That's not surprising. Claude code is buggy enough, and releases break things often enough, that I wouldn't expect users to distinguish bugs introduced by switching to rust-based-bun from the normal garden variety bugs.
Yes Boris, tell me more about how "coding is solved".
Edit: literally just now, while writing a claude code hook, opus5 gave me this LOC because apparently the changelog and what's in the transcripts _differs_; great docs d00ds.
# Present only for a subagent's calls. Both spellings accepted: the changelog
# names `agent_id`, transcripts use `agentId`, and we need not care which lands.
agent=$(printf '%s' "$input" | jq -r '.agent_id // .agentId // empty')Supposedly they used a game engine to render their TUI but I’ve never had an FPS game do that.
No GUI developer would ever put this on the same thread.