Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.
Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.
WoW and Runescape exist. But MUDs exist too, and text and graphics have different possibilities. So it makes sense to have some of both in this rich world.
It's in a way comparable to the difference between a novel and a movie or a novel and a comic/manga.
Really before the term MMO was coined these type of games where called "graphical MUDs"
Also Runescape started as "DeviousMUD".
Neverwinter, Runescape, Tibia, Ultima online, Everquest and more all formed from MUD lineage.
https://en.wikipedia.org/wiki/Category:Graphical_MUDs
https://en.wikipedia.org/wiki/History_of_massively_multiplay...
MUDs (and closely related single-user text adventure games) are a well-defined genre; you can improve various aspects of the presentation, add rich formatting, images, background music even, but the moment you stop using text as a main medium for gameplay, you're simply not doing a MUD anymore.