Learn how chips are made with this Rollercoaster Tycoon-inspired animation
laurentiugabriel.github.io
laurentiugabriel.github.io
Keep in mind, even 20 year old chips have 6-700 steps in their process...it's a giant loop of Etch, Photo, Implantation, Furnace, Chemical Vapor Deposition, Physical Vapor Deposition, Chemical Mechanical Planarization, etc...don't forget the measurement steps and defect scans. State of the art chips take 3-4 months to complete this process and it's well over a thousand steps.
- The most visual explainers get S-Tier ranking
- Good info from reputed sources gets an A, non reputed gets B
- Opinion blogs are at the bottom of the barrel and maybe ranked C, D, E and even F depending on quality
- it is explained in the link too
Or does it just stand for slop? Your link doesn’t mention it anywhere
- the greatest heroes are in the S-Tier
- A ranking heroes are the second best
- Then B, C, D, E, F....
In Japan the "S" is explained as shū (秀) "Exemplary, excellent".
https://en.wikipedia.org/wiki/Academic_grading_in_Japan
https://en.wikipedia.org/wiki/Academic_grading_in_the_United...
All subtly wrong. And no, not in the 'simplified' sense.
With all due respect, I would recommend you run any educational resources and infographics you create past an actual subject matter expert (not an LLM!) before release. Otherwise you're just spreading shiny misinformation.
To be clear, I am also not an expert - I can pick out things that are wrong because I generally know a thing or two about semiconductor fabrication, but I'm not willing to sign-off on correctness of the whole thing, especially wrt. to modern processes. I personally wouldn't publish anything about this matter without getting it checked by someone else, because I know where the limits of my knowledge are.
The goal of my comment was to bring that to your attention - that you need someone to actually review your content before you continue teaching people the wrong thing. When you're educating people, you're in a position of power that comes with the responsibility of making sure what you write is as correct and clear as possible. You have a duty of care.
It looks strikingly like the LLM explainer someone posted a few days ago.
[0] I ask this bit in the "About" makes me wonder: "No build step, no dependencies, no network calls. Every shape on screen is drawn from plain polygons in a canvas."
FWIW, my comment may have come off as more dismissive than I meant--it's a cool approach. I'd just never seen a visualization quite that like and then ran into two in the same week.
BTW I created a skill in the end for this type of animations: https://github.com/LaurentiuGabriel/learnscape
> reading stop · press Space to hold it here
... what 'Space'? On phone.
My goal was to make one of the world's most complex manufacturing processes easier to understand by turning it into something that feels alive and enjoyable to watch.
The RCT style didn't really add anything other than showing it on a conveyor belt of sorts, but it was cute and in a world where HTML and CSS are practically free to make, we might as well spend some tokens on making educational content a bit more digestible.
I'm sure there's a plaintext essay that can explain this just as well if the RCT style was distracting.
Some feedback on the UI. Just knowing there was an automatic timer made me feel rushed while reading each expanded step (regardless of speed selected), so I tried to manually take over the navigation, by using the pause button, next step button, and tapping factories. This caused my conveyor cart to somehow become decoupled from the current step and felt kind of buggy.
I also felt trapped in the Loop, which went around 3 times. I didn't notice an exit button. Better yet, this is a transition where perhaps a swift animation of the cart going around a few times on its way to the next step may help communicate the sense of repetitiveness you're trying to make the user feel.
I was on mobile and I noticed by the end of the park my phone had gotten quite noticeably hot - which is unusual except when under heavy gaming load.
Thanks for putting this together. Ironically, I found your concise and frank little written synopsis at each step the most interesting part.
Not distracting, just felt like a missed opportunity. A factory simulation that you could watch the different ingredients come in and travel through different building would have been neat.
Then the animation would be doing some of the explaining instead of mostly being scenery.