i.e. the blub paradox: https://wiki.c2.com/?BlubParadox
I think that one is true. Like, if you're building something that is able to be successful despite having a poor type system, frequent panics, and difficult to correctly use concurrency primitives, Go is a great language for letting the lowest common denominator programmer be productive.
If you're building more serious software, then it can be a very bad tradeoff that destroys your company or product, but you know, that's true of a bunch of languages.
Rust async has a bad reputation in Rust circles, due to difficulties like deadlocks and poisoning (also regarding the messy panic system Rust has).
> Rite of passage for a Rust developer is creating a deadlock through an if-statement.