Literally the only part I wanted to get more information about.
I could use a lot more information on why POSIX is bad and exactly what it means on resource management being “aware” of unified memory. I mostly didn’t get.
Literally the only part I wanted to get more information about.
I could use a lot more information on why POSIX is bad and exactly what it means on resource management being “aware” of unified memory. I mostly didn’t get.
Like for example, streaming textures from CD with cache directly into the rendering pipeline.
Example for PC, however it was inspired how modern consoles work
Orbis OS might be a FreeBSD fork, but there is very little UNIX on PlayStation games.
Similarly to how little there is on Apple and Google platforms, regardless of the underlying infrastructure, where doing POSIX file IO is equally inconvenient.
Now, this whole discussion is kind of needless, given that she explains the issues on the article.