Show HN: Reverse Minesweeper
sunflowersgame.com
sunflowersgame.com
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
> https://store.steampowered.com/publisher/divide-the-plunder
I particularly like "Mosaic of the Strange"
> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
try this one in html5: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
A reverse minesweeper would be: bombs are given, and you have to place the numberical hints.
Because of this ambiguity, the search space is much larger here. Source : I play A LOT of Minesweeper.
Sunflowers still only ever has one valid solution across all difficulty levels, but would like to understand more why that is not clear to a veteran player
Some thoughts:
Insane is not harder than Hard. Often times the opposite seems true.
Scratch mode auto-committing on win is a bit too nice.
Dark mode is whack, terrible contrast.
I would like a player profile with stats and so on.
Random Insane seems to play like one of 50 levels. I recognize them often. Seems not so with hard. Now I just enter the puzzle IDs in turn...
Some puzzles seem to have no prior solutions as my time is often exactly the global average.
I would like to know how many solved a puzzle. Also if I did.
Overall great job and I love this. I would like it to be an app or something that can be bookmarked.
I have to echo the pencil mode being able to win feedback which absolutely ruins it for me - some sequences require penciling quite a bit to find the failing condition which leads to me winning by accident in pencil mode which just feels horrible and sort of cheat-y (I just happend the pencil the winning solution but I didn't solve it as intended)
Overall the game is great and I have been enjoying the daily masters and some of the insane puzzles.
P.S. the submit feedback does not work, something about needing the confirm the form or similar.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
This is how most of Simon Tatham’s puzzles work, and that works well.
They btw also have a feature that swaps main and secondary action when toggled, which could work here.
2. Even if brute force was a viable option for solving, an easy fix is to have a “submit” button when you think you’ve solved it (and that can track strikes for invalid submissions).
And I could swear there was a share button, where did it go?..
But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.
Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.
Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng
edit: I'm wrong. Thanks steve.
In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.
reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha
(a suggestion to try the hints near the feedback form might help curb this a bit..)
one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)
A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper
Online example for the curious: https://raetselwelt.online/en/puzzles/binoxxo/
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
I'm struggling to play test the higher difficulties because it above my own skill level haha
I -love- this idea though!!
I suggest larger levels (yes, scrolling and zooming might be required). After all, minesweeper is the most interesting on the largest level.
Are the clues hand coded?
how many dau you have?
I've been doing these for a long time, which is why this game seemed familiar to me.
I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.
Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.