Aqua was garish and in your face, but it needed to be in order to be a symbol of what the system had achieved, which I think was especially important because that came at the cost of being a buggy, immature OS that had to run crucial apps in a hideous compatibility mode while it was getting established.
Edit: and if I can be a cranky old codger for a moment, I think that Liquid Glass unintentionally serves just as well as a symbol for what Apple has become: a company grasping to relive the memory of innovation without remembering how to innovate.
https://en.wikipedia.org/wiki/RIVA_TNT2
Or a voodoo2...
PPC ended up being a brilliant design done mediocre, while x86 is a mediocre design done very well.
Edit: It would be interesting to look at the software rasterizer and game engine problems in a modern context of big compute and superoptimizers and see what is possible. I'm guessing not much above what the hand-tuned code of the era got, but maybe significant in the context of doing these kinds of retro-ports on a small budget.
Myself, I played Half-Life on a 233MHz Pentium MMX, software rendered. It ran… adequately.
Minimum: 133 Recommended: 166+
In early 1998 a more normal baseline home gaming desktop PC was like a Pentium 266 MMX.