> It's so much easier than Vulkan or writing shaders
Even if you use OpenGL you still need to write shaders.
Even if you use OpenGL you still need to write shaders.
> Even if you use OpenGL you still need to write shaders.
Not in OpenGL 1.x[0] on open platforms at least
[1] it most likely wont be a 100% compliant one (even SGI had trouble on that front :-P) but in practice it'd be usable