
Most of those titles would have made more in their first day on store shelves.
EDIT: Also worth mentioning that the THQ president might have donated 10k in order to push up the average price.
Also, it would appear as though the THQ president was attempting to get people to match / beat his top donation: https://twitter.com/Jason_Rubin/status/278920299909636096
The whole thing has also garnered some positive press and upwelling of positive feelings towards the studio.
http://www.codeskulptor.org/#user7-h9oPfIQh4l-0.py
Somehow I do not think the Humble Bundle should allow the creators/publishers to modify the average price since it's more or less like insider trading in the stock echange: once you modify the average price you reap the profits - it's highly unethical and here it clearly shows the 10k expense from THQ president made a 60k profit for THQ.
Taking that into account the numbers vary too wildly to begin speculating on. And beyond that it also raises large amounts of money for charity.
And to game companies it's certainly interesting as well. It shows a great way to make some additional money off some older titles and get some PR. I wouldn't be surprised if we see similar offerings in the next year.
(I hope that if it happens: id does a true HIB and uses this as an opportunity to release Rage for Linux.)
HB6 was disappointing, too many platformers, Torchlight was repetitive, SPAZ was the only game I really loved in that pack. It even had two brick breaking games in it, a genre dead (and deservedly so) since the 90s.
psychonauts is one of the best games of all time, being released in 2005 on xbox it looked amazing, the artdirection is still great on the pc port today and with controller it plays amazing.
while bastion is good it's nowhere near the quality in writing, creativity and gameplay
I agree that Psychonauts writing and creativity is better than Bastion, I found Bastion to be a better actual game all around.
Bastion was a fun game but not really creative.
Bastion, Amnesia, Limbo, Psychonauts, Super Meat Boy, Braid
were all popular titles. (* were in previous bundles)
The only game I knew from HIB6 was Vessel and that had no complete Linux port (released two days ago) and OSX port (currently in QA). Torchlight seemed to have been popular as well but I didn't know it.
They should have probably changed the line up a bit. But I don't know how they plan the bundles.
https://en.wikipedia.org/wiki/Humble_Bundle#List_of_games_of...