(Splatoon Raiders was released a week ago so I don't think that's a good example to use for games without updates. Even it has an update already, albeit a non-critical one)
[0] https://docs.google.com/spreadsheets/u/0/d/1CEABCBrPv1tWf89h...
...I don't really see why. The question isn't whether a game has updates available, it's whether the un-updated version feels like a complete experience vs a compromised one.
I'm not sure how to read the spreadsheet in that context.
Exactly -- a game released a week ago is unlikely to have updates that could make it feel like a compromised experience.
Take, say, Terraria. I had a blast playing it ten years ago, despite having a fraction of the content and polish it does now. Nonetheless, if that version was all I had access to today, it would feel like a compromised experience.
Updates matter significantly more for some games than others. Sandbox games like Terraria and Minecraft often lie at one end, while at the other end you'll often find first-party Nintendo games, which typically receive a handful of bug fixes at most. Of course, how much playing a 'lesser' version bothers you personally varies greatly too.
The spreadsheet just shows which games have fully updated versions available on cartridge.
Now, Terraria received much more significant updates. I think a game like Terraria is fundamentally incompatible with the idea of physical games.
One that affected me personally was in Pokemon XY, where if you saved in the wrong spot it would corrupt your entire save. As a kid it was a pretty memorable experience to lose ~20 hours of playtime on my Christmas present because I assumed the updates weren't important. Granted, day-one bugs that major in first party Nintendo games are rare, but it's not a given that they're irrelevant either. It can go either way.