Sidenote:
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.