On the contrary. It's been a very long process of boiling the frog.
I bought a physical release of Spore in 2008 and the game allowed itself to be installed a couple of times. Few years later I bought a single player RPG game for which I still own the CD but I'm not able to play it because I tied it to an online service and lost my credentials. All the games I own on Steam can be gone in one second and my children probably won't be able to get access to them even if they don't require online accounts, for which very many does.
There's a huge disconnect between online games that require servers to be played on - in which case it's sad but understandable that one day these will be gone and unplayable - and vast majority of games that are single player that still require players to be online and have credentials to some 3rd party applications.
GOG is the only vendor that actually lets you to own your games.
Steam is the only company that play fair with their customers, but I can easily see the future in which Gabe passes out and Tencent buys the company.
> But today, buying a console is an ongoing relationship with the manufacturer every microsecond you play a game.
We are fully aware of that, and that's precisely what we are opposed to.
I can buy an old PS2 with collection of games, plug it to a monitor and have fun with no hassle and without an internet connection. 10 years from now PS5 will be a dead brick, even with a bag full of games.
Xbox and PSN don't have such luxuries AFAIK, after a game is removed from the store you cannot keep downloading and playing them.
PC is the last bastion for gaming freedom, a place to patch your game to use community servers. And for better or worse, piracy and emulation is always an option for the games that have any restrictions
(yes, they are allowing third party publishers to use key-cards, but their first party games are fully on the card)
On GoG you can choose to install every older version they've distributed (though GTA is not on there obviously)
Kind of interesting but I also had a game on GOG that got delisted and had to get a refund because it got removed.
No. Their policy is:
> This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.
And their disclaimer disavows any rights you have to use the software or for it not to become broken.
And they prohibit transferring your account or licenses in any fashion, which means they are at best only going to become void when you pass.
The discussion on wether you truly own a licensed game is a different thing from what I said.
Policy is the internal, non-binding decision they make about how they exercise those powers, which GP comment accurately described.
If I own it, can I sell it?
This is part of the appeal of Nintendo consoles - you don't need to connect them to the internet, and they are still terrific for local multiplayer.
If you have another Switch with the game already on it you can even download the game from that Switch using the “match version” feature and then play with the GKC to authorize the license, no internet required.
I disagree. They are using that as an excuse, when in reality they simply desire more control. When Sony releases their sales numbers they never compare physical and digital sales of games that are offering both, but rather compare physical sales to everything digital including DLC and digital-only games to make the percentage of digital sales seem higher. You can't ever get a real comparison when there are options for both. Since it is true that physical sales are declining, they feel that they can do so without significant push back. Disc sales are still significant, and even besides the big companies there are tons of smaller companies that would gladly continue to order discs for indie games, limited editions, collectors, etc.
That said, I think you are quite correct about the "ongoing relationship with the manufacturer". This is just another step in the direction of seizing total control over things that people once considered that they owned.
I remember half life 2 sucked -- you bought a physical game disk in the store... and you had to create a steam account to play it. I thought they were jerks at the time because before that a physical disk was what you needed to play your game.
What they did was set a bad example, and then the floodgates opened for all the rest to pull that nonsense.
Other big companies set bad examples too. All the fashionable but flawed Apple UI designs get copied by everyone else. For example Tesla has a similar iphone/ipad UI in their cars -- but they are moving vehicles and you don't want to be swiping on a screen to defrost your windshield.
I really wish companies would step up and set GOOD examples and follow through.
[1] In November 2004, Half-Life 2 was the first high-profile game to be offered digitally on Steam, requiring installation of the Steam client for retail copies. During this time users faced problems attempting to play; part of legal issues that Valve had with Vivendi, who claimed that physical copies it published could not be activated as to it the game had not been released. The Steam requirement was met with concerns about software ownership and requirements, as well as problems with overloaded servers - demonstrated previously by the Counter-Strike rollout.
I can see where you're coming from, but having recently replayed my childhood copy of MGS, all I can say is don't ask me for Meryl's codec number.
If physical releases actually go away, that dystopia comes to bear. Console publishers think that this is a step in the direction of further control over their library, which is laughable. They're killing the compromise, the other side of which was, "Gamers will mostly respect console DRM and not flood the zone with "Explicitly Fuck You" piracy." These companies are about to learn a hard lesson.
If some secret torrent of piracy is somehow unleashed, they'll just unleash a secret torrent of lobbying to increase penalties and investigation, and a secret torrent of partnerships with and cross-ownership of ISPs to unleash a secret torrent of surveillance.
I'm pretty sure I was the only one who dropped consoles entirely when they told me that the PS3 was going to have to be online. All my PS2 stuff still works, and I bought a couple more to make sure I'd always have parts. Pretty much everybody else liked gaming more than they liked their professed belief systems.
This won't even be an adjustment. Maybe they could give you a cardboard disk with a QR code on it that you can slide into fake little slot, in a very pretty box that says "Collectors Edition" on it. Or a DVD with a single encrypted text file on it that has your license number.
They weren't pirates until now. This is radicalizing hubris.
>If some secret torrent of piracy is somehow unleashed, they'll just unleash a secret torrent of lobbying to increase penalties and investigation, and a secret torrent of partnerships with and cross-ownership of ISPs to unleash a secret torrent of surveillance.
This has never worked. On the contrary, for most of the history of rewriteable media in most of the world, bootlegging has been the norm, and IP owners are powerless to stop it save providing a more convenient alternative.
>Or a DVD with a single encrypted text file on it that has your license number.
This could have been an option before they made their power grab. It's too late now. They've killed the goodwill and "face" that made the prior paradigm digestible, and exposed the strategy to too many people who wouldn't have faced it earlier.
I never understood why I should prefer driving against some punks that spend their evening crashing into the other players on purpose or wait for online races to start.
But anyone is different.
So you don't like Twisted Metal (great PS2 game) or Mario Kart (great game on any Nintendo console)?
Twisted Metal, never heard about it. I was in the soft-simulation games (Gran Turismo, the F1 games, etc) and the stuff like Need For Speed, but I think I have a dozen of games, no more than that.
Your comment is interesting though - I wouldn't expect skill in Gran Turismo (or Forza, or more realistic racing sims, etc.) to translate directly into Mario Kart! I don't expect that F1 drivers would benefit from training using Mario Kart, but they still might enjoy playing it.
https://www.espn.com/f1/story/_/id/48181341/max-verstappen-p...