Because they spend so much of their time struggling with the pain points of the older code.
> but can't intuitively understand what it's doing
For (most?) new vocabulary types, it is rather intuitive to understand what they do. optional, variant, indirect - you may not remember the details by heart immediately, but you get the general idea and expect that they would behave in some reasonable way. And mostly, they do. That's not to say they're perfect: I feel like vomiting looking at std::variant's and how you have to work with them, as opposed to a proper case classes / algebraic union types in the language itself. And yet - when someone puts one in their class, instead of a bunch of code in a bunch of methods, you know what's going on. It does "read like a different language" somewhat, and that's good. The nicer language has been struggling to get out, as the saying goes.
Even classes are an instance of this, they were to solve some perceived problems, but they created much bigger issues, such as readability issues and introducing many more compile time dependencies.
PIMPL wasn't even a C++ feature but an idiom pushed by some people. It is next to unusable because you have to duplicate the API and write all the call forwards.
One problem with std::unique_ptr for example is that there is no ergonomic way to use it to hide implementations. The reason is it relies on destructors and to use destructors the class definition needs to be visible.
For me your comment seems pointless, because std::indirect have a precise and clear problem which it solves. And this is totaly not a "hackery fix of language drawback". In this case language works as intended and std::indirect just close the gap for facility which is still would be written by hands, if there is no std::indirect.
This here should not need to happen:
> document that moved-from objects cannot be used
It's moved from, so of course it cannot be used. Shouldn't have to add an assertion in every method to guard a fundamental invariant.