Zig's Incremental Compilation Internals
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> Semantic analysis is the most difficult part of the compiler to handle incrementally. Perhaps unsurprisingly then, this is where language design starts to matter a lot: while I am pretty confident that most modern languages could support incremental compilation similar to how we do, certain design decisions can make that much more difficult. Zig has had its design tweaked over the years (sometimes controversially) specifically so that it is easier to support fast incremental compilation.
This is something I wish that we had done with Rust. It is impossible to do all of the things at once, though, and we already had a tremendous amount of things to do. This is also part of the "when do you ship 1.0" tradeoff; for our goals with the language, 2015 was the right moment to launch, but if had a few more years to bake things, maybe we could have made compile times way faster. Software engineering is hard.
Zig doesn't have the same safety guarantees, it's on the dev to use safe coding patterns, so the tradeoff for safety is discipline or experience.
In particular, Rust made several good design decisions around this stuff that keeps those checks fast, like keeping checks local rather than being global.
There's also stuff around name resolution.
Proc macros are just an inherently very slow way to do what they do.
Because Rust commits to the traditional compilation model and pipleine (which I think is overall a good thing, or at least, a good thing to support), it does a lot of work that will eventually be thrown away. Consider this example: I have a library with a function foo that returns a simple 42. I have a binary which calls foo from that library and prints the result. Now imagine the library is a hundred thousand lines of unrelated code to what the binary needs, but is useful for other people. Because compilation works in the "produce libraries, produce binary, link them all together" style model, you have to compile the entire library with all of that code, when all you need is really one function. That intermediate work is useful, and I'm picking an example that's deliberately extreme, of course.
There's a bunch of stuff like this, and I do not have time to really say more than that right now. But yeah, monomorphized generics also produce a lot of compile time pressure too, in various ways.
Anyway I just also want to reiterate a few things: first of all, all of these decisions were made for good reasons, and there are pros to what Rust does and why. It's just that compile times suffer because of it. What I wish was that we had taken compile times into more consideration when deciding what to do and why in a more serious way. The same decisions might have been made, but at least it would have been known, rather than the situation now, where there's just a tremendous amount of work to try to optimize what exists, rather than having the freedom to maybe tweak some things to make that job way easier.
I feel extremely validated reading this! I've had a pet theory for a while that compile times would be drastically reduced if every single item in a crate were implicitly under a cargo feature flag and then they only got enabled if they were imported (and used in non-dead code). I know that making something like that work isn't anywhere close to as simple as I'm describing it, and there are probably a million edge cases, but I've long felt that the ergonomics of Cargo features basically making it too annoying to expose everything conditionally (and then transitively expose all of the features from all of the direct dependencies as well so that things depending on your library could also only conditionally enable them) is secretly the reason that people think Rust compile times are slow, and seeing someone who has way more direct knowledge than me of how all of it works under the hood give a similar take makes me more confident that I might have been on to something all along.
Incidentally, you might want to look at gc-sections, which Rust already does. As well as https://rust-lang.github.io/rust-project-goals/2025h2/relink... which is kinda related.
The sort of key here is understanding that "produce a library" means that every public item is "used" in the sense of "do we need to compile it." The real trick is to do demand-driven compilation starting from the actual final program's needs, and this is inherently at odds with the idea of producing standalone libraries and combining them into the final artifact.
It is true that for various reasons, Rust can't take as much advantage as say, C can.
> I'm guessing this is related to what you mean by potentially being able to do something differently if there were more time before 1.0?
I mean more traditional language design things, but sure, this too.
This is both true and not the whole story. In C, the file (okay if you want to get REALLY technical it's not the file but I'm talking about 99.9% of computers and not some old mainframe platforms) is the compilation unit. You pass a .c in, you get a .o (or whatever for your platform) out. Producing a final binary is where the static vs dynamic choice really comes into play, but you end up with these intermediate artifacts because that is how the language is defined.
> I would have expected that when static linking is the default, the argument for having standalone intermediate libraries is much weaker,
It is weaker, sure. But that doesn't mean there aren't other advantages. For example, you can more easily parallelize a large workload by breaking it up into multiple intermediate libraries, and compiling those simultaneously, whereas doing it all in one compilation/translation unit requires compiler support for said parallelization. Especially if you're already writing a batch compiler, this is a much easier win than rearchitecting the whole thing.
this is not so far off from hint-mostly-unused, no?
The downside is that functions which are called from multiple dependent crates will need to be codegen'd in each of their dependents, so this can increase compile times if the crate is not "mostly unused."
So it's not quite as powerful as full demand-driven compilation, because of how Rust separates the compilation process into separate crates.
Even a simple change to one file results in re-parsing the whole library because definitions come from anywhere and we have to obey the 1970s single file compilation model. The result is a driver spawns 8 threads and each one wastes time re-parsing every file in the library looking for definitions. AFAIK Rust doesn't really track dependencies at the file or function level either so it doesn't really know what changed.
To me compilers should be content-addressed databases. Each declaration and its associated content generate hashes that roll up to its containing type or namespace, then to the file, then to the library as a whole, along with hashes of the dependencies. Changing the type signature of a single function should result in the compiler being able to cheaply determine whether that has any visibility and if so to what other files in the same library or if it affects the public interface.
A file that hasn't changed and whos inputs hasn't changed should re-use the IR from the prior compilation. Even for an individual type that should be the case so changing the internals of a function in a struct only regnerates that one function and nothing else. The compiler knows deterministically that change can't have affected anything else.
That has major benefits for code completion and editing as prior compilations can feed into generating errors or suggested corrections.
Then you can take things a step further and JIT a changed function, injecting the new machine code on the fly so long as the shapes of the types don't change. Very useful for debugging.
Compilers are mostly held back because the people who write compilers are stuck on certain ideas about how compilers should be written.
There's a language called Unison that does that - and the "content" is the AST, so all functions that have the same shape are the same function. It's pretty interesting.
Rustc already does something like this. The issues are:
- when you have to rehash everything to check that they indeed didn't change from the previous compilation. For big projects this takes _a lot_ of time.
- when small changes do indeed change the hash of a lot of seemingly unrelated code, which is more common than you might think.
OP handles the small change problem by hashing IR instead of source text. If the new function compiles to the same IR as the old one its guaranteed to give the same machine code. You should repeat this after each lowering or optimization pass so functions with different HIR but same MIR are also marked as unchanged and dont cause items up the tree to rebuild.
OP here---I think you got confused somewhere, because this isn't true! The hashes we take are of source code, they're just stored inside of the first IR. Source code is just pretty convenient to hash. If the change does turn out to be something trivial, we'll only invalidate the first-order dependencies of the source hash, which is never usually a big deal. In a particularly bad case, maybe we re-analyze, re-codegen, and re-link many different instances of a generic function, but even that wouldn't usually take long at all.
Also, it's actually important that we do notice these kinds of "trivial" changes in some parts of the pipeline---see Andrew's comment [0] on the Lobsters discussion for this post.
[0]: https://lobste.rs/s/rmzzdb/inside_zig_s_incremental_compilat...
Note that it's not a serious suggestion, but I wonder what effect it would have on build times.
That would mean generics in shared libraries are possible without hacks but you can always choose to statically link and monomorphize for speed. Libraries could even ship both the vtable based catch all code and specializations for common types as a fast path (but that would probably need a custom dynamic linker).
There's also -Zhint-mostly-unused flag.
The tradeoff is that these functions then have to be encoded in metadata for downstream crates, so it's not necessarily faster.
As always this could be avoided with some extra complexity, but that require lot of work and testing that hasn't been done.
So for now this is useful only in crates that have a lot of unused functions, so even if one function is codegenned multiple times you still save time overall.
Maybe at some point in the future zig could add a rust compilation target ( like with `-ofmt=c` )...
https://github.com/rust-lang/rust/issues/2369#issuecomment-1...
This would already help a lot.
I recommend anybody who's interested in incremental recompilation to read what GHC does, because the effort to achieve that is relatively low.
Of course there's always desire for more:
GHC currently needs to parse+typecheck+codegen a file before it can process other files that import it. Codegen is slow. Thus, there's currently demand split compilation into "stages", so that the next file can be typechecked after its imports have been just typechecked (not codegenned).
I would also enjoy if recompilation avoidance were to happen at the function level, not the file level.
Macro systems are a key language feature that can destroy incremental recompilation. In theory, Haskell is well set up for that, as its macro system (TemplateHaskell) is fully AST based and _theoretically_ could distinguish "fully pure" macros from side-effectful macros (such as splicing the current git commit in as a string literal). But the recompilation avoidance system does not currently exploit such differences.
An example that's being funded right now: https://rust-lang.github.io/rust-project-goals/2026/expansio...
We can always compile with full optimization just before shipping?
The main issue is that so far such tools haven't been a priority for Rust.
From what I see in Haskell files are the unit of compilation, and that's what allows incremental compilation to be file based (because it's really unit-of-compilation based)
I can see you can have circular dependencies between files with the `{-# SOURCE #-}` pragma, but I don't see documentation about how that affects incremental compilation.
A couple of issues I see with doing this in Rust are:
- in Rust the unit of compilaion is a crate, which can contain many fils/modules with circular imports, which is much more coarser than what can be done in Haskell.
- in Rust downstream crates can depend on function bodies upstream for running compile time functions; as such the crate/module interface is not enough to gate recompilation, but at the same time including all function bodies will also not give the wanted benefits. This is solvable but likely requires more work than what was done in Haskell.
In general you cannot take a language approach and blanket applying it to another one without considering their different quirks, which is likely why your proposal didn't get much attention. Or am I missing something that would make it easier to apply Haskell approach here?
> I would also enjoy if recompilation avoidance were to happen at the function level, not the file level.
This sounds like Rust is already doing a lot more incremental then GHC then. Rustc only needs to parse, expand macros and do name resolution. Everything else is incremental after that, on a very granular level.
If you changed a function implementation in the libc crate, not changing that function's signature, how much codegen would happen in downstream packages?
The maximally recompilation-avoiding effect would be: Only that one function gets codegenned. Everything else just gets relinked into their final executable or .so.
Since you mentioned libc, the likely answer is that nothing gets codegened in downstream crates. But this is only because libc functions are usually not generic or `#[inline]`. Changes to generic or inline functions can dirty downstream codegen units where the function was called. Inside `libc`, the change will trigger recompilation of at least one codegen unit, depending on how the function is used inside libc itself. Single crate is split into 256 units in incremental mode.
Nevertheless, even if the codegen is needed just for the `libc` crate, `libc` will dirty its metadata, which means that downstream crates will still need to recompile the initial steps before incremental kicks in (which is roughly parsing, macro expansion and name resolution). After that, the query system just returns cached results for all the subsequent steps.
There's some work going towards skipping the rustc invocation altogether in those cases (usually referred to as "Relink don't Rebuild" proposal), because even just loading the dependency graph and figuring out that you don't have to do anything can take quite bit of time for larger programs.
I'm not sure what that means. Java lets you do many things programs may want to do in a memory-safe way but not everything. Rust lets you do fewer things than Java in a memory-safe way, but more things than Zig. Zig lets you do fewer things in a memory-safe way than Rust, but more than C. So among these four languages we already have four levels of memory safety, none of them is 100%, all of them give up something in exchange for what they offer, and different programmers have different preferences for the compromise they prefer, and even that preference is context-dependent. Which of those less-than-100% memory safety compromises is the table stakes? And given that all of these compromises require something that could be quite substantial, depending on the circumstance, in exchange, and consequently programmers with the highest level of knowledge and expertise choose every one of those four in different situations, to me it seems pretty obvious that none of these is "table stakes".
I don't think I agree with this framing. The question to me isn't "what can you do while being memory safe", it's "can you accidentally do something memory unsafe without noticing?" Rust and Java are the same here; you need to explicitly opt into using the language's mechanism for relaxing restrictions (Rust's `unsafe` blocks, Java's `Unsafe` class APIs), whereas from what I understand, neither Zig or C offers anything strict in that way.
Now, that's ridiculous, but something not too different happens to me with Rust. I reach for a low-level language when I want to do low-level things in a more convenient way than in Java, but the very things that would make me reach for a low-level language in the first place are unsafe in Rust. So in ~100% of the programs I want to write in a low-level language, Rust and Zig offer the same level of memory safety (but I need to pay a higher price for Rust). That Rust reminds me that what I want to do is unsafe doesn't help me.
Of course, other people may want to reach for a low-level language in other situations and their perspective could be different, but if I pay the price and get little in return I can't see how that would be "table stakes". Table stakes imply some universality that is obviously not here.
Honestly, that's exactly how I feel in reverse. The framing you gave is more intellectually interesting, but it doesn't help explain the actual real-world outcomes where in practice, Rust and Java both don't have much problem with unsafety, whereas C does, and at least from what I've heard, Zig does as well.
> I reach for a low-level language when I want to do low-level things in a more convenient way than in Java, but the very things that would make me reach for a low-level language in the first place are unsafe in Rust. So in ~100% of the programs I want to write in a low-level language, Rust and Zig offer the same level of memory safety (but I need to pay a higher price for Rust). That Rust reminds me that what I want to do is unsafe doesn't help me.
I mean, sure, if you want to do things that are fundamentally not possible to validate because you think you're smart enough not to screw up, that's going to make Rust a tough sell. My issue with it is that history has shown that the best C and C++ programmers in the world still write code where memory safety rears its head, so I'm distrustful of the claim that being smart and diligent is enough to prevent the sort of bugs that we're still dealing with after half a century of us learning how not to write C. You need to have an excess of either talent or hubris to consider that a reasonably safe path, and given that the amount of talent needed is a lot higher than the amount of hubris, it seems way more likely that it's the latter.
The alternative is just learning how to write code that doesn't require expressing things in a way that can't be validated. While there are some things that fundamentally are not possible to, I'm dubious that it's anywhere close to as high as you seem to expect if your experience is that you literally can't reduce the amount of unsafe code you need in Rust below "literally my entire program is unsafe".
I'm not interested in the definition so much as I am in calling it "table stakes", and so the fact that these languages satisfy their promises is uninteresting in isolation. What matters is the value of their promises. The majority of Rust programs I see, I wouldn't have written in a low-level language, so the fact that it offers memory safety for the things I don't need it to do does nothing for me.
Now, clearly, Rust's originators didn't consider what Java offers (or at least what it offered 20 years ago when Rust was first conceived) to be table stakes or they wouldn't have wanted Rust. Java exacted some price in exchange for its memory safety that was unacceptable to Rust's originators and trumped its memory safety. But the same thing happens with Rust vs Zig. Rust exacts a heavy price for its memory safety, that - just as in Rust's case vs Java - is sometimes unacceptable. So I can't see how any of these could be "table stakes".
> I mean, sure, if you want to do things that are fundamentally not possible to validate because you think you're smart enough not to screw up, that's going to make Rust a tough sell.
What Rust can validate and what can fundamentally be validated are two very, very different things. Compared to what ATS can validate, what Rust can validate is almost indistinguishable from C. In Rust you have to do lots and lots of things that require you to be "smart enough not to screw up" that you could prove in ATS, and still no one (including Rust programmers) would say that what ATS offers is "table stakes" because, obviously, it comes at a high price that the people who choose Rust don't want to pay.
So clearly different languages offer different capabilities and charge a price for them. Sometimes the price is worth it and sometimes it isn't.
> so I'm distrustful of the claim that being smart and diligent is enough to prevent the sort of bugs that we're still dealing with after half a century of us learning how not to write C
But Java or Rust programs still suffer from a lot of bugs that ATS could eliminate, if you're willing to pay the price, and you're clearly unwilling. ATS programmers could say about Rust programmers what you say about C++ programmers. Clearly there's no universal table stakes here.
I mean, if you're already going to say "I don't want a low level language for anything other than what I can use unsafe for", then of course Rust will seem like overkill. I'd argue that the value of Rust is that it makes low-level viable for a lot of stuff that would otherwise require a lack of memory safety; a lot of it is stuff that might be written in a higher level language, but that's just because relatively few programs are impossible to write in higher level languages. That doesn't mean that the ones that need to be lower level can't be written in Rust though.
> Now, clearly, Rust's originators didn't consider what Java offers (or at least what it offered 20 years ago when Rust was first conceived) to be table stakes or they wouldn't have wanted Rust. Java exacted some price in exchange for its memory safety that was unacceptable to Rust's originators and trumped its memory safety. But the same thing happens with Rust vs Zig. Rust exacts a heavy price for its memory safety, that - just as in Rust's case vs Java - is sometimes unacceptable. So I can't see how any of these could be "table stakes".
Yes, "table stakes" is a value judgment, and one some people will disagree with. The cost for memory safety in Java is performance overhead though, and the cost for memory safety in Rust is not being able to express certain valid things that can't be validated; those are both objectively different from not offering memory safety at all, and my point is that the cases where what you want to express is literally impossible in Rust to do safely while actually being memory safe are pretty rare. There are some cases where what you're trying to do are fundamentally unsafe, in which case you need to use an unsafe block, but that's not anywhere close to the same as removing validation from the entire program. I'm fairly skeptical that you're basing your view that there are so many cases where you want to do something that's guaranteed to be safe but impossible to write in safe Rust on objective criteria, and extremely skeptical that the programs you write are anywhere close to entirely comprised of logic that can't be expressed safely.
> What Rust can validate and what can fundamentally be validated are two very, very different things. Compared to what ATS can validate, what Rust can validate is almost indistinguishable from C. In Rust you have to do lots and lots of things that require you to be "smart enough not to screw up" that you could prove in ATS, and still no one (including Rust programmers) would say that what ATS offers is "table stakes" because, obviously, it comes at a high price that the people who choose Rust don't want to pay.
> So clearly different languages offer different capabilities and charge a price for them. Sometimes the price is worth it and sometimes it isn't.
Sure, no one is disputing that. But that doesn't change the fact that some languages objectively require you to opt into which parts are memory unsafe, and others don't. It's obvious we won't see eye to eye on whether that's table stakes or not, but that's a difference of opinion, and having a different opinion than you isn't literally illogical; I find your take on it to be as hard to understand as mine is to you.
> But Java or Rust programs still suffer from a lot of bugs that ATS could eliminate, if you're willing to pay the price, and you're clearly unwilling. ATS programmers could say about Rust programmers what you say about C++ programmers. Clearly there's no universal table stakes here.
You're again taking an empirical argument as an abstract one and ignoring the real world outcomes that languages produce. You mentioned finding the fact that they actually produce real world software that in practice do not suffer from the class of bugs that C/C++ suffers from uninteresting, and that's fine, but it's meaningful for people who care about software actually getting used in the real world for real things. You seem to be arguing that unless you can eliminate literally the most bugs of any language in existence, then eliminating any bugs by picking a language that eliminates some of them is a useless endeavor. To me, the reasonable thing would be to choose a place to draw the line and say "anything beyond this is too risky, but I'll tolerate anything that's at least this safe", and memory safety is in practice the place I think it makes sense to do. I don't agree at all that not drawing any line at all is the only logical choice in a scenario when there are multiple places to draw it.
Maybe, but I don't see making a low language viable for something it's not needed as offering much value. Low-level languages are primarily designed to give you direct, low-level control over interaction with the hardware, they sacrifice other things for that goal (including performance [1]), and so if I don't need that control I don't use a low-level language. When I do need that control, I find that Rust requires reaching for unsafe too frequently while still paying the full price for the safety of things I don't use (even Rust's memory management of strings doesn't give me the control I want; I have to work pretty hard for it).
> The cost for memory safety in Java is performance overhead though,
It's not performance (you often gain performance, especially in large programs). It's warmup and footprint.
> But that doesn't change the fact that some languages objectively require you to opt into which parts are memory unsafe, and others don't.
Like I said, C also fits in the category, so it's not a meaningful distinction. The difference is in what you can do in the safe subset. Zig lets you do more things in a safe way than C (where the safe subset is effectively empty), Rust lets you do more safe things than Zig, and Java lets you do more safe things than Rust.
> You mentioned finding the fact that they actually produce real world software that in practice do not suffer from the class of bugs that C/C++ suffers from uninteresting
I didn't say that that's uninteresting; in fact Zig also eliminates spatial unsafety as well as Rust, and I think that's good. I said that merely looking at broad statistics is uninteresting if you don't consider the kinds of programs being written. I.e. Rust gives me safety mostly when I write code with the same level of low-level control as I have in Java, then that's the part I find interesting.
> You seem to be arguing that unless you can eliminate literally the most bugs of any language in existence, then eliminating any bugs by picking a language that eliminates some of them is a useless endeavor.
That's the very thing I'm arguing against. I'm saying that different languages eliminate different bugs at a cost (again, Zig eliminates many memory safety bugs you'd find in C or even C++, arguably the most dangerous ones). What I'm saying is that what you get and whether the price is worth it depends both on the program you're writing and on your personal preferences. Just to be clear, "preferences" doesn't mean I care more or less about correctness, but which approaches to correctness I find more or less effective, something on which there is no consensus.
> To me, the reasonable thing would be to choose a place to draw the line and say "anything beyond this is too risky, but I'll tolerate anything that's at least this safe", and memory safety is in practice the place I think it makes sense to do.
I think it also depends on the kinds of programs you write, because for many programs I write (and for which I pick Java) Rust's level of memory safety is too low, and for the programs I pick a low-level language I wish I could have some cheap memory safety, but it's not offered to me. So in those cases I would prefer Zig's spatial memory safety, as it's no worse than Rust, and not pay the high price for Rust's while getting little in return. Anyway, I'm saying that it's both a matter of which approach you believe leads to better correctness and the kinds of programs you write in the language.
[1]: For example, the fact that in Java, references are not required to be stable machine pointers opens the door to some powerful optimisations that are not available to languages where pointers are required to be machine pointers (or something close enough to them). Or the fact that low-level languages require that the machine instructions executed are those present in the compiled image (or close enough), or, if you want, caring about worst-case performance at the expense of average case performance (although both C++ and Rust specifically don't always make that easy) precludes some other very powerful optimisations. People like me who've spent years on huge C++ programs know that the low-level control offered by low-level languages (regardless of the question of safety) sometimes helps performance and sometimes harms it.
First of all I respect your point of view - I'm not a Rust absolutist, I think that garbage collected languages are a massive advantage for a lot of things and would never criticise someone choosing a higher level language. Likewise I wouldn't criticise someone choosing Zig or Oden or Jai or even C for tasks where you really need that low level control.
For me, I like to have a single language that I can use for pretty much everything. Afaik there is no other language that is a) popular b) has a modern toolchain with integrated build, formatting & linting etc, and c) can be used both in the kernel and for developing websites. Rust might not be the best choice for most of the spectrum of software, but it's good enough for everything. I can write a low level service + a web server and UI in the same language, where with other choices I would need to use two separate languages. This matters to me because I don't have the time to maintain mastery of multiple languages, I find a lot of value in focusing deeply on one language and learning it completely.
Now I also don't write a lot of low level rust, I've never written a block of unsafe before and I probably write "unidiomatic" rust with too much copying, too many Arc<Mutex>>'s etc. But I like knowing that I can if I need to.
Rust has a lot of other things going for it. A good type system with plenty of nice language constructs that are missing in a lot of higher level languages. It has Cargo and a healthy ecosystem (although I do worry about the number of dependencies used sometimes). And a large community of very smart people. I'm not saying this is exclusive to Rust, but as a whole Rust is a unique language with no alternatives if you value the things I do.
So I would say that it's approach to memory safety threads the needle where it can be used (although not the very best choice) for when you'd use a higher level language, but also gives enough control that you can do plenty of low level stuff in it safely, and with clearly delineated unsafe sections where you really can do anything.
For low-level programs, I already said that Rust doesn't offer much safety for the things I reach low-level languages for (or, conversely, its safe subset doesn't offer the very control I'm after in such a language). Furthermore, the complexity and implicitness of the language make it harder for me to carefully understand the kind of subtle code I write in such programs. The long build times could mean I write fewer tests.
For high-level programs, Rust's safe subset is technically sufficient, but the problems are even worse (and exactly match C++'s): High level Rust code looks quite good and is easy to write, same as in C++, but the problems start with the maintenance and evolution. Small local changes - to a returned object's lifetime or thread-share ability, or between static and dynamic dispatch - require non-local changes. That's because low-level languages have low abstraction, i.e. the same contract covers fewer possible implementations. True, unlike C++, Rust tells you what things you need to change, but you still need to change them. That was the main problem we had with C++: the code looks great and it's very easy to write at first, but the maintenance and evolution costs - especially when the program is large and long-lived - get high and remain high forever. Furthermore, once a program grows large, it starts suffering from similar performance ovhearheads large C++ programs suffer from: you find yourself needing more dynamic dispatch, which is slow in Rust and C++; you find yourself needing more shared objects with different lifetimes, which are also slow in those languages, so the program isn't even particularly fast or scalable (sure it's faster than a JS or a Go program, but that doesn't say much). Java (or C#) which is aimed at optimising the performance of large programs, removes many of these overheads. Lastly, deep always-on observability/profiling isn't quite poor (it's better now with eBPF, but still a long ways away from what you get with Java or C#).
So yes, Rust and C++ are intended as "one language for everything", and Rust is probably somewhat better than C++, but your high level programs pay for the low level feature (i.e. suffer from the maintenance and performance costs of low-level languages), while your low-level programs pay for the high-level features (the complexity needed for implicitness and safety). So yes, you can do everything, but rarely as well as could be done, and while I see the value in getting expertise only in one language, 1. it's a language that requires a lot of expertise as its "multi-functionality" makes it very complicated, so much so that you could probably become an expert at two more specialised languages for not much more effort, and 2. I think that if you really need to write low-level code, e.g. you're writing a kernel or a hardware driver or a controller or a GC, then expertise in the domain dwarfs expertise in the language anyway (i.e. we're talking years of required experience until you're really good at it).
BUT I acknowledge that the weight I assign to these things is subjective, and I'm certain others reach the opposite conclusion through arguments that are no less reasonable than mine.
I'm not sure I understand your point about dynamic dispatch being slow in Rust/C++ or shared objects? If you're targeting native (which I find important) neither Java or C# are going to be faster surely. Maybe if you're willing to run Java/C# JIT you might find some wins (skeptical it's faster across the board) but you also don't need dynamic dispatch in performance-critical areas. I rarely reach for a Box<dyn Something> even in my high-level code.
I haven't worked on large Rust projects (> 500k loc) so I can't speak to the maintenance costs of that, but for me it doesn't matter (at least yet).
But we see even experienced professionals making mistakes with low level languages and I think it's worth considering if it's worth some of the cons you bring up to avoid those. Kind of reminds me of Carmack talking about static code analysis years ago:
> The more I push code through static analysis, the more I’m amazed that computers boot at all.
I get it. The language certainly does appeal to some people, and I can understand why, just as I understand why it does not appeal to others.
> I found myself wondering why I had to keep track of lifetimes, nullability etc in my head when it was so easy to mess those up.
And I agree with that, but my conclusion (after decades of experience with low-level programming) is somewhat different: Don't reach for a low-level language unless precise low-level control over the hardware is the exact thing you're after. And when that is the case, I find that safe Rust doesn't offer the control I need, and unsafe Rust (and/or a lot of custom code) is not what I want to use.
> Maybe if you're willing to run Java/C# JIT you might find some wins
Of course I use the JIT. That's exactly what it's for. Now, I don't care if the buffer from which the CPU reads instructions is memmapped from a file or generated by a JIT, but I do know that some people like the "single native file experience". To that end, we're working with Google to add a small feature to the JDK that would allow it to link the JVM, other native libraries, and Java classes into a single native executable (it's still going to JIT the Java code, but you'd be launching a "native binary").
> (skeptical it's faster across the board)
I wouldn't say it's faster across the board. You sometimes can write large programs in C++ (or Rust) that match and even exceed Java's performance, but it gets harder and harder the larger the program is. On average, I find that the "effort per performance" is, on average, significantly lower in Java in large programs. And it's not just the JIT. Another weak point of low level languages is that their pointers can't move, which means they can't use moving collectors, which also offer superb efficiency, again, mostly in large programs when you have lots of objects of varying sizes and lifetimes (especially now when we no longer have GC pauses).
> but you also don't need dynamic dispatch in performance-critical areas
You certainly don't start out needing it. Over time, however (and important codebases last at least 15-25 years), it either creeps in or it affects sufficiently many less critical paths to make an impact. You can try and re-architect things, but it takes a lot of effort (and it's this evolution effort that was a major reason for C++'s decline).
> But we see even experienced professionals making mistakes with low level languages
Absolutely, but my prescription would be to avoid low level languages altogether, and that has indeed been the industry's trajectory, and it's continuing. And when you absolutely do need to kind of control that low level languages offer, language complexity can also cause (or help hide) mistakes in code that is often very subtle, and the added safety, which is partial at best in those situations, isn't enough to offset that. Again, this isn't universal, but there are reasons to avoid Rust in low level code that are just as good as the reasons to pick it, and so different people will choose differently.
BTW, I've never worked on a browser, and it may well be the Rust is the best language for that, but I would be very curious to try Java. First, modern browsers run a lot of JS so you have a JIT and a GC, anyway, and so it might be both easier and more efficient to have everything use the same GC, and while process isolation would have required Java to re-JIT the rendering pipeline, Java is about to allow sharing JITted code (and even caching it from one run to the next) so that there would be no need to warm up the same code over and over.
In particular, modern moving collectors were designed for the purpose of removing the high overheads of malloc/free allocators that make heap memory management so expensive in low-level languages (and in any language that uses non-moving memory management strategies). The reason code in low-level languages tries to avoid things like heap allocation and virtual dispatch on the hot path is not because these things can't be super-fast (most virtual calls in Java are faster than many static calls in C), but because they are slow in low level languages because of their constraints.
- Explicit object lifetime and deterministic destruction.
- Stack allocation by default.
- Value types and direct embedding of values in data structures.
- Precise control over data layout, alignment, padding, and SIMD-friendly representations.
- Explicit allocation strategies: arenas, pools, slab allocators, region allocators, custom allocators, memory mapping, etc.
- No mandatory tracing, write barriers, object headers, or garbage-collector scheduling.
- Native interoperation without an FFI boundary.
- More predictable latency behavior.
- Compile-time specialization through templates in C++ and monomorphized generics in Rust.
Rust’s ownership and borrowing model can also provide strong non-aliasing and mutability guarantees in safe code which are useful for optimization.
Saying that "Low-level languages sacrifice performance for control" is also not true imo, since they can avoid allocation entirely, store data contiguously rather than as individually allocated objects, avoid all gc work, control cache behavior and eliminate pointer chasing, and importantly, guarantee hard or soft latency bounds.
Saying that "Most virtual calls in Java are faster than many static calls in C" is not a meaningful claim either. I think? Cuz "it depends" :)
And remember that GC is not free. Objects must eventually be traced. Reference writes may require write barriers. Objects have headers and alignment overhead. Heap size must often be larger to maintain throughput. Concurrent collectors consume CPU and memory bandwidth. Stop-the-world phases or other latency issues remain even with modern collectors. Object movement can complicate native interoperability and pinning. Malloc can cause performance issues but Java is not beating an arena allocator in C++ or Rust.
Keep in mind speed and throughput are not the only performance metrics. So is startup time and memory footprint, where Java loses badly here.
I wish we had real published research to go off of here but real world examples are all we really have. I'm not seeing AAA game studios building their engines in Java. I don't see any OS's building their kernel (or anything really) in Java. If Java is faster than low level languages, why is that?
And look, I don't dislike Java or the JVM, and I'm actually a really big fan of C#. I just like Rust more.
This used to be the big one, but not anymore: https://openjdk.org/jeps/401 (so Valhalla is integrating in JDK 28; it's not complete and this JEP is only the first step, but Java will have everything it needs on that front very soon.
> Precise control over data layout, alignment, padding, and SIMD-friendly representations.
Since the JVM controls layout, this is a point for Java.
> No mandatory tracing, write barriers, object headers, or garbage-collector scheduling.
Java doesn't require these things. JVM implementations choose to have them as an optimisation.
> Explicit object lifetime and deterministic destruction.
Hypothetically, this could have been an optimisaton opportunity. In practice, this is not a problem for Java but it is a problem for low-level languages, and especially Rust. The problem isn't knowing when an object's life is over, but needing to do something about it then and there. The whole idea of moving collectors (and arenas) is that it is more efficient to do nothing when an object becomes unreachable, and knowing when that happens doesn't help.
> And remember that GC is not free
Of course it isn't, but moving collectors are cheaper than free-list-based approaches, which is why we use them (most objects are never traced; those that are, are traced rarely etc.). On the whole, moving GCs are a speed improvement, reducing the overheads in C's runtime, and what they take in exchange is footprint (i.e. they use RAM chips as hardware accelerators). Now, that footprint cost could be expensive in smart watches and smaller devices, but in larger ones, the tradeoff is almost always worth it. I gave a talk about exactly that at Java One that should be up on YouTube eventually.
> Saying that "Low-level languages sacrifice performance for control" is also not true imo, since they can avoid allocation entirely, store data contiguously rather than as individually allocated objects, avoid all gc work, control cache behavior and eliminate pointer chasing, and importantly, guarantee hard or soft latency bounds.
I don't agree with that, and that's the very crux of my point. What you're really saying is that fine-grained control over the hardware lets a user who works hard enough to optimise their program to any level they choose. This does work well in small programs, but it fails in larger ones, and the JVM is designed to solve the performance issues that we C++ programmers experience in large programs. Over time, as programs grow and become more elaborate, it gets harder and harder to do those manual optimisations, which are very intrusive. E.g. you could perhaps use arenas in Rust more-or-less safely, and maybe Rust will make it easier in the future (right now the only language that makes that easy is Zig), but changing from no-arena to arena or vice versa, or finding out that you need special cases to some objects, requires a huge change to a low-level program. Similarly, trying to keep virtual calls to a minimum is very easy in the beginning, but becomes harder over time. So the idea that with enough control you can do anything is true in principle, but in practice it's very hard as programs evolve. The idea of modern runtimes is that you write the code naively, and the runtime performs global optimisations that help the average-case performance.
> I'm not seeing AAA game studios building their engines in Java. I don't see any OS's building their kernel (or anything really) in Java. If Java is faster than low level languages, why is that?
Much more performance-sensitive software is written in Java than in C++ these days, and your question assumes that the main thing that's important in these particular is speed, but that is not the case. What is the main thing kernels need to do? Directly control hardware. And what is the one thing that low-level languages are optimised for? Direct control over the hardware. Low-level languages fit the domain of OS kernels like SQL fits data queries; that's what they're for.
As for games, first, performance isn't the issue here. The most performance-critical parts of a game are not written in C++ but in CUDA, and the main important part for the CPU is a good algorithm for scheduling the data to the GPU, and that can be done in any language. What is very important for games is hardware support, and the JVM simply doesn't target most consoles. Second, games do care about latency, at least up to the length of a frame, and until very recently Java had GC pauses, and those could sometimes exceed the latency needed by games. GC pauses were removed in HotSpot only 3 years ago. So these are the reasons game engines are normally written in C++ (except, of course, for the most successful game in history, which is written in Java).
To me, those are also performance characteristics. Maybe my view on what constitutes "performance" is broader than average here.
> When I do need that control, I find that Rust requires reaching for unsafe too frequently while still paying the full price for the safety of things I don't use (even Rust's memory management of strings doesn't give me the control I want; I have to work pretty hard for it).
Fair enough, I can't tell you that you don't have that experience when writing Rust. It's pretty different from mine though, and the experience of the large number of former C/C++ devs I've worked with after they learned Rust; the only people I've talked to with that experience didn't really try to learn Rust and went in hoping that it wouldn't work for them, which informs my perception here, but I recognize that individual experiences won't always fit into larger trends.
> Like I said, C also fits in the category, so it's not a meaningful distinction. The difference is in what you can do in the safe subset. Zig lets you do more things in a safe way than C (where the safe subset is effectively empty), Rust lets you do more safe things than Zig, and Java lets you do more safe things than Rust.
I don't think I understand what you're saying here. I don't know of a way to turn off undefined behavior by default in C and only opt into it in discrete segements of the code, but maybe I'm missing something.
> That's the very thing I'm arguing against. I'm saying that different languages eliminate different bugs at a cost (again, Zig eliminates many memory safety bugs you'd find in C or even C++, arguably the most dangerous ones). What I'm saying is that what you get and whether the price is worth it depends both on the program you're writing and on your personal preferences. Just to be clear, "preferences" doesn't mean I care more or less about correctness, but which approaches to correctness I find more or less effective, something on which there is no consensus.
It seems like you're arguing against the idea of memory safety as a category at all then. To me, "I can't write code that's memory unsafe without explicitly opting into it" seems like an objective statement, and it's objectively different than "I can't write certain types of memory safety bugs in a given language". I don't really understand what's useful about being able to write memory unsafe code without having to opt in when in practice the number of bugs from mistaken memory safety are overwhelmingly more common than the cases when you're forced to opt into unsafe because Rust forced you to work around the constraints, and even in low-level programs, the actual number of truly unsafe operations you need to do tend to be fairly low in my experience. I guess I can't say for certain that you don't truly need to do things that you're forced to write unsafe for too often, but to me, it seems like you're refusing to pay a pretty small price for mostly ideological purity rather than pragmatism.
> I think it also depends on the kinds of programs you write, because for many programs I write (and for which I pick Java) Rust's level of memory safety is too low
> [1]: For example, the fact that in Java, references are not required to be stable machine pointers opens the door to some powerful optimisations that are not available to languages where pointers are required to be machine pointers (or something close enough to them). Or the fact that low-level languages require that the machine instructions executed are those present in the compiled image (or close enough), or, if you want, caring about worst-case performance at the expense of average case performance (although both C++ and Rust specifically don't always make that easy) precludes some other very powerful optimisations.
I'm struggling to imagine what the circumstances are where these are genuine concerns rather than theoretical or premature optimizations. What are some examples of programs where you'd get better characteristics running them if they were written in Java rather than Rust due to the lack of enough "memory safety" in Rust?
Yes, but they come with speed gains, so you can't say that you pay "performance overheads" when Java removes some of the performance overheads that programs in low-level languages and replaces them with others. You could similarly say that you pay performance overheads when going in the other direction.
> and the experience of the large number of former C/C++ devs I've worked with after they learned Rust
And it's not my experience or a large number of C/C++ devs I work with.
> the only people I've talked to with that experience didn't really try to learn Rust and went in hoping that it wouldn't work for them
Then your exposure isn't wide enough.
> I don't think I understand what you're saying here.
What I'm saying is that we can't say that the value is merely in the existence of a clear syntactic distinction between safe and unsafe code, because that distinction exists in C, only in C, the clearly delineated line between safe and unsafe code is that between `int main(void) {}` and anything that isn't that; i.e. any program other than that explicitly opts into unsafety. So any meaningful discussion about memory safe languages must include what you can do in the safe subset. In C's "safe subset" (the empty program), you can do nothing, and that's what makes it not valuable. But for my needs, what you can do in Rust's safe subset (compared to both Java and Zig) is also far too little (to justify the cost).
> To me, "I can't write code that's memory unsafe without explicitly opting into it" seems like an objective statement
It is, but what I'm trying to say is that it alone doesn't have much value. In C you also "can't write code that's memory unsafe without explicitly opting into it" by writing anything other than the empty program, but obviously you wouldn't consider C's memory-safe subset suitable because you can't use it to do what you want to do in C. Rust's value is not, therefore, in that it has a memory-safe subset, but that it has a useful memory-safe subset. It's just that the utility of that subset depends on the kinds of programs you'd want to use a low-level language in the first place.
> it seems like you're refusing to pay a pretty small price for mostly ideological purity rather than pragmatism.
Quite the opposite. The price of Rust's complexity, implicitness, and compilation time is too high for what little safety I get in return, that I don't want to pay it for pragmatic reasons.
> I'm struggling to imagine what the circumstances are where these are genuine concerns rather than theoretical or premature optimizations. What are some examples of programs where you'd get better characteristics running them if they were written in Java rather than Rust due to the lack of enough "memory safety" in Rust?
It's nothing to do with memory safety. Low-level programs sacrifice optimisation opportunities available to Java because above all else they need to offer low-level control. That low-level control can translate to good performance sometimes (especially in smaller programs), and sometimes it translates to worse performance (especially in large programs). The huge C++ programs I worked on migrated to Java not (just) for safety but also for better performance than C++ (again, it's easy to get excellent performance in low-level languages when the programs are small or specialised; it gets harder and harder as they grow). So we got better performance than C++ while also getting better safety than Rust, a much simpler language than Rust (or C++), and faster build cycles than Rust (or C++). But the topic of how Java reduces the overheads that C/C++/Rust/Zig programs often have when they grow large (although Zig makes it easier than the other them to reduce them) is a whole complicated topic. I might give a talk about it at the upcoming Devoxx.
> And it's not my experience or a large number of C/C++ devs I work with.
>> the only people I've talked to with that experience didn't really try to learn Rust and went in hoping that it wouldn't work for them
> Then your exposure isn't wide enough.
Or maybe your exposure is only to people who didn't give it a fair chance? I don't know how either of us can be confident that we know 100% for sure that our sample is more definitive.
> What I'm saying is that we can't say that the value is merely in the existence of a clear syntactic distinction between safe and unsafe code, because that distinction exists in C, only in C, the clearly delineated line between safe and unsafe code is that between `int main(void) {}` and anything that isn't that; i.e. any program other than that explicitly opts into unsafety. So any meaningful discussion about memory safe languages must include what you can do in the safe subset. In C's "safe subset" (the empty program), you can do nothing, and that's what makes it not valuable. But for my needs, what you can do in Rust's safe subset (compared to both Java and Zig) is also far too little (to justify the cost).
> It is, but what I'm trying to say is that it alone doesn't have much value. In C you also "can't write code that's memory unsafe without explicitly opting into it" by writing anything other than the empty program, but obviously you wouldn't consider C's memory-safe subset suitable because you can't use it to do what you want to do in C. Rust's value is not, therefore, in that it has a memory-safe subset, but that it has a useful memory-safe subset. It's just that the utility of that subset depends on the kinds of programs you'd want to use a low-level language in the first place.
That seems like an absurd false dichotomy in the form I was talking about before. I don't seriously believe that you can't easily identify when looking at Rust code whether unsafe is explicitly being allowed in it or not, or that you are writing programs that are doing things that would require unsafe literally everywhere.
I've genuinely been trying to understand where you're coming from, but the more I try, the more it seems like you just genuinely seem to think that you're too smart to accidentally write memory safety bugs, or that the memory safety bugs don't matter much. Maybe you're right, but I don't think there's anything left for me to learn from your point of view.
You don't need unsafe "literally everywhere" to run into issues. First, what matters most are the areas that are most subtle/tricky in your program. If in those areas Rust doesn't add much safety and makes things worse due to language complexity, that's a problem. Second, when you want low-level control, you might well want it in quite large swaths of the code. For example, one thing that low-level languages currently, in principle, do better than Java is arenas. But the whole point of arenas is that you want _all_ allocations in some large and elaborate call chain to go in the arena (and you'd like to enjoy both the standard library and 3rd party libraries). Rust doesn't make that easy (and neither does C++, for that matter).
> the more it seems like you just genuinely seem to think that you're too smart to accidentally write memory safety bugs, or that the memory safety bugs don't matter much
I don't see how you've reached that conclusion. I told you that for most programs I choose a language that is more memory-safe than Rust, and when I choose a language that's less memory-safe than Rust it's when Rust doesn't offer much safety, either.
See, this is exactly the thing I find so annoying in the Rust discourse. There's no doubt Rust significantly helps avoid memory safety issues (i.e. Rust => more men-safety) but that doesn't mean that caring about memory safety issues means preferring Rust (more mem-safety => Rust). One simply doesn't follow from the other because the logical implication is reversed.
Well, Fil-C and also Cheri show that C is a language that can be implemented with perfect memory safety for 99.9% of the language. This is not true for every language but is also not an accident in C. But also with the typical implementations of C such as clang and gcc you can essentially get spatial memory easily by using safe abstractions.
The serious point: I care about whether the program I write aborts regularly, whether due to a Rust panic or a capability violation.
I am not sure about what you mean by "aborts regularly". After a memory safety issue, I think one usually wants to abort quickly and not do anything else in the program as the program state is confused, so running specific sanitizers in trapping mode together with coding abstractions that avoid unchecked raw pointer access you can write spatially memory safe code in C without a problem. But yes, sometimes you may want to continue running, but this is much harder and needs a careful design of the system anyway, also in other languages.
I'm going to challenge this. Is this from your experience? InvisiCaps, which Fil-C is based on, turns out of bounds accesses into panics. You're saying that turning any "benign" out of bounds into "abort the program" in all the C you? anyone? everyone? uses Just Works?
I'd rather the majority of those failure modes be caught by linters/compiler passes, not runtime safe aborts.
Rust does not offer compile-time guarantee that an out-of-bounds access does not panic either.
It can guarantee a potential memory corruption event will be caught at runtime, but at that point I have very limited options.
To be clear, I prefer aborting safely to corrupting memory. But I prefer "issue detected at development time" significantly more than both.
In the context of existing tooling and C, there is also a lot of potential in using the optimizer to show safety properties. This works quite well to show the absence of signed overflow issues and null-pointer correctness, but still less well for bounds checking, e.g. see here for some preliminary experiments: https://uecker.codeberg.page/2026-05-22.html
And that's exactly my point. The safe subset of Rust doesn't sufficiently cover the very things that I choose a low-level language for in the first place, and the parts it does cover I can do at least as well in even safer high-level languages.
Now, I'm not saying there aren't programs where Rust's precise mix of safety and unsafety is better than the alternatives. For example, I've never written a browser rendering engine, and it's possible that I would find Rust to be the best fit for that task. I don't know that I would, but I also have no experience with that domain to suggest that I wouldn't.
What exactly is the low level subset you feel like you can't use?
Sure, but memory safety by itself is not the reason to pick Rust because other languages do memory safety even better.
> What exactly is the low level subset you feel like you can't use?
The things that make me want to use a low-level language in the first place, such as controlling exactly when memory is allocated and freed and where exactly objects are placed in memory.
When I don't need to do these things and all I want is memory safety and performance, then I already have better options.
The argument that you can contain unsafe in safe abstractions does not interest him, because of the nature of the projects he works on.
Not at all. I would very much like the code to be safe, it's just that I reach for a low level language to get the thing that low-level languages are designed to offer me, which is control, and no language offers control and safety at the same time. So when the interesting parts of the code could be written in safe Rust, I have to give up control, and in that case I'd rather use a more convenient language that doesn't give me full control. And when the interesting parts of the code need full control, Rust doesn't give me safety anyway, and I still pay for its complexity. As to encapsulating unsafe, that doesn't help at all if the most tricky parts of the code are inside. What happens there is that Rust makes the hard parts harder and the easy parts easier, and for me that's a net negative.
And that brings me back to the universality point, that you're actually repeating, so let me explain it again. All programming languages bring a certain aesthetic that appeals to some and repels others within their intended domain. For example, I prefer Java to C# and Kotlin because I place a value on language simplicity, but I'm well aware that some other people like a lot of convenience features and they have the opposite preferences. I don't expect everyone to like Java even among those who work in the domains in which it is intended. For the same reason, I prefer Haskell over Scala and Clojure to Common Lisp, yet I fully recognise there are those who have the opposite preference.
Yet when people say they don't like Rust, the reaction among those who do is often one of: you don't want it to work, you don't care about correctness, your situation is special, or you just don't get it. I.e. they expect Rust to be universally liked unless there's a some good exceptional reason not to. But this is not the case for any language, let alone a language as complicated and as rich as Rust, which is certain to evoke a strong aesthetic reaction either for or against. So I have a long, long record of working with low level languages, I have a long record of working with formal methods and studying software correctness in general, I've worked extensively on safety-critical and mission critical systems, and I find Rust unappealing. There is nothing that should be surprising about that, there is nothing special about Rust or any other language that should lead anyone to expect it to be universally liked among those in the domains for which it is intended, and indeed, it is not the case for Rust as it is not the case for any other language. This amazement that quite a few people, even those with the relevant expertise, don't like your favourite language is exactly this sense of universality that I find annoying.
That some people get it yet don't want to choose a language is the case for Java, it's the case for Haskell, it's the case for Zig, and it's the case for Rust. Some people who really care about writing correct low-level code will have good reasons to choose Rust over other languages, while others who really care about writing correct low-level code will have equally good reasons to choose other languages over Rust. It's not because our programs are special, but it's because we think we can do it better with other languages. That's just the reality of all programming languages ever made, and that's what I mean by no universality. There is no external, objective requirement for any program that makes any (general purpose) language objectively best for that program. Choices always involve some kind of personal aesthetic preference.
That your favourite language isn't "objectively best" and isn't universally preferred even among those who care about the things you care about isn't something that should bother you, and pointing out this simple fact isn't trolling. It's something you should expect, because it's always true.
Assuming you are replying to me, you seem to be projecting very powerfully. Rust isn't my favorite language, and I just asked about how much of your code was safe vs unsafe.
But to answer your question, I reach for a low-level language when I need the one and only thing low-level languages are designed to do best, which is give me full and precise control over the hardware. In those situations, Rust offers little safety in the interesting/subtle/critical code, and for me it even makes things worse. It helps with the simple uninteresting code. So it's not a matter of quantity but of quality.
Of course, if the tricky parts of the program don't require precise control over the hardware, I don't use a low-level language in the first place. For example, if I'm going to let the language manage memory for me, why suffer the high overhead of heap memory management in the Rust/C runtime when the Java runtime offers me lower overhead?
Do you have any actual benchmarks?
What I do not like, primarily comes down to how the project is talked about and marketed. First, because it promotes an "us vs them" mindset, instead of a "we're all trying to improve memory safety" mindset, and second, because in doing so, it also overstates its case.
These things are sort of intertwined. Let's talk about the overstatement first. Fil-c has its own definition of memory safety that is slightly different than others. For example, I saw this recently:
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
struct User {
char name[8];
int is_root;
};
int main(int argc, char*argv[]) {
struct User* user = malloc(sizeof(struct User));
strcpy(user->name, argv[1]);
if (user->is_root) {
printf("I am root!\n");
} else {
printf("I am not root :(\n");
}
return 0;
}
This, when invoked with "012345678" passed in, will print "I am root!". In my understanding, this is deliberately allowed.But beyond corners like this, fil-c's author will go on about "Rust has unsafe as a hatch, fil-c does not" while if you control-f for "zunsafe_" on https://fil-c.org/stdfil you get ... escape hatches.
The author regularly erases the difference between "traps at runtime" and "is prevented at compile time", which are legitimate tradeoffs where one or the other may be better depending on what you're doing. But they're presented as either equivalent, or one is superior, and I find this muddles the discourse. The performance issues also tie into this, "add a GC" is absolutely a valid way to handle these sorts of issues, but it is not the same thing as what Rust does. And that's okay! But presenting it as purely superior means that it's just hard to talk about.
Speaking of muddling the discourse, the author regularly trolls on X, providing tons of bad faith arguments and generally trying to rile up a "fil-c vs Rust" war that I think reduces our ability to talk about these differences in a calm, engineering focused context.
Finally, due to its design, fil-c is effectively Linux only. That's great for Linux, but many people also use other systems, and so it is not a meaningful option for them.
Anyway, after saying all that: I still think that it is a good project, and that it should exist and continue to be worked on. I just wish that the heat was turned down, and people could talk about the various approaches and their tradeoffs without turning it into a culture war.
But you did the same thing when, on the spectrum that ranges from C to ATS, with Zig, Rust, and Java somewhere in the middle (though all closer to C than to ATS), you declared the exact compromise that Rust makes "table stakes"! [1]
Zig improves on C's memory safety when it comes to spatial safety, possibly the more impactful kind, so it, too, could be part of the "we're all trying to improve memory safety", yet you exclude it.
You're trying to draw some hard line that passes exactly between Rust and Zig on the C to ATS spectrum, and I'm trying to say that that line isn't there (your attempt at a definition of delineating safe and unsafe code also applies to C). Obviously, C, Zig, Rust, Java, and ATS all make very different tradeoffs, all of which may be more or less attractive to different people and in different circumstances, but there is no sharp line, at least not one that is meaningful enough to be "table stakes". Your personal inclinations place a premium on the things Rust offers and Zig doesn't while mine are the opposite, but I make no claim to universality.
I'm happy to accept that not everyone shares my aesthetics and can understand why some people prefer Rust, but those claims to or hints at universality annoy me (as they did when they were made by Haskellers, and I actually find Haskell's aesthetics quite pleasing), as they are simply unsupported. I've spent a lot of time studying formal methods and software correctness in general (https://pron.github.io) and if there's one thing we know in that field is that things are never that simple (and, bringing this back to this posts topic, even something like incremental compilation can contribute to program correctness).
(Now, you may argue that you're only talking about "memory safety" and not correctness in general, but what gives memory safety value is that violations are causes of many dangerous vulnerabilities; but once, say, Java eliminates all of them, 100% of bugs/vulnerability - which are still numerous - will be caused by other problems, all potentially avoidable with ATS, so why isn't ATS table stakes? Of course, the answer is cost, but all the languages on the spectrum differ in their costs.)
[1]: I assume that you meant Rust's compromise, because you implied that Zig doesn't pass that bar but Rust does.
It is absolutely possible that one language might actually have an objectively better approach to memory safety than another, and in such cases it is usually possible to argue for this using sound technical or empirical arguments. But the way the author of Fil-C presents their arguments it often comes across in a kind of antagonistic manner, like he has a chip on his shoulder.
You may well be right. I've yet to learn about it, but I'm planning to.
As a long time PL researcher, I can, should, and will point out interesting corner cases of languages. Including in Fil-C or Rust
Here is you claiming "Facts" on a troll post claiming to "criticize" Rust: https://x.com/filpizlo/status/2081765923757903940
I do not go around posting "omg Rust is SO MUCH BETTER than zig or fil-c, which are TRASH." I talk about engineering tradeoffs, and what matters to me personally. I do not say "if you use Zig, you are a bad person." I am not saying that any comparison is bad. I am saying that the way that the comparison is presented is bad. That is different.
> you declared the exact compromise that Rust makes "table stakes"
Table stakes for me.
> Zig improves on C's memory safety when it comes to spatial safety,
I agree that it's an improvement on C!
> yet you excluded it.
I said that it is not pursuing a design that I personally find compelling enough to use to write software. That doesn't mean that I think it's worthless. This whole thing started off with me talking about how much I respect the Zig project! Yet you're trying to turn this into something where I'm talking shit. I presented a specific technical tradeoff that is important to me. That is very different.
> You're trying to draw some hard line on a spectrum that passes exactly between Rust and Zig, and I'm trying to say that that line isn't there (your attempt at a definition of delineating safe and unsafe code also applies to C)
I don't believe you've shown that. And my "attempt" does apply to C: it fails the bar, because it does not delineate between a safe subset and an unsafe superset.
> you may argue that you're only talking about "memory safety" and not correctness in general,
I am in fact talking about "memory safety" and have been this whole time, yes.
> what gives memory safety value is that violations are causes of many dangerous vulnerabilities; but once, say, Java eliminates all of them, 100% of bugs/vulnerability - which are still numerous - will be caused by other problems, all potentially avoidable with ATS, so why isn't ATS table stakes?
This is just an entirely different question. Yes, there are other forms of safety that are important too. That's just not what we're talking about here.
Ok, so if you meant "table stakes" as an expression of a personal preference and suitability to the programs you write without making an unsupported universal claim such as "this leads to better correctness" or "the price is almost always worth it" then we're good :)
> Yes, there are other forms of safety that are important too.
The thing is that they can be at least equally important, and some affordances for memory safety could potentially _harm_ them. To me, Rust offers little safety in the programs I want to write in a low-level language, but the price it charges in language complexity and implicitness ends up in a negative balance (I can't prove it, of course; as I said, software correctness is very complicated, and some of the greatest researchers in the field were proven wrong on how to best achieve it).
> While I still don't plan to write software in it, given that I believe memory safety is table stakes
What exactly am I missing? You know you don't have to hijack Zig threads (repeatedly) with your thoughts on memory safety, right?
My point in bringing this up is to strengthen my compliment. Even though I disagree with aspects of Zig's design, the stuff talked about in this post is excellent.
Oh, who is saying things like that? Do you mean to imply that this kind of vitriol is characteristic of the Fil-C project?
>introduce an actually memory safe (unlike borrow checking) compilation mode inspired by Fil-C
I never said Fil-C is “so much better” (let alone with all caps) than anything.
I never called Rust “trash”.
I think you’re taking this all too personally
You think this is reasonable? I have also seen strange people on twitter support Fil-C while claiming that Rust is a language for [slur]s. I suppose by your "reasoning" that these people directly represent you and your project?
So your defense is a tu quoque fallacy? Note that "the same thing" is an admission.
Rust folks, this whole thing is a thread about Zig’s new feature - not even a memory safety-related feature! - and we cannot spend the whole damn time talking about Rust.
Steve, even you - I don’t believe I have ever seen you say an unkind word. But have you considered that it may be unkind to have written more than half of the words on a thread about a Zig performance feature?
Inherently? No! I commented specifically because I was really glad to see this post. This work that Zig is doing is very good, and I wanted to call that out, in part specifically because I am on "the other side" in whatever sense that is. Why would it be unkind for kind words to be coming from me?
What I mean is a bit different though, it’s that these arguments you get drawn into end up drowning out any real discussion of Zig’s progress. I don’t think that’s your intent but it is frustrating. I should be clear, I don’t think it’s wrong for you to defend yourself from accusations etc., I just wish it didn’t look like this.
I wonder how much better HN would be if they took a page from other forum systems that said “you know what, this whole branch of stuff should be moved over here and renamed so the original topic can move on”.
Sorry, all this may be unhelpful, I don’t know where the line should be, I’m just thinking out loud about the problem.
This comment spawned two subthreads. One of them was focused on the differences between Rust and Zig's compilation model, which is directly relevant to the article and illuminating regarding the engineering tradeoffs.
In the other subthread, pron posted paragraphs and paragraphs arguing about what memory safety really means and whether or not Steve is right to have his opinion that Rust is "safe". This tangent had essentially nothing to do with the content of Steve's comment; it (and not Steve's initial comment) was the point where the thread was derailed from the topic of Zig's incremental compilation model. Steve responded politely in this thread to comments and questions directed at him, but did not fan the flames or take the thread further into off-topicness. If the moderators collapsed pron's comment or detached it and pinned it to the bottom of the page, this comment thread would be much better and much more respectful to the Zig project.
I think the RESF trope is just about dead now; it's given way to the Rust Detractor Strike Force showing up to turn unrelated threads into tangential arguments about why Rust is bad.
You're accusing steve of what pron is doing... I mean look at how much text pron wrote, it is much more than steve wrote, and how pron is constantly skirting the edges of the HN guidelines.
The fact is that every thread about Zig is filled with this kind of battle, and I’m tired of it, and it doesn’t represent any community, it’s so much worse on HN than anywhere else, and it’s all just defensiveness and crap.
I think this is a case of people who can dish it out but can't take it. As far as I'm concerned if you troll someone you should expect to get trolled back.
But hey, nerd holy wars have existed since the internet began. I use vim btw...oh you use emacs? You're an idiot. Etc etc.
When he brought up the universality claim, he came up with a niche counter example that he kept inside his head and he makes it out to be the general rule by being extremely vague about literally everything.
It’s funny, I’ve heard people claim this about rust developers for years. But I’ve seen very little evidence of it. Where are all these toxic comments? Look at Klabnik’s comments in this thread. He’s lovely.
—-
A son comes home to his poverty stricken family with a spring in his step. “Mum! Dad! All that time at community college paid off! I got a job!”. Dad immediately snaps - “so what, now you have a job, you think you’re better than us?”
What happened? Dad is unconsciously projecting a belief onto his son. Something like “unemployed people are shameful”. Then dad feels judged by the projected belief and he attacks the son for it. But it wasn’t the son’s belief in the first place. He just wanted his parents to be proud.
How does the son respond? It’s a tricky one. If the son defends himself by talking up how great it is to have a job, he reinforces the projection and dad will get more angry. If he says “there’s nothing to be proud of for having a job” then he’s lying about his values. It’s a trap.
When I’m feeling uncharitable, I project this same dynamic onto rust and C/C++ devs. “Mom! Dad! I figured out a way to get memory safety without sacrificing native execution and performance!” C: “So you think your language is better than ours? Why are you so toxic about it?”
I’m not really sure how to respond to comments like yours. I think you’re mad at ghosts.
The OP is about Zig and now there are 40+ mentions of Fil-C initiated mostly by Rust folks and those comments are largely criticizing me personally.
That’s toxic AF!
I don't even work on Rust anymore, and in fact started this thread with a criticism of Rust. There are lots of good criticisms of Rust. There is a difference between "this criticism isn't good" and "every criticism is an offense."
On the muddling the discourse, I'm not on twitter and don't engage there, so I don't have an opinion on that, but I did come across https://news.ycombinator.com/item?id=49044561 recently, and I just don't see how the author can make such bold claims while examples like the one Steve provided above are still in the language. Corrupting memory in Fil-C is still easy, type confusion is still easy, intra-object overflows are still easy. Fil-C prevents a range of classes of bugs from being exploitable, but it doesn't stop the bugs from happening.
> Those languages rely on a much larger pile of YOLO C/C++ code for their runtimes and standard libraries than Fil-C does. So Fil-C is safer than those
Given the relative immaturity of Fil-C, this seems wildly wrong to me. I’m not sure how to take his claims about his runtime seriously.
Sure, this is a simple fact.
> So Fil-C is safer than those
This is not a simple fact that follows, and a good example of why you seem to be catching so much criticism for overly bold claims. One could state that a smaller runtime is easier to audit, and so the investment needed to reach similar levels of safety is lower. One might even argue that after similar levels of investment, that the probability that it's safer is higher. But jumping all the way from lower number of lines => safer is a simple fact is a huge leap.
By contrast Fil-C has a small number of rules and largely obviates the need for “native” code.
I make bold claims because they hold water.
- You can at worst corrupt only the capability you’re pointing to.
- intra object overflows are almost never useful for memory corruption exploits unless they let you corrupt a pointer, and Fil-C prevents that from being useful because you cannot corrupt the capability.
- the zunsafe api is basically unused. One library uses it (OpenSSL) for good reasons. This is in contrast to widespread use of the unsafe keyword in Rust, beyond just one library for a narrow purpose.
Thanks for reporting bugs. Worth noting that they require doing things that extant C code never does. It’s good to fix those, but the true threat model of any memory safe language is not to sandbox a malicious programmer, but to protect the program of a normal programmer against a malicious user
Wait, so there are escape hatches? But… you’ve repeatedly said, many times, that there are zero escape hatches?
And now here you’re saying not only that there only are escape hatches, but there’s a good reason to use them?
Damn. Misrepresenting `unsafe{}` whilst saying your language is better because there are no escape hatches and no need for escape hatches is like… 80% of your online personality.
When can we expect the website to be updated to remove the misleading claims?
"Fil-C has no unsafe statement and only limited FFI to unsafe code."
`zunsafe_call` is a weird thing to get hung up on as an "escape hatch", considering it's just a super limited form of FFI, intentionally designed so that it's only usable for OpenSSL's use case.
> Misrepresenting `unsafe{}`
`unsafe` lets you write Rust code that violates any reasonable definition of memory safety (including Rust's definition or my definition), and it's widely used.
Except there is an escape hatch, by your own admission above?
> `zunsafe_call` is a weird thing to get hung up on as an "escape hatch"
from the docs:
> unsigned long zunsafe_call(const char* symbol_name, ...);
> Performs an unsafe call to Yolo-land.
That’s just a `unsafe{ func(…) }` escape hatch
> intentionally designed so that it's only usable for OpenSSL's use case.
Cool motive, still an escape-hatch =)
Do you have the backbone to update the fil-c website to correct the record, and let the person you retweeted here[1] know that the escape hatch row is incorrect?
Or… is what everyone says about you here true?
Kinda rich of you to knock another language for its "marketing" when here you are once again on a Zig thread marketing Rust as a memory safe language. And speaking of "us vs them" mindsets, guess which language that reminds me of?
Fil-C now has support for inline assembly, so it's not needed anymore, and I believe indeed the intention is to remove it, since Fil-C is not supposed to have any unsafe hatches.
Fil-C is not Linux only by design, that's completely false.
By the way, if you don't want a culture war, you gotta stop warring.
I find it hard to understand how could steveklabnik's comment be seen as warring.
See, this is nuance! Nuance is good! But you can't go around saying "fil-c has no escape hatches" when it has one, even if that one is planned on being removed.
> Fil-C is not Linux only by design, that's completely false.
Can you explain to me how it would work on other platforms? It currently does not, and I don't see how it can. Or at least, not without more "escape hatches."
This is one reason why Rust has unsafe: you have to interact with inherently unsafe APIs in order to do anything meaningful with the operating system. fil-c needs an equivalent of some kind, and so isn't better or worse here, it's just the reality of how these systems work.
Just to add to this, on Windows for example you're really only supposed to invoke syscalls via ntdll as the syscall table is not stable so their numbering changes over time. You cannot guarantee forward or backward compat if you do not use the library.
If you look at some of the syscalls in https://github.com/j00ru/windows-syscalls, you can see they clearly do change over time too.
I was always intrigued by the maturity about how the Rust team approached this sort of thing. IIRC years ago you and I had a back and forth on me thinking it would be helpful to have a "Why Rust is better than C++" type page.
Seeing an alternative approach from Andrew Kelley in recent weeks has really hammered home the value of the approach the Rust team took in terms of community building.
In a language like C (or Zig), you need to manually manage memory. This makes programming a lot more complex, and it's really easy to accidentally mess up. Especially in large projects which have a lot of separate modules.
The biggest advantage of using a garbage collector is that you don't have to think about freeing memory. The GC automatically frees objects when they're no longer referenced. This makes programming much much easier. The downside of using a garbage collector is that it hurts performance at runtime. GC languages are slower and use more RAM.
Fil-C is the worst of all worlds here. Like C, it forces you to manually manage your own memory. But you still pay the performance cost of having a runtime garbage collector. And that cost is (apparently) really high. The only performance numbers I've seen showed ~2x worse CPU performance and ~4x worse memory performance. There's no way Fil-C can compete with C, Zig and Rust for performance.
So with Fil-C, you have a language that's much slower than C, and much more difficult to program in than C#, Java, Go or Typescript.
Fil-C still has some wonderful uses. Fil-C could be a fabulous debugging tool for C programs. It could be a wonderful teaching tool if it had nice visualisations on top of the GC's view of the world. And it could be a great way to run legacy C code.
But it's not a "rust killer". Fil-C programs run too slowly to be able to compete head to head with rust. And Fil-C doesn't offer the language benefits of a GC that you get in C#, Go, and friends. It seems like a really bad deal.
This is not necessarily true. It depends on a language, e.g. Go is slow, Nim[0] is extremely fast with conventional GC and slightly faster with ARC/ORC[1].
GC programs can be faster than manually managed ones in some cases. It's just manual memory management gives you more control of where and when free is called. And a good type system is a privelege that gives Nim more control with destructors.
Another scarecrow of safe languages is GC pauses, which is also not a thing in Nim, see table in [2].
[0] - https://nim-lang.org/
[1] - https://nim-lang.org/blog/2020/10/15/introduction-to-arc-orc...
> GC programs can be faster than manually managed ones in some cases.
I've seen poorly written programs in C/C++/Rust which are slow because they allocate millions of tiny objects. Its true that generational GCs can be faster in this case. But you usually get much better performance again by using arenas and such. The reality is that I know more about the lifecycle of my data than my compiler. If you know what you're doing, you can take advantage of this information to write better programs.
If you don't want to think about memory management, then I agree - you're usually better off using a language with a GC. Personally I do a lot of my prototyping in typescript because I can iterate faster when I don't have to think about lifetimes.
Maybe some day Fil-C will run general purpose C code at native speeds, without a high memory overhead. But we're not there yet. I'm not holding my breath.
[0] - https://programming-language-benchmarks.vercel.app/nim-vs-go
Can you expand on this?
Now you might argue that the other features of Zig, like `defer`, are so good that they reduce the chance of memory errors and therefore memory safety has less value for Zig. But that seems highly dubious to me, especially for use-after-free. I guess we'll find out when Zig has more widespread use.
He can't write a JVM without using unsafe. So his disagreement on the "table stakes" is that his "table stakes" require using unsafe Rust everywhere and from that perspective Rust is not that different from any other language.
Hence the complaint about the lack of universality, which I personally consider weird. His point is that you cannot write the most interesting low level programs using just the safe subset of Rust.
If you have to write unsafe Rust (emphasis on have, your mileage may wary lot on that), then you have to litter unsafe everywhere in your code base so how does Rust help him? That's his point, but he doesn't want to say it out loud.
Zig has an identical memory safety profile to C. It has facilities to make it easier to stay memory safe, but those facilities are basically equivalent to what you have in C++ and that's equivalent memory safety profile as C.
> So among these four languages we already have four levels of memory safety, none of them is 100%
No, you've pretended like there's four when really it's Java / Rust which are safe by default and Zig/C/C++ which are unsafe by default.
One effective metric to evaluate is memory safety per LoC. Rust is ~0.2 vulnerabilities per MLoC. Java is effectively 0. C and C++ both seem to be about 1,000 vulnerabilities per MLoC. Zig is too new and hasn't had any analysis done on it, but generously it's likely at least 10-100.
So the table stakes could be defined as 1 memory safety vulnerability per MLoC.
You have just described six orders of magnitude in your attempt to rebut pron pointing out the four languages have four levels of memory safety.
They aren't necessarily, though. Supposing that Zig were "10 issues per MLoC" (with just as much handwaving as the original poster), it would be equidistant from Rust and C. Java may also be more than one order of magnitude away from Rust; we say ~0 but is it 0.01, 0.001, 0.0001...? And why is "1 issue per MLoC" the acceptable metric that delineates what constitutes table-stakes memory-safe language? Because it's a nice, round-sounding number? I think 0 is a nicer, rounder number than 1, so let's call only Java table stakes and condemn all other languages to the garbage bin, tradeoffs be damned. Or would you say your arbitrary delineation point is worth more than mine?
Yes for the reasons I already gave. I think that at the point that you're having to stretch the numbers from their post to the breaking point to remove the pretty clear order of magnitude differences it's not really a constructive way to engage.
I think you have two groups with one at ~.1 and one on ~100. You seen to either disagree with that, or think it doesn't matter, I'm not sure which. But taking that assumption as true it is self evident that the 3-order-of magnitude demarcation is not arbitrary.
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Rate-limit edit replying to below response:
> a variety of statements I haven't said
We are in a conversation thread specifically about statements of this nature, which I was contesting. The original poster of this thread called their arbitrary definition of memory safety "table stakes" and explicitly said that they rule out Zig as a language completely on this basis alone. If you don't agree with them, I'm not sure what we're discussing.
> you take issue with the assumptions I'm making ... but you could just state that instead of saying that I'm being hypocritical
The only assumption I disagreed with is assigning Zig to exactly 100 when a poster I was replying to originally asserted a range of "10 or 100"; and regardless of whether we agree on assigning a concrete lower/upper bound to that assumption, everything else is not an assumption but a value judgment given the condition "assuming the premise holds". Yet your position is taking those value judgments - which orders of magnitudes to accept, which to group together as being the same degree of memory safety - and asserting them as objectively correct boundaries with minimal rationalisation beyond "because I feel it is so".
If you want to have a conversation with me about the things I'm talking about, I welcome it, but I don't see that happening.
Yes, like I keep saying: two clusters each within an order of magnitude, separated by three orders of magnitude feel to me like two distinct things. That does not at all feel arbitrary. I think that claim is pretty self-explanatory. You appear to think it reduces to "because I feel it so" and in some sense it does. I am applying my own judgement and values in constructing those clusters. Someone who felt that any amount of memory safety was unacceptable would structure them differently. Someone who cared naught about memory safety would similarly group them differently too.
zig as a language not distinguishing between safe and unsafe. Zig does not forbid unsafe. Zig’s safety model is conceptually not too different from running with ASAN for C/C++ during development. Given that’s already a followed “best practice” for the data that was used to come up with the vulnerability estimate per MLoC for C and C++ it’s reasonable to assume zig is closer to that side (at scale) than to Rust. You could argue defer as a keyword is worth a 10x improvement but even then im not sure how considering c and c++ are close and c++ does essentially a similar thing
They really don't. Look at how many basic data structures (in the standard library or outside it) require unsafe features in Java vs Rust.
> Zig has an identical memory safety profile to C
It really doesn't. Zig gives you the same spatial memory safety as Rust and very much not like C (and violations of spatial memory safety are a bigger cause of vulnerabilities than violations of temporal memory safety).
This is a fundamental misunderstanding of how "unsafe" code relates to a platform's trusted computing base. Rust could move all of those unsafe data structures out of the standard library and into the compiler itself, thereby reducing the amount of occurrences of the string "unsafe" in the source, code, but this would do nothing to reduce the size of the trusted computing base that Rust presents. In fact, it would decrease our confidence in that code, because Rust libraries have a robust ecosystem of tools for validating their correctness, unlike whatever bespoke IR the Rust compiler itself is emitting. Java's own data structures are implemented with the support of an extensive runtime written in C++, which forms their own trusted computing base that every user of Java relies upon, and demands just as much careful auditing as any data structure in the Rust standard library.
Your "actually you can" post is just misleading and will result in more people who will get burnt but the design of the language.
It won't be anywhere near Java's. Those GCs are mark-and-sweep collectors. Java uses moving collectors. Moving collectors are used to avoid the high overheads of malloc/free in the C runtime (or of any free-list-based mechanism). They're a performance optimisation. Heap allocations in Java behave more like arenas than like heap allocations in languages with non-moving memory management, whether it's C, Rust, Python, or Go. Other runtimes that use moving collectors are Google's V8 and Microsoft's .NET, except that Java's ZGC has no GC pauses.
But those pointers would not interoperate easily with code that does not expect them. Of course you could effectively "host" a moving GC world inside Rust (or C++, or C), just as you could host the entire JVM in a Rust program (or vice-versa, host a Rust program in a Java program), but the effectiveness and attractiveness of that depends on interoperability with existing libraries.
Java's FFM also lets you bring your own memory management strategies, but the interop with existing types is not transparent (i.e. while you can put a manually-managed object that implements a Map or a List interface in the manually-managed portion, you cannot let that Map or List store arbitrary Java objects).
So there can be interfaces that connect a world of moving pointers and a world of non-moving ones (that's what FFM is), but then the interop between them is pretty much the same as FFM, i.e. the interface between Java and C. That's not really "in the same language".
> Given that in Java everything is under indirection anyway,
I don't know what that means. References in Java are implemented as pointers (some GCs use free bits for some stuff). Maybe you mean that Java doesn't yet have types that are flattened into their container, but it will soon: https://openjdk.org/jeps/401 (this is only the first step). Indeed, that was the last gap that could still allow me to match or beat Java's performance even in some large programs (provided they matched a domain where this was important, and there are certainly some). With that gap closing, the number of large programs where I, an experienced C++ programmer, could even match Java's performance without extraordinary effort is getting very, very, very small.
No, you're missing the point, which is that you cannot write some common data structures in safe Rust (whether they're implemented in the standard library or in the compiler), but you can in Java (inside or outside the standard library). In other words, the point is that safe Rust is quite restricted.
> Java's own data structures are implemented with the support of an extensive runtime written in C++, which forms their own trusted computing base that every user of Java relies upon, and demands just as much careful auditing as any data structure in the Rust standard library.
No, because these data structures are not part of the trusted computing base, which is fixed and closed. In Rust, that base has to be extended to any third-party code that uses unsafe, which is needed in many more situations. In fact, the need for unsafe code in Java has been so reduced that we're currently in the process of removing Unsafe altogether, making it inaccessible to third party code, which would still be able to write the data structures that would be unsafe in Rust in safe Java (the only unsafe thing remaining would be the FFM API, used for FFI, and the legacy JNI, used for that same purpose).
It isn't controversial that the amount of stuff you can do in safe Java is significantly higher than the amount of stuff you can do in safe Rust. That's just obvious.
This is incorrect. You can write those data structures in safe Rust just as easily as you can in Java. You'd write them using the safe primitives that the Rust stdlib provides to you, just like how Java does it. Such collections could often be made to have superior performance by using unsafe Rust, which is why the collections in the stdlib use unsafe code internally, but it's an optimization, not a requirement. You highly underestimate what safe Rust can do; it's not "quite restricted", this is a low-information take.
> In Rust, that base has to be extended to any third-party code that uses unsafe, which is needed in many more situations.
That Rust allows you to define your own safe interfaces to unsafe constructs is a strength of Rust, and necessary for any language that wants to challenge C and C++ on the basis of runtime performance.
> It isn't controversial that the amount of stuff you can do in safe Java is significantly higher than the amount of stuff you can do in safe Rust. That's just obvious.
Turns out, things that people take as obvious can also be wrong.
Of course you can, but the reason you don't is that their performance would be quite bad. I guess you could call that "an optimisation", but good performance for these data structures is a requirement. I am well aware that you can do a lot in safe Rust, but the result is such that you wouldn't want to use Rust at all.
> That Rust allows you to define your own safe interfaces to unsafe constructs is a strength of Rust, and necessary for any language that wants to challenge C and C++ on the basis of runtime performance.
Every language with unsafe constructs allows you to do that! The problem is that with Rust you need to do it quite a bit (of course, if you want acceptable performance, that is). That's not an upside of Rust compared to other safe languages, it's a downside.
> Turns out, things that people take as obvious can also be wrong.
They can, but this one isn't. Safe Rust is Turing complete and in the functional sense you could do anything with it. But the same is true for Python. So does that mean safe Rust and Python are interchangeable because by your measure they can do the same things? Of course not.
Not very different from Java or C#. Worse than zig/c/c++ but that’s because those are the equivalent of using use in rust.
It will be significantly worse than Java, at least in some important situations (don't know about C#). I've been programming in C++ for many, many years, and I find it increasingly hard to even match Java's performance, even when writing unsafe code, especially when programs get larger and/or more concurrent (very broadly speaking, Java's performance is about that of C++ - in some situations it's worse and in others is better, but the same general vicinity; after all, the JVM was designed to address some of the performance issues that certain classes of C++ programs suffer from).
Performance is not the reason to use a low-level language in many domains, and in those domains, if you want super-high performance and safety, there are better and more popular alternatives already. You use a low-level language when you need the things low-level languages do best, but you also expect performance that is more-or-less the same as the high-performance safe alternatives.
Also note that Java has unsafe, but doesn't have the culture of plainly stating safety invariants like Rust. The unsafe features of Java are less widely used, but when they are you rarely know if a Java library has unsafe internals for performance, and if they do, it may be hard to audit
No, it isn't. First of all, data races in Java are memory-safe, as guaranteed by the Java memory model. Second, even if that were safer in some sense it is only by dint of restricting the capabilities of the safe subset further, thus requiring more unsafe code, not less (e.g. because of that data race restriction in Rust, benign races, which are rather common in concurrent code and are not only safe but also deterministically correct, also require unsafe code).
The major challenge with safety is how to offer it without complicating the language much and not restricting the safe subset. It becomes much easier if you do one or both, and Rust compromises heavily on both, which comes at a price (correctness may suffer if the language is complicated, and safety and/or performance suffer when the safe subset is restricted). Some may find that tradeoff attractive, but it should be clear why others don't.
> Also note that Java has unsafe, but doesn't have the culture of plainly stating safety invariants like Rust. The unsafe features of Java are less widely used, but when they are you rarely know if a Java library has unsafe internals for performance, and if they do, it may be hard to audit
Quite the opposite. First, Unsafe is being removed altogether (https://openjdk.org/jeps/498), and overall, the remaining unsafe operations are now restricted to a very narrow, well-defined set of APIs (basically FFM, the FFI API). Second, Java's integrity guarantees (you can think about integrity as generalised memory safety) - as well as requesting exceptions to them (e.g. permissions to use FFM) - are handled in a more centralised, well-integrated, and auditable way than in any other well-known language: https://openjdk.org/jeps/8305968
The memory safety given by Rust is obviously not airtight, because the aliasing case requires either unsafe blocks or reference counting, but you fundamentally give something up by allowing pointer aliasing that you can never get back once the genie is out of the bottle. The painfully constricting flexibility so reminiscent of C that everyone else clings to is not where I want to go back to.
I don't think that, but I don't think that "the borrow checker is a good idea independent of memory safety" in an unqualified way. I don't doubt its general utility for one second, but I resist adding a lot of useful constructs to the language I have some influence over because I think that every feature hurts the language a bit by adding complexity. So for every feature the tough question isn't "is it useful" but "is it worth the price?" I don't have an answer for the borrow checker (and the answer also depends on the language's intended audience) but I don't think it's an obvious yes.
> The painfully constricting flexibility so reminiscent of C that everyone else clings to is not where I want to go back to.
That's not what I was talking about. When I use a low-level language, I use it not for what I would call flexibility, but for what I would call control. If Rust could give me safety in the parts I'm less interested in for "free", I wouldn't care about using unsafe Rust. The safe part would be pure bonus; not worth a whole lot, but I'll gladly take it. But that's not what's happening. To support safety in the safe subset, Rust is so complicated that I pay the price whether I get to enjoy that safety or not.
I think that for the safe parts, Rust would have been better off using some flavour of non-moving GC because interop between full-control low-level code and non-moving GC isn't too hard (whether tracing or refcounting; it doesn't matter all that much), which would have kept the safe part simpler. Maybe it would have looked more like Swift.
> Java lets you do many things programs may want to do in a memory-safe way but not everything.
Can you give an example of Java lets you do that is not memory-safe? Honestly, I don't really count the crazy off-heap tricks that some people use. It's almost like writing a Python library in pure C, intead of Python, then complaining that Python allows you to do non-memory-safe things.Also, the integrity story is different for them. JNI is able to arbitrarily call Java methods and read/write variables, bypassing Java's access control. FFM doesn't. So really, the only integrity issue with FFM is the native code's own memory safety. With JNI, there are bigger risks (e.g. JNI can mutate Java strings).
- Language design. Zig was designed for fast and incremental compilation, Rust is just not. For instance, the post states that Zig has four properties (layout, type, value, body) that the compiler has to track for changes. Rust has much more, to the point that tracking them statically is just impossible, so the compiler uses a query system that tracks them dynamically, which adds overhead.
- Compiler implementation. Rust is much more complicated to compile than Zig, and rustc is both older and bigger (10x-20x LOC) than the Zig compiler, making changing it way harder.
Rust as a language is even more reliant on monomorphization and inlining than C++, due to core language traits such as Deref, AsRef, From/Into, and so on.
That said, in practice my personal experience has been that Rust compares pretty favorably on compilation speed, even to some high-level languages like C#. On many developer machines, the actual slow part is linking.
I understand that for a release mode a single giant binary may be desirable, but I am struggling to understand this design for debug builds. Moreover, while reading this article, I found myself wondering what happens if the main binary becomes corrupted. Maybe the user cancels compilation with ctrl+c while it is patching the binary. Even if they have a story for avoiding and/or detecting corruption, it is simpler to not patch in the first place and always generate a new main binary. Again, this is reasonable because the new binary is mainly just a list of shared libraries to link which will not take up much space and can be written to disk quickly. Moreover, this process can be done recursively, e.g. at the subdirectory level, so that during incremental linking a few quite small shared libraries may be produced rather than patching in the new code and writing cascading relocations.
(a process with 100 shared libraries takes 6ms to run, which is a lot better (0.9ms for 1 library, for reference), but, especially with in-place patching skipping work on unchanged values, static linking still has a good shot at beating dynamic linking, especially if you run the binary multiple times)
Incremental compilation generally already depends on its stored intermediate data not getting corrupted, and the final binary need not be any differently handled in that aspect.
Shared libraries work slightly differently on each operating system, and at least on Windows and macOS, having to load thousands of tiny shared libraries will almost definitely cause your startup time to explode. I once wrote an 'OOP system for C' where each class lives in its own DLL, and let's just say that this was probably the most stupid idea I ever came up with, and I came up with a lot of stupid ideas in my life ;)
The only thing I discussed that we could potentially avoid using your suggested strategy is incremental linking, but AFAICT that would only be easily avoidable if we made a separate shared object for each individual function. I guess we could group them arbitrarily and then re-run codegen for everything in one shared library when the other parts change, but that frankly doesn't sound much less awkward than incremental linking!
But putting all that aside: the only thing this approach would really achieve is offloading the linking work from the static linker to the dynamic linker (aka runtime linker). So if it did make compilation faster, I'd expect all of the saved time to just become runtime execution time---which is kind of worse, because the average number of times you run a compiled program is probably >1!
Of course, there's also the obvious point that dynamic linking only works in cases where you can run dynamic executables. For instance, that approach wouldn't work when doing operating system development, while our approach should work completely fine for that use case.
Right now, yep, corrupting the binary that the compiler reads would crash the compiler. In future, we want to detect the corruption and force a clean build. Note however that the Zig compiler is writing the binary to its internal cache directory (typically `.zig-cache/`), and the build system then copies the final artifact to your output ("prefix") directory (`zig-out/` by default), so it doesn't matter if the user messes with the final binary in `zig-out/bin/my_program`, because that's just a copy. Lastly, this is not implemented yet, but we will definitely make sure that Ctrl+C leave the cache in a clean state. I'm pretty sure our incremental compilation system has a nice property that you can just cancel an update partway through and continue it later without too much effort. See also Zig's IO interface [0] for information about cancelation. The compiler should already support graceful-ish cancelation internally (I won't claim to have verified this, because we never actually do cancel compilation right now, but I'm not aware of any glaring issues!). I don't think it'd be a crazy amount of work to improve that so that it also leaves incremental compilation in a valid state.
How does this work given that e.g. a constant can be computed by a comptime function?
A bit after that quote I have a note about `inline` functions in Zig, where I mention that they perform semantic inlining, which means dependencies triggered by the function actually get associated with the call site. Well, `comptime` function calls work just the same way---in fact, to the compiler, `comptime` calls are almost exactly identical to `inline` calls. So when we encounter a comptime function call, we start analyzing the ZIR for that function's body, but we don't switch our analysis unit, so comptime stuff doesn't really complicate the dependency graph at all (aside from the fact that it means you can depend on any number of source code hashes, instead of everything depending on exactly one).
With all that being said, there actually is a (completely unrelated) way in Zig to can depend on the body of a runtime function (hence why the quote includes "at least in the simplified view I'm presenting here"). It's to do with "inferred error sets" (IESes for short). If a function's return type is written `!T`, that means it can return an error, but we're asking the compiler to figure out exactly which errors are possible. So if at some point we need to know that set of errors (e.g. because the user has done some reflection to try and access the list of errors), that's where we get a dependency on a runtime function body, because we need to analyze the function body to learn about all the places it might return an error.
Really fun and fascinating problem to work on.
Roslyn also has an extra constraint of integrating with live editing on the fly; I think you can get simpler and/or have different constraints if your requirement is only incremental compilation.
Using this native (written in Zig) C compiler to translate C source into Zig source as a part of the build, would presumably lend itself trivially to all the incremental logic in TFA, as updating C would update the generated Zig, and the incremental logic would detect differences just like it detects differences made by a human in an editor. Maybe there are aspects of the generated Zig that would complicate that somewhat, but I don't know -- just a warning about my ignorance.
This is part of plans to remove the hard LLVM dependency. AFAIK, the LLVM dependency will still be a variant many will use for the convenience of Zig as a much better clang, but removing the hard dependency is part of enabling all these great features like incremental compilation.
That's not planned AFAIK (see https://github.com/ziglang/zig/issues/16269). `translate-c` is really only intended for header translation, not C source code.
See https://github.com/ziglang/zig/issues/20875 for the (not fully fleshed out yet) plans around C compilation.
(To be clear, squeek502 is a part of the Zig core team [0], so he knows what he's talking about :D)
Getting incremental linker to work with llvm is kinda hard atm. Maybe the zig team has a plan dunno.
TL;DR: only debug builds for now, could extend to release builds once we have our own optimisation passes one day, but some optimisations will still be inapplicable.
const std = @import("std");
const File = std.Io.File;
pub fn main(init: std.process.Init) !void {
_ = try File.stdout().writeStreamingAll(init.io, "Hello, World!\n");
}
That's a lot to follow, just to output a plan-text message, especially after this line: "The primary goal of Zig is to be a better solution to the sorts of tasks that are currently solved with C. A primary concern in that respect is readability…"Explicitly passing IO in is a fine design choice, but it's not a correctness issue to say others are wrong to not do so.
Should they?
If hello world is meant to be a simplification of printing large amounts of text to a buffered standard out? Then yes, it probably should be checking errors.
If hello world is meant to be a simplification of low-volume debug logging to prove that code was reached (aka, printf debugging), then the simple alternative hello world using std.debug.print is what you want.
For such debug prints, you don't want any buffering, you don't want it mixed in with stdout (despite the name, stderr is not just for error messages), and you don't really need to check for errors. And std.debug.print does not return errors.
#include <stdio.h>
int main(void)
{
return printf("hello, world\n");
}10 PRINT “Hello World”
Beautifully simple and readable. But it’s not a good language by modern standards.
In your example, I see a lot of complexity being surfaced: output streams, locals instead of globals, error handling. I don’t know Zig but all of those are things that are important to address, and I like that the example doesn’t sweep them under the rug in pursuit of a false readability.
The C Programming Language includes a Hello World example that calls printf without checking the return value and returns a success code from the main function regardless.
The first example I find when googling "java hello world" simply calls System.out.println and neglects to call System.out.checkError to see if it was successful before exiting with a success code. Some Java developers won't even know what I'm talking about here because it has never occurred to them that printing may fail in a way that can only be discovered through this weird checking mechanism.
Go's example from their getting started guide simply calls fmt.Println while ignoring the return values which include any error that may have occurred, and the program exits with a success code regardless.
The example from Rust by Example is at least correct and thorough in that it will predictably panic upon error when invoking the println! macro, which is documented, but will through that mechanism not give you the option to actually handle the error except by using a different mechanism which front-loads more of the complexity (e.g. writeln!(io::stdout(), "Hello World")? for something equivalent to the Zig example).
Of course for something as basic as Hello World it might be easy to tell whether it was successful through a quick glance at the output, but consider some of these limitations in a larger program.
So maybe there is more inherent complexity to this problem than a typical Hello World implementation will reveal. Add to that the complexity of Zig's new swappable I/O models and their Hello World isn't so absurd.
> and how likely is that to fail anyway (at least I never had the canonical C hello-world fail on me).
I don't expect to know how likely writing to stdout is to fail and I don't think any answer to that question other than 0 really warrants ignoring the potential error if the correct result of invoking your program depends on it. For what it's worth, at least in Unix-likes, stdout could be pretty much anything. Writing to stdout could fail because a switch at the user's ISP is rebooting.
#include <stdio.h>
int main(void)
{
return printf("hello, world\n");
}
I just tested it in a Bash shell, and it works great, only adding a single word, with clear functionality, to the example.Alternatively, here's a simpler version (prints to stderr).
const std = @import("std");
pub fn main() void {
std.debug.print("Hello, world!\n", .{});
}
In practice, you normally don't want to print messages to stdout. So the increased friction here actually pushes you in a better direction.Arguably this is the more beginner friendly version, this prints to stderr though:
hello.zig:
const print = @import("std").debug.print;
pub fn main() void {
print("Hello World!\n", .{});
}
...and then zig run hello.zig